Publication statistics

Pub. period:1996-2014
Pub. count:53
Number of co-authors:39



Co-authors

Number of publications with 3 favourite co-authors:

James Fung:8
Ryan E. Janzen:4
Chris Aimone:2

 

 

Productive colleagues

Steve Mann's 3 most productive colleagues in number of publications:

Thad Starner:49
Rosalind W. Picard:45
Alex Pentland:43
 
 
 

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Steve Mann

Picture of Steve Mann.
Update pic
Has also published under the name of:
"Steve Mann"

Personal Homepage:
http://www.eecg.utoronto.ca/~mann/

Steven Mann is a tenured professor at the Department of Electrical and Computer Engineering at the University of Toronto. Mann holds degrees from the Massachusetts Institute of Technology (PhD in Media Arts and Sciences '97) and McMaster University, where he was also inducted into the McMaster University Alumni Hall of Fame, Alumni Gallery, 2004, in recognition of his career as an inventor and teacher. While at MIT he was one of the founding members of the Wearable Computers group in the Media Lab. In 2004 he was named the recipient of the 2004 Leonardo Award for Excellence for his article "Existential Technology," published in Leonardo 36:1.

 

Publications by Steve Mann (bibliography)

 what's this?
2014

Mann, Steve (2013): Wearable Computing. In: Soegaard, Mads and Dam, Rikke Friis (eds.). "The Encyclopedia of Human-Computer Interaction, 2nd Ed.". Aarhus, Denmark: The Interaction Design Foundation. Available online at https://www.interaction-design.org/encyclopedia/wearable_computing.html

Diminished Reality concept video by Steve Mann and James Fung from 2008. Implementation was done on an eyetap device (2014)

 Cited in the following chapter:

Wearable Computing: [/encyclopedia/wearable_computing.html]


 
 Cited in the following chapter:

Wearable Computing: [/encyclopedia/wearable_computing.html]


 

Mann, Steve (2013): Veillance. In: Soegaard, Mads and Dam, Rikke Friis (eds.). "The Encyclopedia of Human-Computer Interaction, 2nd Ed.". Aarhus, Denmark: The Interaction Design Foundation. Available online at https://www.interaction-design.org/books/hci/veillance.html

2012
 
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Mann, Steve and Janzen, Ryan (2012): Hydraulikos: ice, water, and steam as user-interfaces. In: Proceedings of the 6th International Conference on Tangible and Embedded Interaction 2012. pp. 27-28

In 2001 the term "Natural User Interface" (NUI) was coined to denote the use of wearable computing or of physical matter (solids, liquids, and gases) as direct user interfaces for metaphor-free computing ["Intelligent Image Processing", S. Mann, John Wiley&Sons, Inc., 2001]. An example of NUI is the idioscope, a highly expressive musical instrument based on continuous ("undigital") scratch input ["Natural Interfaces for Musical Expression...", S. Mann, in Proc. NIME 2007, Jun6-10, New York, NY, USA.]. Human beings are "cyborgs" in the sense that we usually experience nature indirectly, through technologies like shoes, clothing, or smartphones. In fact we're often forbidden from interacting directly with the world around us, e.g. simply removing our shoes to feel the earth beneath our feet is likely to have us stopped by police or security guards. Natural User-Interfaces challenge this layer of indirection, and use direct physical contact with multisensory primordial input devices such as solids, liquids, and gases. H2O (dihydrogen monoxide) is the only chemical substance that we commonly and directly experience in all three of these states-of-matter. Thus H2O is a natural choice for a natural user-interface. H2O is not the same thing as water: it is more general than water in the sense that it can also exist as ice or steam. We explore ice and steam as primordial natural user interfaces. Our ultimate goal is the creation of a centre for Cyborg-Environment Interaction (CEI) as a research trajectory exploring the relationship between nature and technology. Presently, we will celebrate the solid and gaseous states of H2O through ice mallets and steam pipes, in a performance entitled "Sublime Sublimation".

