Steven Poltrock
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"S. Poltrock"
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Publications by Steven Poltrock (bibliography)
» 2008 «
Baecker, Ronald M., Harrison, Steve, Buxton, Bill, Poltrock, Steven and Churchill, Elizabeth F. (2008): Media spaces: past visions, current realities, future promise. In: Proceedings of ACM CHI 2008 Conference on Human Factors in Computing Systems April 5-10, 2008. pp. 2245-2248. Available online
Established researchers and practitioners active in the development and deployment of media spaces review what seemed to be promised twenty years ago, what has actually been achieved, and what we might anticipate over the next twenty years.
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» 2003 «
Poltrock, Steven, Grudin, Jonathan, Dumais, Susan, Fidel, Raya, Bruce, Harry and Pejtersen, Annelise Mark (2003): Information seeking and sharing in design teams. In: Tremaine, Marilyn and Simone, Carla (eds.) Proceedings of the International ACM SIGGROUP Conference on Supporting Group Work 2003 November 9-12, 2003, Sanibel Island, Florida, USA. pp. 239-247. Available online
Information retrieval is generally considered an individual activity, and information retrieval research and tools reflect this view. As digitally mediated communication and information sharing increase, collaborative information retrieval merits greater attention and support. We describe field studies of information gathering in two design teams that had very different products, disciplinary backgrounds, and tools. We found striking similarities in the kinds of information they sought and the methods used to get it. For example, each team sought information about design constraints from external sources. A common strategy was to propose ideas and request feedback, rather than to ask directly for recommendations. Some differences in information seeking and sharing reflected differences in work contexts. Our findings suggest some ways that existing team collaboration tools could support collaborative information retrieval more effectively.
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Mark, Gloria and Poltrock, Steven (2003): Shaping technology across social worlds: groupware adoption in a distributed organization. In: Tremaine, Marilyn and Simone, Carla (eds.) Proceedings of the International ACM SIGGROUP Conference on Supporting Group Work 2003 November 9-12, 2003, Sanibel Island, Florida, USA. pp. 284-293. Available online
In this paper, we draw on theory about social worlds to analyze how different organizational contexts affect groupware adoption. We report on a study of the adoption of data conferencing in a large distributed organization. Our data show that the diffusion process, which was driven by the users, was a result of communication and transformation of the technology across different social worlds. We also discovered that membership in multiple social worlds in an organization creates a tension for the potential adopter who is in a distributed team. To function effectively, team members must uniformly adopt the technology, yet some may face resistance at their organizational homes. Our case study showed that adoption was affected by organizational sites having conflicting views of the value of collaboration, different amounts and needs for resources, and different acceptance of technology standards. Potential technology adopters on distributed teams are faced with conflicting loyalties, constraints, and requirements between their distributed collaborations and organizational homes.
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Grudin, Jonathan and Poltrock, Steven (2003): Collaboration Technology in Teams, Organizations, and Communities. In: Proceedings of IFIP INTERACT03: Human-Computer Interaction 2003, Zurich, Switzerland. p. 1023.
» 2001 «
Geyer, Werner, Richter, Heather, Fuchs, Ludwin, Frauenhofer, Tom, Daijavad, Shahrokh and Poltrock, Steven (2001): A team collaboration space supporting capture and access of virtual meetings. In: Ellis, Clarence and Zigurs, Ilze (eds.) Proceedings of the International ACM SIGGROUP Conference on Supporting Group Work 2001 September 30 - October 3, 2001, Boulder, Colorado, USA. pp. 188-196. Available online
In this paper, we address the design issues of a collaborative workspace system, called TeamSpace, that supports geographically distributed teams by managing shared work processes and maintaining shared artifacts in a project. TeamSpace attempts to integrate both synchronous and asynchronous types of team interaction into a task-oriented environment. Since meetings are an integral part of teamwork, our current work focuses on supporting virtual meetings as part of a larger collaborative work process. We present an initial TeamSpace prototype that supports asynchronous meeting management seamlessly integrated with capture and access of synchronous distributed meetings. The captured synchronous data is integrated with other related information in TeamSpace, enabling users to efficiently gain knowledge of both current and past team activities.
