Number of co-authors:16
Number of publications with 3 favourite co-authors:Jiwon Kim:2Dan B. Goldman:2Dieter Fox:1
Steven M. Seitz's 3 most productive colleagues in number of publications:Maneesh Agrawala:36Randy Pausch:31Li Zhang:25
go to course
Quality Web Communication: The Beginner's Guide
89% booked. Starts in 6 days
go to course
User-Centred Design - Module 2
83% booked. Starts in 12 days
Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess
User Experience and Experience Design !
Our Latest Books
Gamification at Work: Designing Engaging Business Software
by Janaki Mythily Kumar and Mario Herger
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam
Steven M. Seitz
Publications by Steven M. Seitz (bibliography)
Du, Hao, Henry, Peter, Ren, Xiaofeng, Cheng, Marvin, Goldman, Dan B., Seitz, Steven M. and Fox, Dieter (2011): Interactive 3D modeling of indoor environments with a consumer depth camera. In: Proceedings of the 2011 International Conference on Uniquitous Computing 2011. pp. 75-84.
Detailed 3D visual models of indoor spaces, from walls and floors to objects and their configurations, can provide extensive knowledge about the environments as well as rich contextual information of people living therein. Vision-based 3D modeling has only seen limited success in applications, as it faces many technical challenges that only a few experts understand, let alone solve. In this work we utilize (Kinect style) consumer depth cameras to enable non-expert users to scan their personal spaces into 3D models. We build a prototype mobile system for 3D modeling that runs in real-time on a laptop, assisting and interacting with the user on-the-fly. Color and depth are jointly used to achieve robust 3D registration. The system offers online feedback and hints, tolerates human errors and alignment failures, and helps to obtain complete scene coverage. We show that our prototype system can both scan large environments (50 meters across) and at the same time preserve fine details (centimeter accuracy). The capability of detailed 3D modeling leads to many promising applications such as accurate 3D localization, measuring dimensions, and interactive visualization.
© All rights reserved Du et al. and/or ACM Press
Goldman, Dan B., Gonterman, Chris, Curless, Brian, Salesin, David and Seitz, Steven M. (2008): Video object annotation, navigation, and composition. In: Cousins, Steve B. and Beaudouin-Lafon, Michel (eds.) Proceedings of the 21st Annual ACM Symposium on User Interface Software and Technology October 19-22, 2008, Monterey, CA, USA. pp. 3-12.
Kim, Jiwon, Seitz, Steven M. and Agrawala, Maneesh (2004): Video-based document tracking: unifying your physical and electronic desktops. In: Proceedings of the 2004 ACM Symposium on User Interface Software and Technology 2004. pp. 99-107.
This paper presents an approach for tracking paper documents on the desk over time and automatically linking them to the corresponding electronic documents using an overhead video camera. We demonstrate our system in the context of two scenarios, paper tracking and photo sorting. In the paper tracking scenario, the system tracks changes in the stacks of printed documents and books on the desk and builds a complete representation of the spatial structure of the desktop. When users want to find a printed document buried in the stacks, they can query the system based on appearance, keywords, or access time. The system also provides a remote desktop interface for directly browsing the physical desktop from a remote location. In the photo sorting scenario, users sort printed photographs into physical stacks on the desk. The systemautomatically recognizes the photographs and organizes the corresponding digital photographs into separate folders according to the physical arrangement. Our framework provides a way to unify the physical and electronic desktops without the need for a specialized physical infrastructure except for a video camera.
© All rights reserved Kim et al. and/or ACM Press
Seitz, Steven M. and Kim, Jiwon (2003): Multiperspective Imaging. In IEEE Computer Graphics and Applications, 23 (6) pp. 16-19.
Maynes-Aminzade, Dan, Pausch, Randy and Seitz, Steven M. (2002): Techniques for Interactive Audience Participation. In: 4th IEEE International Conference on Multimodal Interfaces - ICMI 2002 14-16 October, 2002, Pittsburgh, PA, USA. pp. 15-20.
Zhang, Li, Dugas-Phocion, Guillaume, Samson, Jean-Sebastien and Seitz, Steven M. (2002): Single-view modelling of free-form scenes. In Journal of Visualization and Computer Animation, 13 (4) pp. 225-235.
Join our community and advance:
Changes to this page (author)07 Nov 2012: Modified05 Apr 2012: Modified
02 May 2011: Modified
02 May 2011: Modified
12 Jul 2009: Modified
30 May 2009: Modified
11 Jun 2007: Added
Page maintainer: The Editorial Team