© All rights reserved Mann and Janzen and/or ACM Press

 
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Mann, Steve (2012): Hydraulikos: nature and technology and the centre for cyborg-environment interaction (CEI). In: Proceedings of the 6th International Conference on Tangible and Embedded Interaction 2012. pp. 29-32

Technology has put us out of touch with nature. A goal of the CCEI (the Centre for Nature and Technology) is to invent, research, study, and teach technologies that facilitate connection with our natural world. One project of CCEI is Hydraulikos, the Water Labs, for people to touch and be touched by the most primordial of all media = water. Hydraulikos aims to be a place where science, quantum physics, and fluid mechanics come together with nature, the environment, the arts, culture and society, health, wellness, and innovation, as therapy for the mind and body... where music meets math, and the compartmentalized silos of academia are washed away with lateral thinking in a setting where the boundary between work and play can also dissolve. Past projects include "Hands Across the Water" and "Hands Across the Harbour" using WOIP (Water Over Internet Protocol) to connect people through water as an Internet-connected medium that's at once both broad and deep. Ontario's Great Lakes hold 80% of North America's freshwater; it has often been said that Ontario is water capital of the world. Thus we need an Ontario-based entity like Hydraulikos that celebrates water at all ontological levels.

© All rights reserved Mann and/or ACM Press

 
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Chen, Xinling, McCool, Michael, Kitamoto, Asanobu and Mann, Steve (2012): Embroidery modeling and rendering. In: Proceedings of the 2012 Conference on Graphics Interface 2012. pp. 131-139

Embroidery is a traditional non-photorealistic art form in which threads of different colours stitched into a base material are used to create an image. We explore techniques for automatically producing embroidery layouts from line drawings and for rendering those layouts in real time on potentially deformable 3D objects with hardware acceleration. Layout of stitches is based on automatic extraction of contours from line drawings followed by a set of stitch-placement procedures based on traditional embroidery techniques. Rendering first captures the lighting environment on the surface of the target object and renders the embroidery as an image in texture space. Stitches are rendered in texture space using a lighting model suitable for threads at a resolution that avoids geometric and highlight aliasing, and with alpha-mapped per-stitch boundary antialiasing. Stitches are also rendered in layers to capture the 2.5D nature of embroidery. A filtered texture pyramid is constructed from the resulting texture and applied to the 3D object, using hardware accelerated scale-dependent antialiasing. Aliasing of fine stitch structure and highlights is avoided by this process. The result is a realistic embroidered image that properly responds to lighting in real time.

© All rights reserved Chen et al. and/or their publisher

2008
 
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Fourquet, Elodie, Cowan, William B. and Mann, Steve (2008): Geometric Displacement on Plane and Sphere. In: Proceedings of the 2008 Conference on Graphics Interface May 28-30, 2008, Windsor, Ontario, Canada. pp. 193-202.

This paper describes a new algorithm for geometric displacement mapping. Its key idea is that all occluded solutions for an eye ray lie in two-dimensional manifolds perpendicular to the underlying surface to which the height map is applied. The manifold depends only on the eye position and surface geometry, and not on the height field. A simple stepping algorithm, moving along the surface within a manifold renders a curve of pixels to the view plane, which reduces height map rendering to a set of one-dimensional computations that can be done in parallel. The curves on the view plane for two specific underlying manifolds, a plane and a sphere, are straight lines. In this paper we focus on the specific geometry of simple underlying surfaces for which the geometry is more intuitive and the sampling of the rendered image direct.

© All rights reserved Fourquet et al. and/or their publisher

 
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Liu, Yingbin and Mann, Steve (2008): Approximate G1 Cubic Surfaces for Data Approximation. In: Bobbitt, Russell, Connell, Jonathan H., Flickner, Myron, Haas, Norman, Hampapur, Arun, Harris, Dick, Kurtz, Charles, Lloyd, Bill, Otto, Charles, Pankanti, Sharath, Park, Unsang and Payne, Jason (eds.) Retail Vision-Based Self-checkout - Exploring Real Time Real Purpose General Vision System 2008. pp. 39-44.

2007
 
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Mann, Steve and Janzen, Ryan E. (2007): Fluid samplers: sampling music keyboards having fluidly continuous action and sound, without being electrophones. In: Lienhart, Rainer, Prasad, Anand R., Hanjalic, Alan, Choi, Sunghyun, Bailey, Brian P. and Sebe, Nicu (eds.) Proceedings of the 15th International Conference on Multimedia 2007 September 24-29, 2007, Augsburg, Germany. pp. 912-921. Available online

 
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Mann, Steve, Janzen, Ryan E., Lo, Raymond and Fung, James (2007): Non-electrophonic cyborg instruments: playing on everyday things as if the whole world were one giant musical instrument. In: Lienhart, Rainer, Prasad, Anand R., Hanjalic, Alan, Choi, Sunghyun, Bailey, Brian P. and Sebe, Nicu (eds.) Proceedings of the 15th International Conference on Multimedia 2007 September 24-29, 2007, Augsburg, Germany. pp. 932-941. Available online

