Design is a central element in my career: I am an architect (registered in California), I study the practices of design, I have created tools for design collaboration, and I am an award-winning designer. In fact, design has shaped my approach to teaching and research. My research has been to apply the methods, lessons, and ways of seeing and acting of design to the realm of industrial research.
This unique approach produced the seminal computer supported cooperative work system known as the media space and contributed to the development of a number of shared drawing tools, culminating in the Drawstream Station, all of which employ video in novel ways. Being a student of media, as well as design, has led to instrumental applications of media, most recently in developing exhibits and the overall program for “XFR: experiments in the Future of Reading”. These have been reported in numerous technical publications and conference proceedings, as well as the popular press.
The studies of process and the technological interventions I’ve created have resulted in a number of novel insights; “RePlacing Space” (Harrison and Dourish, 1996) is an oft-cited paper on the behavioral framing of real and virtual space.
This interwoven design and research approach continues with a study of the practices of design review in many disciplines. The goal is to provide local tactics for design review practitioners and strategies for designing more effective design reviews. It is also the central organizing idea I use to teach human-computer interaction. HCI is rapidly changing with new paradigms of technology and use, the only way to teach students for life-long adaptability is for them to understand how they can design the process of de-sign. I am currently leading an effort to establish an International Journal of Interaction Design that will provide a scholarly venue to publish in-depth articles relevant to this approach.
Baecker, Ronald M., Harrison, Steve, Buxton, Bill, Poltrock, Steven and Churchill, Elizabeth F. (2008): Media spaces: past visions, current realities, future promise. In: Proceedings of ACM CHI 2008 Conference on Human Factors in Computing Systems April 5-10, 2008. pp. 2245-2248. Available online
Otitoju, Kunmi and Harrison, Steve (2008): Interaction as a component of meaning-making. In: Proceedings of DIS08 Designing Interactive Systems 2008. pp. 193-202. Available online
Harrison, Steve and Tatar, Deborah (2008): Places: People, Events, Loci -- the Relation of Semantic Frames in the Construction of Place. In Computer Supported Cooperative Work, 17 (2) pp. 97-133
Harrison, Steve and Tatar, Deborah (2008): Places: People, Events, Loci -- the Relation of Semantic Frames in the Construction of Place. In Computer Supported Cooperative Work, 17 (2) p. 135
Back, Maribeth, Cohen, Jonathan, Gold, Rich, Harrison, Steve and Minneman, Scott (2001): Listen Reader: An Electronically Augmented Paper-Based Book. In: Beaudouin-Lafon, Michel and Jacob, Robert J. K. (eds.) Proceedings of the ACM CHI 2001 Human Factors in Computing Systems Conference March 31 - April 5, 2001, Seattle, Washington, USA. pp. 23-29. Available online
Harrison, Steve, Minneman, Scott, Back, Maribeth, Balsamo, Anne, Chow, Mark, Gold, Rich, Gorbet, Matt, Donald, Dale Mac, Ehrlich, Kate and Henderson, Austin (2001): Design: the what of XFR: eXperiments in the future of reading. In Interactions, 8 (3) pp. 21-30
Harrison, Steve, Minneman, Scott and Balsamo, Anne (2001): Methods & tools: how to XFR: "eXperiments in the future of reading". In Interactions, 8 (3) pp. 31-41
Moran, Thomas P., Palen, Leysia, Harrison, Steve, Chiu, Patrick, Kimberg, Daniel Y., Minneman, Scott, Melle, William van and Zellweger, Polle T. (1997): "I'll Get That Off the Audio": A Case Study of Salvaging Multimedia Meeting Records. In: Pemberton, Steven (ed.) Proceedings of the ACM CHI 97 Human Factors in Computing Systems Conference March 22-27, 1997, Atlanta, Georgia. pp. 202-209. Available online
Harrison, Steve and Dourish, Paul (1996): Re-Place-ing Space: The Roles of Place and Space in Collaborative Systems. In: Olson, Gary M., Olson, Judith S. and Ackerman, Mark S. (eds.) Proceedings of the 1996 ACM conference on Computer supported cooperative work November 16 - 20, 1996, Boston, Massachusetts, United States. pp. 67-76. Available online
Moran, Thomas P., Chiu, Patrick, Harrison, Steve, Kurtenbach, Gordon, Minneman, Scott and Melle, William van (1996): Evolutionary Engagement in an Ongoing Collaborative Work Process: A Case Study. In: Olson, Gary M., Olson, Judith S. and Ackerman, Mark S. (eds.) Proceedings of the 1996 ACM conference on Computer supported cooperative work November 16 - 20, 1996, Boston, Massachusetts, United States. pp. 150-159. Available online
Harrison, Steve, Minneman, Scott, Stults, Bob and Weber, Karon (1990): Video: A Design Medium. In ACM SIGCHI Bulletin, 21 (3) pp. 86-90
Harrison, Steve, Minneman, Scott, Stults, Bob and Weber, Karon (1989): Video: A Design Medium. In ACM SIGCHI Bulletin, 21 (2) pp. 62-66
Give us your opinion! Do you have any comments/additions that you would like other visitors to see?
Publication period:1989-2008
Publication count:12
Number of co-authors:26
Steve Harrison's 3 most productive colleagues in number of publications:
Paul Dourish:79Number of publications with 3 favourite co-authors:
Scott Minneman:7Learn more about Steve Harrison:
- Google Scholar
- ACM
- CSB
The computer can be thought of from the perspective of its technology [...] from the field of computer science. Or it can be thought of as a social tool, a structure that will change social interaction and social policy, for better or for worse. It can be thought of as a personal assistant, where the goals and intentions of the user become of primary concern. It can be viewed from the experience of the user, a view that changes considerably with the task, the person, the design of the system. The filed of human-computer interaction needs all these views, all these issues, and more besides.
-- Stephen Draper and Donald Norman. In "User Centered System Design" (1986) p. 1
”
Eva Hornecker explains the evolving concept of Tangible Interaction.
Read Eva's insightful entry here..