Publication statistics

Pub. period:2005-2010
Pub. count:4
Number of co-authors:4



Co-authors

Number of publications with 3 favourite co-authors:

Mark Howell:2
Mark Turner:2
Willem-Paul Brinkman:1

 

 

Productive colleagues

Steve Love's 3 most productive colleagues in number of publications:

Willem-Paul Brinkm..:17
Mark Turner:5
Mark Young:3
 
 
 
May 21

Computer analyst to programmer: "You start coding. I'll go find out what they want."

-- Popular computer one-liner

 
 

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Steve Love

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Publications by Steve Love (bibliography)

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2010
 
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Love, Steve, Young, Mark and Brinkman, Willem-Paul (2010): Putting users' first: the importance of human-centred design in the development of mobile applications and services. In: Proceedings of the 2010 Annual European Conference on Cognitive Ergonomics 2010. pp. 299-300.

The aim of this workshop is to bring together researchers interested in exploring the state of the art research in relation to human factors aspects of mobile application and service design. The workshop format will allow each member to present a short paper on their current work and open this up to general discussion afterwards. The overall aim of the workshop will be to put forward the contents and structure for an edited book on this topic with contributions from the workshop participants.

© All rights reserved Love et al. and/or their publisher

2006
 
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Howell, Mark, Love, Steve and Turner, Mark (2006): Visualisation improves the usability of voice-operated mobile phone services. In International Journal of Human-Computer Studies, 64 (8) pp. 754-769.

Three different versions of a voice-operated mobile city guide service with a hierarchically structured dialogue were evaluated in a mobile setting. One numbered menu style (standard) service, and two services which contained terms derived from underlying real-world referents, were implemented. The real-world referents (metaphors) used were: an office filing system and a computer desktop. It was hypothesized that the use of interface metaphors would allow more participants to visualize the service structure, leading to an improvement in performance relative to the standard service. Forty-two phone users undertook three different tasks with one of the three phone services. User performance and attitudes to the services were recorded, and post-task interviews were conducted. Results showed that significantly more participants using the metaphor-based services visualized the services. Visualizers performed significantly better than non-visualizers, with visualization emerging as a significant predictor of both attitude and performance. We argue that designing speech-based mobile phone services using an appropriate spatial metaphor leads to high levels of visualisation, which allows participants to orient themselves and to navigate more effectively within the hierarchical service architecture. The usability benefits afforded by visualization may become especially important when using phone services in cognitively demanding mobile settings.

© All rights reserved Howell et al. and/or Academic Press

2005
 
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Love, Steve (2005): Understanding mobile human-computer interaction. Elsevier Butterworth-Heinmann

 
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Howell, Mark, Love, Steve and Turner, Mark (2005): Spatial metaphors for a speech-based mobile city guide service. In Personal and Ubiquitous Computing, 9 (1) pp. 32-45.

 
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Changes to this page (author)

03 Apr 2012: Added
16 Feb 2010: Modified
31 May 2009: Added
27 Jun 2007: Added
27 Jun 2007: Added

Page Information

Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/steve_love.html

Publication statistics

Pub. period:2005-2010
Pub. count:4
Number of co-authors:4



Co-authors

Number of publications with 3 favourite co-authors:

Mark Howell:2
Mark Turner:2
Willem-Paul Brinkman:1

 

 

Productive colleagues

Steve Love's 3 most productive colleagues in number of publications:

Willem-Paul Brinkm..:17
Mark Turner:5
Mark Young:3
 
 
 
May 21

Computer analyst to programmer: "You start coding. I'll go find out what they want."

-- Popular computer one-liner

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Help us help you!