 
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Janzen, Ryan E. and Mann, Steve (2007): Arrays of water jets as user interfaces: detection and estimation of flow by listening to turbulence signatures using hydrophones. In: Lienhart, Rainer, Prasad, Anand R., Hanjalic, Alan, Choi, Sunghyun, Bailey, Brian P. and Sebe, Nicu (eds.) Proceedings of the 15th International Conference on Multimedia 2007 September 24-29, 2007, Augsburg, Germany. pp. 505-508. Available online

2006
 
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Latulipe, Celine, Mann, Steve, Kaplan, Craig S. and Clarke, Charlie L. A. (2006): symSpline: symmetric two-handed spline manipulation. In: Proceedings of ACM CHI 2006 Conference on Human Factors in Computing Systems 2006. pp. 349-358. Available online

We introduce symSpline: a symmetric, dual-mouse technique for the manipulation of spline curves. In symSpline, two cursors control the positions of the ends of the tangent to an edit point. By moving the tangent with both mice, the tangent and the edit point can be translated while the curvature of the spline is adjusted simultaneously, according to the length and angle of the tangent. We compare the symSpline technique to two asymmetric dual-mouse spline manipulation techniques and to a standard single-mouse technique. In a spline matching experiment, symSpline outperformed the two asymmetric dual-mouse techniques and all three dual-mouse techniques proved to be faster than the single-mouse technique. Additionally, symSpline was the technique most preferred by test participants.

© All rights reserved Latulipe et al. and/or ACM Press

 
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Mann, Steve (2006): The andantephone: a musical instrument that you play by simply walking. In: Nahrstedt, Klara, Turk, Matthew, Rui, Yong, Klas, Wolfgang and Mayer-Patel, Ketan (eds.) Proceedings of the 14th ACM International Conference on Multimedia October 23-27, 2006, Santa Barbara, CA, USA. pp. 181-184. Available online

 
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Mann, Steve, Janzen, Ryan E. and Post, Mark (2006): Hydraulophone design considerations: absement, displacement, and velocity-sensitive music keyboard in which each key is a water jet. In: Nahrstedt, Klara, Turk, Matthew, Rui, Yong, Klas, Wolfgang and Mayer-Patel, Ketan (eds.) Proceedings of the 14th ACM International Conference on Multimedia October 23-27, 2006, Santa Barbara, CA, USA. pp. 519-528. Available online

 
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Mann, Steve, Fung, James and Lo, Raymond (2006): Cyborglogging with camera phones: steps toward equiveillance. In: Nahrstedt, Klara, Turk, Matthew, Rui, Yong, Klas, Wolfgang and Mayer-Patel, Ketan (eds.) Proceedings of the 14th ACM International Conference on Multimedia October 23-27, 2006, Santa Barbara, CA, USA. pp. 177-180. Available online

 
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Manders, Corey and Mann, Steve (2006): Handheld electronic camera flash lamp as a tangible user-interface for creating expressive visual art works. In: Nahrstedt, Klara, Turk, Matthew, Rui, Yong, Klas, Wolfgang and Mayer-Patel, Ketan (eds.) Proceedings of the 14th ACM International Conference on Multimedia October 23-27, 2006, Santa Barbara, CA, USA. pp. 509-518. Available online

 
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Aggarwal, Shalini and Mann, Steve (2006): A comparison of cylindrical pasting methods. In: Braz, Jos, Jorge, Joaquim A., Dias, Miguel and Marcos, Adrito (eds.) GRAPP 2006 - Proceedings of the First International Conference on Computer Graphics Theory and Applications February 25-28, 2006, Setbal, Portugal. pp. 108-115.

2005
 
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Mann, Steve (2005): Sousveillance and Cyborglogs: A 30-Year Empirical Voyage through Ethical, Legal, and Policy Issues. In Presence: Teleoperators and Virtual Environments, 14 (6) pp. 625-646. Available online

 
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Fung, James and Mann, Steve (2005): OpenVIDIA: parallel GPU computer vision. In: Zhang, Hongjiang, Chua, Tat-Seng, Steinmetz, Ralf, Kankanhalli, Mohan S. and Wilcox, Lynn (eds.) Proceedings of the 13th ACM International Conference on Multimedia November 6-11, 2005, Singapore. pp. 849-852. Available online

