Publication statistics

Pub. period:1993-2012
Pub. count:41
Number of co-authors:56



Co-authors

Number of publications with 3 favourite co-authors:

Naoki Kawakami:19
Hiroyuki Kajimoto:11
Masahiko Inami:9

 

 

Productive colleagues

Susumu Tachi's 3 most productive colleagues in number of publications:

Mitsuru Ishizuka:62
Masahiko Inami:47
Helmut Prendinger:42
 
 
 

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Susumu Tachi

Personal Homepage:
tachilab.org/modules/members/tachi.html


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Publications by Susumu Tachi (bibliography)

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2012
 
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Furukawa, Masahiro, Kajimoto, Hiroyuki and Tachi, Susumu (2012): KUSUGURI: a shared tactile interface for bidirectional tickling. In: Proceedings of the 2012 Augmented Human International Conference 2012. p. 9.

Tickling, a nonverbal form of communication, can provide entertainment. Therefore, tickling is a desirable addition as content as a remote communication method. However, tickling is difficult to realize because it requires both body contact as well as bidirectionality. In this paper, we propose a method of "Shared Tactile Interface" which allows sharing of a body part with another user at a distance. The interface has three features: direct contact, transfer of the tickling sensation, and bidirectionality. The first allows users to view another person's finger as if it is directly contacting the user's own palm and moving on the user's palm. The second feature delivers a vibration to the user's palm which generates an illusion and perception of a tickling sensation. The third feature enables bidirectional tickling because one user can also tickle the other user's palm in the same manner. We built prototypes based on this design method, and evaluated the proposed method through two technical exhibitions. The users were able to tickle each other, which confirmed that the design method "Shared Tactile Interface" works as expected. However, we found issues especially regarding the reliability of the tickling sensation.

© All rights reserved Furukawa et al. and/or ACM Press

 
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Takeuchi, Yuta, Katakura, Hirotaka, Kamuro, Sho, Minamizawa, Kouta and Tachi, Susumu (2012): TouchCast: an on-line platform for creation and sharing of tactile content based on tactile copy & paste. In: Adjunct Proceedings of the 2012 ACM Symposium on User Interface Software and Technology 2012. pp. 13-14.

We propose TouchCast, which is an on-line platform for the creating and sharing of tactile content based on Tactile Copy&Paste. User-Generated Tactile Content refers to tactile content that is created, shared and appreciated by general Internet users. TouchCast enables users to create tactile content by applying tactile textures to existing online content (e.g., illustrations) and to share the created content over the network. Applied textures are scanned from real objects as audio signals and we call this technique Tactile Copy&Paste. In this study, we implement the system as a web browser add-on and to create User Generated Tactile Content.

© All rights reserved Takeuchi et al. and/or ACM Press

2010
 
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Tsetserukou, Dzmitry, Neviarouskaya, Alena, Prendinger, Helmut, Ishizuka, Mitsuru and Tachi, Susumu (2010): iFeel_IM: innovative real-time communication system with rich emotional and haptic channels. In: Proceedings of ACM CHI 2010 Conference on Human Factors in Computing Systems 2010. pp. 3031-3036.

The paper focuses on a novel system iFeel_IM! that integrates 3D virtual world, intelligent component for automatic emotion recognition from text, and innovative affective haptic interfaces providing additional nonverbal communication channels through simulation of emotional feedback and social touch. The motivation behind our work is to enrich social interaction and emotional involvement of the users of communication media. iFeel_IM! users can not only exchange messages but also emotionally and physically feel the presence of the communication partner.

© All rights reserved Tsetserukou et al. and/or their publisher

 
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Tsetserukou, Dzmitry, Sato, Katsunari and Tachi, Susumu (2010): ExoInterfaces: novel exosceleton haptic interfaces for virtual reality, augmented sport and rehabilitation. In: Proceedings of the 2010 Augmented Human International Conference 2010. p. 1.

We developed novel haptic interfaces, FlexTorque and FlexTensor that enable realistic physical interaction with real and Virtual Environments. The idea behind FlexTorque is to reproduce human muscle structure, which allows us to perform dexterous manipulation and safe interaction with environment in daily life. FlexTorque suggests new possibilities for highly realistic, very natural physical interaction in virtual environments. There are no restrictions on the arm movement, and it is not necessary to hold a physical object during interaction with objects in virtual reality. Because the system can generate strong forces, even though it is light-weight, easily wearable, and intuitive, users experience a new level of realism as they interact with virtual environments.