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Mark, Gloria and Poltrock, Steven (2001): Diffusion of a collaborative technology cross distance. In: Ellis, Clarence and Zigurs, Ilze (eds.) Proceedings of the International ACM SIGGROUP Conference on Supporting Group Work 2001 September 30 - October 3, 2001, Boulder, Colorado, USA. pp. 232-241. Available online
Achieving a common set of collaboration tools is a significant challenge for people working together in a geographically distributed enterprise. It requires coordinated technology adoption across geographic distance and organizational boundaries. In this paper, we report on the diffusion of a data conferencing technology in a large distributed enterprise. Two years ago we studied the early adopters; now the technology is widespread. We conducted a company-wide survey and found that it is generally the users, and not management, who are the driving force in diffusing the technology across distance. We discuss the organizational conditions that led to the diffusion, how barriers have changed, and emerging work practices as a result of the diffusion.
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Poltrock, Steven and Grudin, Jonathan (2001): Collaboration Technology in Teams, Organizations, and Communities. In: Proceedings of IFIP INTERACT01: Human-Computer Interaction 2001, Tokyo, Japan. pp. 819-820.
» 1999 «
Mark, Gloria, Grudin, Jonathan and Poltrock, Steven (1999): Meeting at the desktop: An empirical study of virtually collocated teams. In: Bødker, Susanne, Kyng, Morten and Schmidt, Kjeld (eds.) ECSCW 99 - Proceedings of the Sixth European Conference on Computer Supported Cooperative Work 12-16 September, 1999, Copenhagen, Denmark. p. 159.
» 1998 «
Poltrock, Steven and Grudin, Jonathan (eds.) Proceedings of the 1998 ACM conference on Computer supported cooperative work November 14 - 18, 1998, Seattle, Washington, United States.
Poltrock, Steven and Grudin, Jonathan (1998): Conference Preview: CSCW '98: the 1998 ACM Conference on Computer Supported Cooperative Work, Nov. 14-18, 1998, Seattle, WA. In Interactions, 5 (5) pp. 41-43
» 1997 «
Poltrock, Steven and Engelbeck, George (1997): Requirements for a Virtual Collocation Environment. In: Payne, Stephen C. and Prinz, Wolfgang (eds.) Proceedings of the International ACM SIGGROUP Conference on Supporting Group Work 1997 November 11-19, 1997, Phoenix, Arizona, USA. pp. 61-70. Available online
We analyze how physically collocated teams work together now and what services they require to work together across distances, focusing on real time interactions because those interactions justify collocating teams today. We explain how Integrated Product Teams (IPTs) are organized in system development programs and how their physical collocation facilitates communication, collaboration, and coordination within the team. Interactions within IPTs take two forms: scheduled meetings and opportunistic interactions. Scenarios of scheduled IPT meetings help motivate and identify requirements for supporting distributed meetings. Opportunistic interactions are far more common than scheduled meetings, and more difficult to observe and analyze because they are not scheduled or predictable.
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» 1994 «
Poltrock, Steven and Grudin, Jonathan (1994): Organizational Obstacles to Interface Design and Development: Two Participant-Observer Studies. In ACM Transactions on Computer-Human Interaction, 1 (1) pp. 52-80
The development of human-computer interfaces was studied in two large software product development organizations. Researchers joined development projects for approximately one month and participated in interface design while concurrently interviewing other project participants and employees, recording activity in meetings and on electronic networks, and otherwise observing the process. The two organizations differed in their approaches to development, and, in each case, the approach differed in practice from the model supported by the organizational structure. Development practices blocked the successful application of accepted principles of interface design. The obstacles to effective design included the inability of interface designers to obtain access to users, prototyping tools that allow minor changes to be tested but that constrain innovation, resistance to iterative design that results from people noticing and being affected by interface changes, and a lack of communication among those sharing responsibility for different aspects of the interface.