 
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Mann, Steve (2005): "fl Huge UId streams": fountains that are keyboards with nozzle spray as keys that give rich tactile feedback and are more expressive and more fun than plastic keys. In: Zhang, Hongjiang, Chua, Tat-Seng, Steinmetz, Ralf, Kankanhalli, Mohan S. and Wilcox, Lynn (eds.) Proceedings of the 13th ACM International Conference on Multimedia November 6-11, 2005, Singapore. pp. 181-190. Available online

2004
 
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Mann, Steve (2004): "Sousveillance": inverse surveillance in multimedia imaging. In: Schulzrinne, Henning, Dimitrova, Nevenka, Sasse, Martina Angela, Moon, Sue B. and Lienhart, Rainer (eds.) Proceedings of the 12th ACM International Conference on Multimedia October 10-16, 2004, New York, NY, USA. pp. 620-627. Available online

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Wearable Computing: [/encyclopedia/wearable_computing.html]


 
 Cited in the following chapter:

Wearable Computing: [/encyclopedia/wearable_computing.html]


 
 
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Mann, Steve (2004): "Sousveillance": inverse surveillance in multimedia imaging. In: Schulzrinne, Henning, Dimitrova, Nevenka, Sasse, Martina Angela, Moon, Sue B. and Lienhart, Rainer (eds.) Proceedings of the 12th ACM International Conference on Multimedia October 10-16, 2004, New York, NY, USA. pp. 620-627

This is a personal narrative that began 30 years ago as a childhood hobby, of wearing and implanting various sensors, effectors, and multimedia computation in order to re-define personal space and modify sensory perception computationally. This work involved the creation of various computational seeing aids that evolved into a new kind of visual art, using multimedia cyborglogs. Becoming at one with the machine, the author was able to explore a new humanity at the nexus of cyberspace and the real world. The author presents what was discovered accidentally, as a result of facing "cyborg discrimination". In particular, over the past 30 years, peer discrimination has decreased, while institutional and organized discrimination has intensified. Most notably, it was discovered that cyborg discrimination was most intense in establishments having the most surveillance. Rather than avoid such establishments, the author was able to explore and capture unique aspects to understand surveillance in new ways. The word sur-veillance denotes a God's eye view from on high (i.e. French for "to watch from above"). An inverse, called sous-veillance (French for "to watch from below") explores what happens when cameras move from lamp posts and ceilings down to eye level. Finally, it is suggested that new personal multimedia technologies, like mass-produced wearable cameraphones, can be used as tools for artists to explore "equiveillance" by shifting this equilibrium between surveillance and sousveillance with inverse/reverse/accountability/recountability/continuability of continuous sur/sousveillance.

© All rights reserved Mann and/or ACM Press

2003
 
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Mann, Steve and Barfield, Woodrow (2003): Introduction to Mediated Reality. In International Journal of Human-Computer Interaction, 15 (2) pp. 205-208.

 
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Leung, Rick and Mann, Steve (2003): Distortion Minimization and Continuity Preservation in Surface Pasting. In: Graphics Interface 2003 June 11-13, 2003, Halifax, Nova Scotia, Canada. pp. 193-200.

 
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Aimone, Chris, Fung, James and Mann, Steve (2003): An EyeTap video-based featureless projective motion estimation assisted by gyroscopic tracking for wearable computer mediated reality. In Personal and Ubiquitous Computing, 7 (5) pp. 236-248. Available online

 
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Mann, Steve (2003): Cyborg logs and collective stream of (de)consciousness capture for producing attribution-free informatic content such as cyborglogs. In First Monday, 8 (2) . Available online

 
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Mann, Steve, Nolan, Jason and Wellman, Barry (2003): Sousveillance: Inventing and Using Wearable Computing Devices for Data Collection in Surveillance Environments. In Surveillance & Society, 1 (3)

This paper describes using wearable computing devices to perform "sousveillance" (inverse surveillance) as a counter to organizational surveillance. A variety of wearable computing devices generated different kinds of responses, and allowed for the collection of data in different situations. Visible sousveillance often evoked counter-performances by front-line surveillance workers. The juxtaposition of sousveillance with surveillance generates new kinds of information in a social surveillance situation.