© All rights reserved Tsetserukou et al. and/or ACM Press

 
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Yoshida, Takumi, Hirobe, Yuki, Nii, Hideaki, Kawakami, Naoki and Tachi, Susumu (2010): Twinkle: Interacting with physical surfaces using handheld projector. In: Lok, Benjamin, Klinker, Gudrun and Nakatsu, Ryohei (eds.) IEEE Virtual Reality Conference, VR 2010 March 20-24, 2010, Waltham, Massachusetts, USA. pp. 87-90.

2008
 
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Jo, Kensei, Kakehi, Yasuaki, Minamizawa, Kouta, Nii, Hideaki, Kawakami, Naoki and Tachi, Susumu (2008): ARForce: a marker-based augmented reality system for force distribution input. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. pp. 160-165.

 
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Minamizawa, Kouta, Kamuro, Sho, Kawakami, Naoki and Tachi, Susumu (2008): A Palm-Worn Haptic Display for Bimanual Operations in Virtual Environments. In: Ferre, Manuel (ed.) EuroHaptics 2008 - Haptics Perception, Devices and Scenarios - 6th International Conference June 10-13, 2008, Madrid, Spain. pp. 458-463.

 
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Sato, Katsunari, Nii, Hideaki, Kawakami, Naoki and Tachi, Susumu (2008): Electrotactile Stimulation Based on Strain Energy Density of the Fingertip. In: Ferre, Manuel (ed.) EuroHaptics 2008 - Haptics Perception, Devices and Scenarios - 6th International Conference June 10-13, 2008, Madrid, Spain. pp. 724-729.

 
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Nakatani, Masashi, Sato, Akihiro, Tachi, Susumu and Hayward, Vincent (2008): Tactile Illusion Caused by Tangential Skin Strain and Analysis in Terms of Skin Deformation. In: Ferre, Manuel (ed.) EuroHaptics 2008 - Haptics Perception, Devices and Scenarios - 6th International Conference June 10-13, 2008, Madrid, Spain. pp. 229-237.

 
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Saga, Satoshi, Tadokoro, Satoshi and Tachi, Susumu (2008): Dynamic Conditions of Reflection-Type Tactile Sensor. In: Ferre, Manuel (ed.) EuroHaptics 2008 - Haptics Perception, Devices and Scenarios - 6th International Conference June 10-13, 2008, Madrid, Spain. pp. 464-473.

 
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Kuroki, Shinobu, Kajimoto, Hiroyuki, Nii, Hideaki, Kawakami, Naoki and Tachi, Susumu (2008): Proposal of the Stretch Detection Hypothesis of the Meissner Corpuscle. In: Ferre, Manuel (ed.) EuroHaptics 2008 - Haptics Perception, Devices and Scenarios - 6th International Conference June 10-13, 2008, Madrid, Spain. pp. 245-254.

 
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Tsetserukou, Dzmitry, Kawakami, Naoki and Tachi, Susumu (2008): An Approach to Contact Force Vector Determination and Its Implementation to Provide Intelligent Tactile Interaction with Environment. In: Ferre, Manuel (ed.) EuroHaptics 2008 - Haptics Perception, Devices and Scenarios - 6th International Conference June 10-13, 2008, Madrid, Spain. pp. 151-156.

 
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Yoshida, Takumi, Jo, Kensei, Minamizawa, Kouta, Nii, Hideaki, Kawakami, Naoki and Tachi, Susumu (2008): Transparent Cockpit: Visual Assistance System for Vehicle Using Retro-reflective Projection Technology. In: IEEE Virtual Reality Conference 2008 VR 2008 8-12 March, 2008, Reno, Nevada, USA. pp. 185-188.

2007
 
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Watanabe, Junji, Ando, Hideyuki, Maeda, Taro and Tachi, Susumu (2007): Gaze-Contingent Visual Presentation Based on Remote Saccade Detection. In Presence: Teleoperators and Virtual Environments, 16 (2) pp. 224-234.

 
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Sato, Katsunari, Kajimoto, Hiroyuki, Kawakami, Naoki and Tachi, Susumu (2007): Improvement of Shape Distinction by Kinesthetic-Tactile Integration. In: WHC 2007 - Second Joint EuroHaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems 22-24 March, 2007, Tsukuba, Japan. pp. 391-396.

