Publication statistics

Pub. period:2002-2011
Pub. count:10
Number of co-authors:11



Co-authors

Number of publications with 3 favourite co-authors:

Cedric Dumas:4
Pierre Dragicevic:4
Eric Lecolinet:3

 

 

Productive colleagues

Stephane Huot's 3 most productive colleagues in number of publications:

Jean-Daniel Fekete:35
Eric Lecolinet:33
Pierre Dragicevic:24
 
 
 
Jul 11

Creative without strategy is called ‘art‘. Creative with strategy is called ‘advertising‘

-- Jef I. Richards

 
 

Featured chapter

Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess

User Experience and Experience Design !

 
 

Our Latest Books

Kumar and Herger 2013: Gamification at Work: Designing Engaging Business Software...
by Janaki Mythily Kumar and Mario Herger

 
Start reading

Whitworth and Ahmad 2013: The Social Design of Technical Systems: Building technologies for communities...
by Brian Whitworth and Adnan Ahmad

 
Start reading

Soegaard and Dam 2013: The Encyclopedia of Human-Computer Interaction, 2nd Ed....
by Mads Soegaard and Rikke Friis Dam

 
Start reading
 
 

Help us help you!

 
 

Stephane Huot

Add description
Add publication

Publications by Stephane Huot (bibliography)

 what's this?
2011
 
Edit | Del

Huot, Stephane, Chapuis, Olivier and Dragicevic, Pierre (2011): TorusDesktop: pointing via the backdoor is sometimes shorter. In: Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems 2011. pp. 829-838.

When pointing to a target on a computer desktop, we may think we are taking the shortest possible path. But new shortcuts become possible if we allow the mouse cursor to jump from one edge of the screen to the opposite one, i.e., if we turn the desktop into a torus. We discuss the design of TORUSDESKTOP, a pointing technique that allows to wrap the cursor around screen edges to open this pointing backdoor. A dead zone and an off-screen cursor feedback make the technique more usable and more compatible with everyday desktop usage. We report on three controlled experiments conducted to refine the design of the technique and evaluate its performance. The results suggest clear benefits of using the backdoor when target distance is more than 80% the screen size in our experimental conditions.

© All rights reserved Huot et al. and/or their publisher

 
Edit | Del

Pietriga, Emmanuel, Huot, Stephane, Nancel, Mathieu and Primet, Romain (2011): Rapid development of user interfaces on cluster-driven wall displays with jBricks. In: ACM SIGCHI 2011 Symposium on Engineering Interactive Computing Systems 2011. pp. 185-190.

Research on cluster-driven wall displays has mostly focused on techniques for parallel rendering of complex 3D models. There has been comparatively little research effort dedicated to other types of graphics and to the software engineering issues that arise when prototyping novel interaction techniques or developing full-featured applications for such displays. We present jBricks, a Java toolkit that integrates a high-quality 2D graphics rendering engine and a versatile input configuration module into a coherent framework, enabling the exploratory prototyping of interaction techniques and rapid development of post-WIMP applications running on cluster-driven interactive visualization platforms.

© All rights reserved Pietriga et al. and/or ACM Press

 
Edit | Del

Dragicevic, Pierre, Huot, Stephane and Chevalier, Fanny (2011): Animating from markup code to rendered documents and vice versa. In: Proceedings of the 2011 ACM Symposium on User Interface Software and Technology 2011. pp. 257-262.

We present a quick preview technique that smoothly transitions between document markup code and its visual rendering. This technique allows users to regularly check the code they are editing in-place, without leaving the text editor. This method can complement classical preview windows by offering rapid overviews of code-to-document mappings and leaving more screen real-estate. We discuss the design and implementation of our technique.

© All rights reserved Dragicevic et al. and/or ACM Press

2008
 
Edit | Del

Roudaut, Anne, Huot, Stephane and Lecolinet, Eric (2008): TapTap and MagStick: improving one-handed target acquisition on small touch-screens. In: Levialdi, Stefano (ed.) AVI 2008 - Proceedings of the working conference on Advanced Visual Interfaces May 28-30, 2008, Napoli, Italy. pp. 146-153.

2007
 
Edit | Del

Huot, Stephane and Lecolinet, Eric (2007): Focus+Context Visualization Techniques for Displaying Large Lists with Multiple Points of Interest on Small Tactile Screens. In: Baranauskas, Maria Ceclia Calani, Palanque, Philippe A., Abascal, Julio and Barbosa, Simone Diniz Junqueira (eds.) DEGAS 2007 - Proceedings of the 1st International Workshop on Design and Evaluation of e-Government Applications and Services September 11th, 2007, Rio de Janeiro, Brazil. pp. 219-233.

2006
 
Edit | Del

Huot, Stephane and Lecolinet, Eric (2006): SpiraList: a compact visualization technique for one-handed interaction with large lists on mobile devices. In: Proceedings of the Fourth Nordic Conference on Human-Computer Interaction 2006. pp. 445-448.