© All rights reserved Mann et al. and/or their publisher

 Cited in the following chapter:

Wearable Computing: [/encyclopedia/wearable_computing.html]


 
 Cited in the following chapter:

Wearable Computing: [/encyclopedia/wearable_computing.html]


 
 
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Mann, Steve (2003): Existential Technology: Wearable Computing is not the real issue. In Leonardo, 36 (1) pp. 19-25

As our world becomes more and more globally connected, the official hierarchies of corporations and governments become larger and more complicated in scope, often making the chain of command and accountability more difficult for an individual person to question. Bureaucracies spanning several countries provide layers of abstraction and opacity to accountability for the functionaries involved in such official machinery. Thus, policy affecting our everyday life is moved further from our ability to influence, affect or even understand it. At the same time, the increased use of surveillance and monitoring technologies makes the individual more vulnerable to, and accountable to, these very organizations that are themselves becoming less accountable to the surveilled populace. In this paper, I propose the concept of Existential Technology as the technology of self-determination and mastery over our own destiny, and I provide several examples of in(ter)ventions (new inventions I filed with the Patent Office as well as new interventions). In this article I deliberately conflate the terms invention and intervention, as I did in my recent exhibit at Gallery TPW, Prior Art: Art of Record [1]. (The terms Prior Art and Art of Record are commonly used in patent law.) My performances and in(ter)ventions attempt to reflect the technological hypocrisies of large bureaucratic...

© All rights reserved Mann and/or his/her publisher

 Cited in the following chapter:

Wearable Computing: [/encyclopedia/wearable_computing.html]


 
 Cited in the following chapter:

Wearable Computing: [/encyclopedia/wearable_computing.html]


 
2002
 
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Fung, James and Mann, Steve (2002): Exploring Humanistic Intelligence Through Physiologically Mediated Reality. In: 2002 IEEE and ACM International Symposium on Mixed and Augmented Reality ISMAR 2002 30 September-1 October, 2002, Darmstadt, Germany. pp. 275-276. Available online

 
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Tang, Felix, Aimone, Chris, Fung, James, Marjan, Andrej and Mann, Steve (2002): Seeing Eye to Eye: A Shared Mediated Reality Using EyeTap Devices and the VideoOrbits Gyroscopic Head Tracker. In: 2002 IEEE and ACM International Symposium on Mixed and Augmented Reality ISMAR 2002 30 September-1 October, 2002, Darmstadt, Germany. pp. 267-268. Available online

 
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Mann, Steve and Fung, James (2002): EyeTap Devices for Augmented, Deliberately Diminished, or Otherwise Altered Visual Perception of Rigid Planar Patches of Real-World Scenes. In Presence: Teleoperators and Virtual Environments, 11 (2) pp. 158-175.

 
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Mann, Steve and Rockwood, Alyn P. (2002): Computing Singularities of 3D Vector Fields with Geometric Algebra. In: IEEE Visualization 2002 2002. .

 
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Mann, Steve, Manders, Corey and Fung, James (2002): Painting with looks: photographic images from video using quantimetric processing. In: ACM Multimedia 2002 2002. pp. 117-126. Available online

 
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Dorst, Leo and Mann, Steve (2002): Geometric Algebra: A Computational Framework for Geometrical Applications (Part 1). In IEEE Computer Graphics and Applications, 22 (3) pp. 24-31

 
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Mann, Steve and Dorst, Leo (2002): Geometric Algebra: A Computational Framework for Geometrical Applications (Part 2). In IEEE Computer Graphics and Applications, 22 (4) pp. 58-67

2001
 
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Mann, Steve (2001): Computer Architectures For Personal Space: Forms-Based Reasoning in the Domain of Humanistic Intelligence. In First Monday, 6 (8) . Available online

 
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Mann, Steve (2001): Guest Editor's Introduction: Wearable Computing-Toward Humanistic Intelligence. In IEEE Intelligent Systems, 16 (3) pp. 10-15

 Cited in the following chapter:

Wearable Computing: [/encyclopedia/wearable_computing.html]


 
 Cited in the following chapter:

Wearable Computing: [/encyclopedia/wearable_computing.html]


 
 
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Mann, Steve and Niedzviecki, Hal (2001): Cyborg: Digital Destiny and Human Possibility in the Age of the Wearable Computer. Doubleday of Canada

 Cited in the following chapter:

Wearable Computing: [/encyclopedia/wearable_computing.html]


 
 Cited in the following chapter:

Wearable Computing: [/encyclopedia/wearable_computing.html]


 
 
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Mann, Steve (2001): Intelligent Image Processing. Wiley-IEEE Press

Intelligent Image Processing describes the EyeTap technology that allows non-invasive tapping into the human eye through devices built into eyeglass frames. This isn't merely about a computer screen inside eyeglasses, but rather the ability to have a shared telepathic experience among viewers. Written by the developer of the EyeTap principle, this work explores the practical application and far-reaching implications this new technology has for human telecommunications.