 
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Minamizawa, Kouta, Kajimoto, Hiroyuki, Kawakami, Naoki and Tachi, Susumu (2007): A Wearable Haptic Display to Present the Gravity Sensation - Preliminary Observations and Device Design. In: WHC 2007 - Second Joint EuroHaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems 22-24 March, 2007, Tsukuba, Japan. pp. 133-138.

 
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Kuroki, Shinobu, Kajimoto, Hiroyuki, Nii, Hideaki, Kawakami, Naoki and Tachi, Susumu (2007): Proposal for tactile sense presentation that combines electrical and mechanical stimulus. In: WHC 2007 - Second Joint EuroHaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems 22-24 March, 2007, Tsukuba, Japan. pp. 121-126.

2006
 
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Imai, Tomoko, Sekiguchi, Dairoku, Inami, Masahiko, Kawakami, Naoki and Tachi, Susumu (2006): Measuring Gaze Direction Perception Capability of Humans to Design Human Centered Communication Systems. In Presence: Teleoperators and Virtual Environments, 15 (2) pp. 123-138.

2005
 
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Vlack, Kevin, Mizota, Terukazu, Kawakami, Naoki, Kamiyama, Kazuto, Kajimoto, Hiroyuki and Tachi, Susumu (2005): GelForce: a vision-based traction field computer interface. In: Proceedings of ACM CHI 2005 Conference on Human Factors in Computing Systems 2005. pp. 1154-1155.

We propose a tactile sensor based on computer vision that measures a dense traction field, or a distribution of 3D force vectors over a 2D surface, which humans also effectively sense through a dense array of mechanoreceptors in the skin. The proposed "GelForce" tactile sensor has an elegant and organic design and can compute large and structurally rich traction fields in real time. We present how this sensor can serve as a powerful and intuitive computer interface for both existing and emerging desktop applications.

© All rights reserved Vlack et al. and/or ACM Press

 
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Kamiyama, Kazuto, Vlack, Kevin, Mizota, Terukazu, Kajimoto, Hiroyuki, Kawakami, Naoki and Tachi, Susumu (2005): Vision-Based Sensor for Real-Time Measuring of Surface Traction Fields. In IEEE Computer Graphics and Applications, 25 (1) pp. 68-75.

2004
 
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Tanaka, Kenji, Hayashi, Junya, Inami, Masahiko and Tachi, Susumu (2004): TWISTER: An Immersive Autostereoscopic Display. In: IEEE Virtual Reality Conference 2004 VR 2004 27-31 March, 2004, Chicago, IL, USA. pp. 59-66.

 
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Tanaka, Kenji, Hayashi, Junya, Inami, Masahiko and Tachi, Susumu (2004): Colorplate: TWISTER: An Immersive Autostereoscopic Display. In: IEEE Virtual Reality Conference 2004 VR 2004 27-31 March, 2004, Chicago, IL, USA. p. 278.

 
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Kajimoto, Hiroyuki, Kawakami, Naoki, Tachi, Susumu and Inami, Masahiko (2004): SmartTouch: Electric Skin to Touch the Untouchable. In IEEE Computer Graphics and Applications, 24 (1) pp. 36-43.

2003
 
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Inami, Masahiko, Kawakami, Naoki and Tachi, Susumu (2003): Optical Camouflage Using Retro-Reflective Projection Technology. In: 2003 IEEE and ACM International Symposium on Mixed and Augmented Reality ISMAR 2003 7-10 October, 2003, Tokyo, Japan. pp. 348-349.

 
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Kajimoto, Hiroyuki, Inami, Masahiko, Kawakami, Naoki and Tachi, Susumu (2003): SmartTouch - Augmentation of Skin Sensation with Electrocutaneous Display. In: HAPTICS 2003 - 11th International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems 22-23 March, 2003, Los Angeles, CA, USA. pp. 40-46.

2002
 
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Kajimoto, Hiroyuki, Kawakami, Naoki and Tachi, Susumu (2002): Optimal Design Method for Selective Nerve Stimulation and Its Application to Electrocutaneous Display. In: HAPTICS 2002 - Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems 2002 2002. pp. 303-310.

 
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Nojima, Takuya, Sekiguchi, Dairoku, Inami, Masahiko and Tachi, Susumu (2002): The SmartTool: A System for Augmented Reality of Haptics. In: VR 2002 2002. pp. 67-72.

2001
 
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Kajimoto, Hiroyuki, Kawakami, Naoki, Maeda, Taro and Tachi, Susumu (2001): Electrocutaneous Display as an Interface to a Virtual Tactile World. In: VR 2001 2001. pp. 289-290.

