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Steven Todd

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Publications by Steven Todd (bibliography)

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1993
 
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Todd, Steven and Kramer, Arthur F. (1993): Attentional Guidance in Visual Attention. In: Proceedings of the Human Factors and Ergonomics Society 37th Annual Meeting 1993. pp. 1378-1382.

Earlier research has shown that a task-irrelevant sudden onset of an object will capture or draw an observer's visual attention to that object's location (e.g., Yantis&Jonides, 1984). In the four experiments reported here, we explore the question of whether task-irrelevant properties other than sudden-onset may capture attention. Our results suggest that a uniquely colored or luminous object, as well as an irrelevant boundary, may indeed capture or guide attention, though apparently to a lesser degree than a sudden onset: it appears that the degree of attentional capture is dependent on the relative salience of the varied, irrelevant dimension. Whereas a sudden onset is very salient, a uniquely colored object, for example, is only salient relative to the other objects within view, both to the degree that it is different in hue from its neighbors and the number of neighbors from which it differs. The relationship of these findings to work in the fields of visual momentum and visual scanning is noted.

© All rights reserved Todd and Kramer and/or Human Factors Society

1990
 
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Wickens, Christopher D. and Todd, Steven (1990): Three Dimensional Display Technology for Aerospace and Visualization. In: D., Woods, and E., Roth, (eds.) Proceedings of the Human Factors Society 34th Annual Meeting 1990, Santa Monica, USA. pp. 1479-1483.

The similarities and contrasts between scientific visualization, and the tasks imposed on the pilot and air traffic controller are highlighted. Relevant principles for 3 dimensional display design for both of these applications are stated, and an experiment is described which contrasts four graphical formats across a number of tasks involving the interpretation of a hypothetical set of scientific data. The tasks vary in the degree to which focused attention vs. integration is involved. The graphical formats were either 2 or 3D renderings and either did or did not contain contours to emphasize objectness. The results revealed that emergent features, created either by objectness or 3 dimensionality, facilitated integration performance. However, 3 dimensionality generally slowed performance on all tasks.

© All rights reserved Wickens and Todd and/or Human Factors Society

 
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Changes to this page (author)

17 Feb 2010: Modified
26 Jun 2007: Added
26 Jun 2007: Added

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May 21

Computer analyst to programmer: "You start coding. I'll go find out what they want."

-- Popular computer one-liner

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

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