Publication statistics

Pub. period:2005-2011
Pub. count:4
Number of co-authors:5



Co-authors

Number of publications with 3 favourite co-authors:

Eric Cook:2
Eric C. Cook:1
Mark S. Ackerman:1

 

 

Productive colleagues

Stephanie D. Teasley's 3 most productive colleagues in number of publications:

Mark S. Ackerman:67
Judith S. Olson:36
Eric C. Cook:3
 
 
 

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Stephanie D. Teasley

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Publications by Stephanie D. Teasley (bibliography)

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2011
 
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Cook, Eric C. and Teasley, Stephanie D. (2011): Beyond promotion and protection: creators, audiences and common ground in user-generated media. In: Proceedings of the 2011 iConference 2011. pp. 41-47.

In this paper, we present findings from a qualitative study of producers in a specific creative domain -- online digital photography. We used social psychology and linguistic concepts of audience design and common ground to analyze data from interview and observational sessions with 26 individuals. Through this, we identified several recurrent types of intended audiences: intimates (friends and family), photo subjects and event participants, communities of interest, communities of practice, professional contacts and peers, current and potential commercial clients, the generalized audience of "the internet," and the self as audience. We also identified three recurrent audience management practices. We use these findings to discuss the role of shared history and shared interpretive frames in the generation of common ground between creators and audiences. Our findings recast privacy controls and promotion support as subtypes of a broader set of audience management practices, providing new considerations for design of creativity support tools and user-generated media systems.

© All rights reserved Cook and Teasley and/or ACM Press

2009
 
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Cook, Eric, Teasley, Stephanie D. and Ackerman, Mark S. (2009): Contribution, commercialization & audience: understanding participation in an online creative community. In: GROUP09 - International Conference on Supporting Group Work 2009. pp. 41-50.

This paper presents a qualitative study of attitudes towards participation and contribution in an online creative community. The setting of the work is an online community of practice focused on the use and development of a user-customizable music software package called Reaktor. Findings from the study highlight four emergent topics in the discourse related to user contributions to the community: contribution assessment, support for learning, perceptions of audience and tensions about commercialization. Our analysis of these topics frames discussion about the value and challenges of attending to amateur and professional users in online creative communities.

© All rights reserved Cook et al. and/or their publisher

2005
 
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Lotia, Michelle Bejian and Teasley, Stephanie D. (2005): Supporting the dissertation process with grad tools. In: GROUP05: International Conference on Supporting Group Work November 6-9, 2005, Sanibel Island, Florida, USA. pp. 144-147.

Heavy use of an online collaboration and learning environment (CLE) at a large research university led the graduate school to consider how a CLE might support dissertation committees. The project team conducted focus groups with 38 student, faculty, and administrative staff to determine system requirements. Results showed that users would benefit from a tool designed to facilitate the dissertation process, especially if social norms and work-benefit disparity issues were directly addressed. The development team designed and built a \"dissertation navigator\" in our CLE. 645 users have adopted Grad Tools, suggesting that some traditional groupware design challenges have been overcome.

© All rights reserved Lotia and Teasley and/or ACM Press

 
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Cook, Eric, Teasley, Stephanie D. and Olson, Judith S. (2005): Heterogeneity in harmony: diverse practice in a multimedia arts collective. In: GROUP05: International Conference on Supporting Group Work November 6-9, 2005, Sanibel Island, Florida, USA. pp. 334-335.

HCI and CSCW researchers have begun to call for greater and more explicit support of creative endeavors. Current theories of creativity suggest that it is an inherently collaborative activity, situated and highly contextualized. This work argues that a contextualized view of creativity calls in turn for assessment and technological support to be considered in situ. This poster presents a case study of the creative collaboration in a multimedia arts collective, with the goal of describing their current practices to inform appropriate information system design. We found that even a small and cohesive collaborative arts group contained a multitude of artistic practices and production tool choices, several distinct but interdependent work tracks and a variety of attitudes about the individual members\' collaborative roles. Such heterogeneity, evidenced even within a self-selected and self-organized group, suggests challenges for future technological support of creative practices.

© All rights reserved Cook et al. and/or ACM Press

 
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Changes to this page (author)

10 Nov 2012: Modified
02 Jun 2009: Modified
11 Jun 2007: Modified
11 Jun 2007: Added

Page Information

Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/stephanie_d__teasley.html

Publication statistics

Pub. period:2005-2011
Pub. count:4
Number of co-authors:5



Co-authors

Number of publications with 3 favourite co-authors:

Eric Cook:2
Eric C. Cook:1
Mark S. Ackerman:1

 

 

Productive colleagues

Stephanie D. Teasley's 3 most productive colleagues in number of publications:

Mark S. Ackerman:67
Judith S. Olson:36
Eric C. Cook:3
 
 
 

Upcoming Courses

go to course
User-Centred Design - Module 3
73% booked. Starts in 22 days
 
 

Featured chapter

Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess

User Experience and Experience Design !

 
 

Our Latest Books

 
 
The Social Design of Technical Systems: Building technologies for communities. 2nd Edition
by Brian Whitworth and Adnan Ahmad
start reading
 
 
 
 
Gamification at Work: Designing Engaging Business Software
by Janaki Mythily Kumar and Mario Herger
start reading
 
 
 
 
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
start reading
 
 
 
 
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam
start reading