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» 1992 «
Mulligan, Robert M., Dieli, Mary, Nielsen, Jakob, Poltrock, Steven, Rosenberg, Dan and Rudman, Susan Ehrlich (1992): Designing Usable Systems Under Real-World Constraints: A Practitioners Forum. In: Bauersfeld, Penny, Bennett, John and Lynch, Gene (eds.) Proceedings of the ACM CHI 92 Human Factors in Computing Systems Conference June 3-7, 1992, Monterey, California. pp. 149-152. Available online
» 1991 «
Malcolm, Kathryn C., Poltrock, Steven and Schuler, D. (1991): Industrial Strength Hypermedia: Requirements for a Large Engineering Enterprise. In: Walker, Jan (ed.) Proceedings of ACM Hypertext 91 Conference December 15-18, 1991, San Antonio, Texas. pp. 13-24. Available online
Current hypermedia tools do not support the needs of collaborative work groups in distributed heterogeneous environment and cannot be integrated into the existing and planned computing environment at large enterprises like Boeing. It is in meeting these needs, however, that hypermedia could make its greatest impact. Hypermedia systems must evolve beyond their current standalone status into a technology that is truly integrative. We use a description of some current hypermedia projects and a representative future scenario to help identify technical requirements and strategies for developing and deploying hypermedia that is of sufficient "industrial strength" to support a large engineering enterprise. This paper is addressed to hypermedia researchers and developers as well as to our colleagues in other business and engineering organizations. The intent of this paper is to remind both the research and development communities of the urgent, "real-world" needs that exist and to encourage dialogue between the two worlds.
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» 1990 «
Poltrock, Steven and Butler, Keith A. (1990): Boeing Advanced Technology Center. In: Carrasco, Jane and Whiteside, John (eds.) Proceedings of the ACM CHI 90 Human Factors in Computing Systems Conference 1990, Seattle, Washington,USA. pp. 381-382.
» 1989 «
Poltrock, Steven (1989): Innovation in User Interface Development: Obstacles and Opportunities. In: Bice, Ken and Lewis, Clayton H. (eds.) Proceedings of the ACM CHI 89 Human Factors in Computing Systems Conference April 30 - June 4, 1989, Austin, Texas. pp. 191-195.
Case studies of two software development organizations suggest that common practices of these organizations pose obstacles to innovation. Although software development organizations have good reasons to be conservative and resist innovation, they recognize the importance of innovations to the competitiveness of their products. But organizations experienced at development of regularly scheduled releases are not well suited to development of innovations. In this research investigators worked with the user interface teams in two organizations while interviewing people throughout the organizations. Both organizations developed prototypes, but only small design changes were prototyped and tested early in development. Innovative changes were evaluated late, when resistance to iteration was great. User interface designs and prototypes were often not shown to users. Mechanisms for coordinating development were another conservative influence. Both organizations successfully overcame these obstacles by departing from established practices.
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Grudin, Jonathan and Poltrock, Steven (1989): User Interface Design in Large Corporations: Coordination and Communication Across Disciplines. In: Bice, Ken and Lewis, Clayton H. (eds.) Proceedings of the ACM CHI 89 Human Factors in Computing Systems Conference April 30 - June 4, 1989, Austin, Texas. pp. 197-203.
This report describes some of the results of a survey constructed to address the multidisciplinary, collaborative nature of user interface design as it is practiced in large software development organizations today. Survey forms were prepared for Software Engineers, Human Factors Engineers, Industrial Design Engineers, Technical Writers, Training Developers, and Marketing representatives. The survey was filled out by over 200 designers from multiple sites within 7 large companies. Previous interview studies of user interface design have relied on far smaller samples taken primarily from single organizations, and have focused on the individual designer's perspective, primarily that of programmers or software engineers. While surveys have limitations as information-gathering tools, the findings in this report suggest specific places where organizational change or tool development might improve the coordination or communication among the different professionals and managers who contribute to interface design in large company settings.
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» 1986 «
Poltrock, Steven, Steiner, Donald D. and Tarlton, P. Nong (1986): Graphic Interfaces for Knowledge-Based System Development. In: Mantei, Marilyn and Orbeton, Peter (eds.) Proceedings of the ACM CHI 86 Human Factors in Computing Systems Conference April 13-17, 1986, Boston, Massachusetts. pp. 9-15.
Creating and debugging knowledge-based systems, such as expert systems, requires easy access to rules and facts in a vast, loosely-connected system. Three graphic representations were devised for a system development tool that integrates forward chaining, backward chaining, and full truth maintenance. In one representation, possible interactions among rules, determined by syntactically parsing the rules, are displayed as a directed graph. In a second representation, actual interactions among facts and rules are displayed dynamically. The third representation is a fish-eye view of the knowledge base that explains why a fact was asserted. In addition, the text of rules and facts is displayed in editing windows.
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Mar 10th, 2010
Changes to this page (author)
25 Feb 2010: Enabled abstracts to be shown on Steven Poltrock's author page.12 May 2008: Author was edited 24 Jul 2007: Author was edited
24 Jul 2007: Author was added to the bibliography
28 Apr 2003: Added the author to the bibliography