 
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Kunita, Yutaka, Ogawa, Naoko, Sakuma, Atsushi, Inami, Masahiko, Maeda, Taro and Tachi, Susumu (2001): Immersive Autostereoscopic Display for Mutual Telexistence: TWISTER I (Telexistence Wide-Angle Immersive STEReoscope Model I). In: VR 2001 2001. pp. 31-36.

 
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Nara, Takaaki, Takasaki, Masaya, Maeda, Taro, Higuchi, Toshiro, Ando, Shigeru and Tachi, Susumu (2001): Surface Acoustic Wave (SAW) Tactile Display Based on Properties of Mechanoreceptors. In: VR 2001 2001. pp. 13-20.

 
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Nara, Takaaki, Takasaki, Masaya, Maeda, Taro, Higuchi, Toshiro, Ando, Shigeru and Tachi, Susumu (2001): Surface Acoustic Wave Tactile Display. In IEEE Computer Graphics and Applications, 21 (6) pp. 56-63.

2000
 
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Sugihara, Yuki and Tachi, Susumu (2000): Water Dome - An Augmented Environment. In: IV 2000 2000. pp. 548-.

 
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Inami, Masahiko, Kawakami, Naoki, Sekiguchi, Dairoku, Yanagida, Yasuyuki, Maeda, Taro and Tachi, Susumu (2000): Visuo-Haptic Display Using Head-mounted Projector. In: VR 2000 2000. pp. 233-.

 
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Yanagida, Yasuyuki, Maeda, Taro and Tachi, Susumu (2000): A Method of Constructing a Telexistence Visual System Using Fixed Screens. In: VR 2000 2000. pp. 117-124.

1999
 
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Rosenblum, Lawrence J., Bolas, Mark T., Foster, Scott, Stoll, Douglas, Tachi, Susumu and Templeman, James N. (1999): The Next Generation: Novel Techniques for Display and Interaction (Panel). In: VR 1999 1999. pp. 150-.

1998
 
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Emura, Satoru and Tachi, Susumu (1998): Multisensor Integrated Prediction for Virtual Reality. In Presence: Teleoperators and Virtual Environments, 7 (4) pp. 410-422.

 
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Rosenblum, Lawrence J., Burdea, Grigore C. and Tachi, Susumu (1998): Guest Editors' Introduction: VR Reborn. In IEEE Computer Graphics and Applications, 18 (6) pp. 21-23.

 
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Tachi, Susumu (1998): Real-time Remote Robotics-Toward Networked Telexistence. In IEEE Computer Graphics and Applications, 18 (6) pp. 6-9.

1996
 
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Oishi, Takashi and Tachi, Susumu (1996): Methods to Calibrate Projection Transformation Parameters for See-Through Head-Mounted Displays. In Presence: Teleoperators and Virtual Environments, 5 (1) pp. 122-135.

1994
 
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Tachi, Susumu and Yasuda, Kenichi (1994): Evaluation Experiments of a Teleexistence Manipulation System. In Presence: Teleoperators and Virtual Environments, 3 (1) pp. 35-44.

1993
 
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Oyama, Eimei, Tsunemoto, Naoki, Tachi, Susumu and Inoue, Yasuyuki (1993): Experimental Study on Remote Manipulation Using Virtual Reality. In Presence: Teleoperators and Virtual Environments, 2 (2) pp. 112-124.

 
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Page Information

Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/susumu_tachi.html

Publication statistics

Pub. period:1993-2012
Pub. count:41
Number of co-authors:56



Co-authors

Number of publications with 3 favourite co-authors:

Naoki Kawakami:19
Hiroyuki Kajimoto:11
Masahiko Inami:9

 

 

Productive colleagues

Susumu Tachi's 3 most productive colleagues in number of publications:

Mitsuru Ishizuka:62
Masahiko Inami:47
Helmut Prendinger:42
 
 
 

Upcoming Courses

go to course
User-Centred Design - Module 3
74% booked. Starts in 21 days
 
 

Featured chapter

Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess

User Experience and Experience Design !

 
 

Our Latest Books

 
 
The Social Design of Technical Systems: Building technologies for communities. 2nd Edition
by Brian Whitworth and Adnan Ahmad
start reading
 
 
 
 
Gamification at Work: Designing Engaging Business Software
by Janaki Mythily Kumar and Mario Herger
start reading
 
 
 
 
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
start reading
 
 
 
 
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam
start reading