© All rights reserved Mann and/or Wiley-IEEE Press

 Cited in the following chapter:

Wearable Computing: [/encyclopedia/wearable_computing.html]


 
 Cited in the following chapter:

Wearable Computing: [/encyclopedia/wearable_computing.html]


 
2000
 
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Mann, Steve (2000): Free Source as Free Thought: Architecting Free Standards. In First Monday, 5 (1) . Available online

 
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Mann, Steve (2000): Computer Architectures for Protection of Personal Informatic Property: Putting Pirates, Pigs, and Rapists in Perspective. In First Monday, 5 (7) . Available online

 
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Mann, Steve (2000): Existential Education in the Era of Personal Cybernetics. In Communications of the ACM, 43 (5) pp. 33-36. Available online

1998
 
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Mann, Steve (1998): An Improved Parametric Side--Vertex Triangle Mesh Interpolant. In: Graphics Interface 98 June 18-20, 1998, Vancouver, British Columbia, Canada. pp. 35-42. Available online

1997
 
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Chan, Leith Kin Yip, Mann, Steve and Bartels, Richard H. (1997): World space surface pasting. In: Graphics Interface 97 May 21-23, 1997, Kelowna, British Columbia, Canada. pp. 146-154. Available online

 
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Bass, Len, Mann, Steve, Siewiorek, Dan and Thompson, Chris (1997): Issues in Wearable Computing: A CHI 97 Workshop. In ACM SIGCHI Bulletin, 29 (4) pp. 34-39. Available online

 
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Mann, Steve (1997): Smart clothing. In Personal and Ubiquitous Computing, 1 (1) . Available online

 
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Mann, Steve (1997): Editorial. In Personal and Ubiquitous Computing, 1 (3) . Available online

 
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Mann, Steve (1997): Wearable Computing: A First Step Toward Personal Imaging. In IEEE Computer, 30 (2) pp. 25-32.

 
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Starner, Thad, Mann, Steve, Rhodes, Bradley J., Levine, Jeffrey, Healey, Jennifer, Kirsch, Dana, Picard, Rosalind W. and Pentland, Alex (1997): Augmented Reality Through Wearable Computing. In Presence: Teleoperators and Virtual Environments, 6 (4) pp. 386-398.

1996
 
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Liu, Wayne and Mann, Steve (1996): Programming Support for Blossoming. In: Graphics Interface 96 May 22-24, 1996, Toronto, Ontario, Canada. pp. 95-106. Available online

 
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Mann, Steve (1996): "Smart clothing": Wearable Multimedia Computing and "Personal Imaging" to Restore the Technological Balance Between People and Their Environments. In: ACM Multimedia 1996 1996. pp. 163-174.

 
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Mann, Steve (1996): Smart Clothing: The Shift to Wearable Computing. In Communications of the ACM, 39 (8) pp. 23-24.

 Cited in the following chapter:

Wearable Computing: [/encyclopedia/wearable_computing.html]


 
 Cited in the following chapter:

Wearable Computing: [/encyclopedia/wearable_computing.html]


 
 
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Mann, Steve (1996). Wearable, tetherless computer--mediated reality: WearCam as a wearable face--recognizer, and other applications for the disabled, MIT Tech Report number 361, Cambridge, Massachusetts. MIT http://wearcam.org/vmp.htm

WearCam, a wearable multimedia system with video processing capability and wireless Internet connection, has recently been proposed. In this paper, WearCam is presented as a prosthetic device. In particular, two example applications: the `Personal Visual Assistant'; and the Visual Memory Prosthetic are described. The `Personal Visual Assistant' embodies a spatial `visual filter' that reconfigures the human visual system, providing a coordinate transformation (remapping of spatial coordinates). Such coordinate transformations, it is hoped, might someday be of use to the partially sighted. The Visual Memory Prosthetic embodies a `temporal visual filter' that provides computer-induced `flashbacks' (possibly together with annotation). These `flashbacks' currently help the author overcome `visual amnesia'. It is hoped that, with further research, the apparatus and approach might someday lead to perceptual intelligence that we can wear, and be of great benefit to the disabled.

© All rights reserved Mann and/or his/her publisher

 Cited in the following chapter:

Wearable Computing: [/encyclopedia/wearable_computing.html]


 
 Cited in the following chapter:

Wearable Computing: [/encyclopedia/wearable_computing.html]


 
 
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