This paper presents SpiraList, a focus+context visualization technique for interacting with large lists on handheld devices. SpiraList has been specifically designed to fit the constraints of small tactile screens. It provides a global view of large lists by way of a compact layout based on a spiral representation. Its design also allows for direct interaction with fingers. The combination of this compact layout and one-handed interaction makes SpiraList particularly suitable for mobility.

© All rights reserved Huot and Lecolinet and/or ACM Press

 
Edit | Del

Huot, Stephane, Dragicevic, Pierre and Dumas, Cedric (2006): Flexibilit et modularit pour la conception d'interactions: le modle d'architecture logicielle des graphes combins. In: Proceedings of the 2006 Conference of the Association Francophone dInteraction Homme-Machine 2006. pp. 43-50.

This paper presents the Mixed Graphs software architecture of the MAGGLITE post-WIMP toolkit. This model extends and refines the scene graph architecture by describing interactions with another structure: interaction graphs. Graphs are dynamically combined at runtime, thanks to specific communication components named Interaction Access Points. This adaptable and modular approach for describing interactive graphics is gainful for prototyping, implementing and using alternative input devices and/or interaction techniques.

© All rights reserved Huot et al. and/or ACM Press

2004
 
Edit | Del

Huot, Stephane, Dumas, Cedric, Dragicevic, Pierre, Fekete, Jean-Daniel and Hegron, Gerard (2004): The MaggLite post-WIMP toolkit: draw it, connect it and run it. In: Proceedings of the 2004 ACM Symposium on User Interface Software and Technology 2004. pp. 257-266.

This article presents MaggLite, a toolkit and sketch-based interface builder allowing fast and interactive design of post-WIMP user interfaces. MaggLite improves design of advanced UIs thanks to its novel mixed-graph architecture that dynamically combines scene-graphs with interaction-graphs. Scene-graphs provide mechanisms to describe and produce rich graphical effects, whereas interaction-graphs allow expressive and fine-grained description of advanced interaction techniques and behaviors such as multiple pointers management, toolglasses, bimanual interaction, gesture, and speech recognition. Both graphs can be built interactively by sketching the UI and specifying the interaction using a dataflow visual language. Communication between the two graphs is managed at runtime by components we call Interaction Access Points. While developers can extend the toolkit by refining built-in generic mechanisms, UI designers can quickly and interactively design, prototype and test advanced user interfaces by applying the MaggLite principle: \"draw it, connect it and run it\".

© All rights reserved Huot et al. and/or ACM Press

2003
 
Edit | Del

Huot, Stephane, Dumas, Cedric and Hegron, Gerard (2003): Toward Creative 3D Modeling: an Architects' Sketches Study. In: Proceedings of IFIP INTERACT03: Human-Computer Interaction 2003, Zurich, Switzerland. p. 785.

2002
 
Edit | Del

Huot, Stephane and Dumas, Cedric (2002): Vers des modeleurs 3D créatifs: étude de dessins d'architectes. In: Proceedings of the 2002 Conference of the Association Francophone dInteraction Homme-Machine 2002. pp. 267-270.

This paper describes an experiment we conduct to provide designers with an advanced 3D modelling Human-Computer Interaction. The main project -- called GINA [4], a French acronym for Interactive and Natural Geometry-expect to introduce new intuitive and creative 3D modeling tools, relying on 2D perspective drawing reconstruction. This domain study will help us to deduce implications for Human-Computer Interaction in such a system.

© All rights reserved Huot and Dumas and/or ACM Press

 
Add publication
Show list on your website
 

Join our community and advance:

Your
Skills

Your
Network

Your
Career

 
 
 
 

Changes to this page (author)

05 Apr 2012: Modified
04 Apr 2012: Modified
05 Jul 2011: Modified
17 Apr 2011: Modified
17 Apr 2011: Modified
15 Apr 2011: Modified
15 Apr 2011: Modified
15 Apr 2011: Modified
25 Jul 2009: Modified
17 Jun 2009: Modified
12 May 2008: Modified
25 Jul 2007: Modified
24 Jul 2007: Modified
22 Jun 2007: Modified
11 Jun 2007: Added

Page Information

Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/stephane_huot.html

Publication statistics

Pub. period:2002-2011
Pub. count:10
Number of co-authors:11



Co-authors

Number of publications with 3 favourite co-authors:

Cedric Dumas:4
Pierre Dragicevic:4
Eric Lecolinet:3

 

 

Productive colleagues

Stephane Huot's 3 most productive colleagues in number of publications:

Jean-Daniel Fekete:35
Eric Lecolinet:33
Pierre Dragicevic:24
 
 
 
Jul 11

Creative without strategy is called ‘art‘. Creative with strategy is called ‘advertising‘

-- Jef I. Richards

 
 

Featured chapter

Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess

User Experience and Experience Design !

 
 

Our Latest Books

Kumar and Herger 2013: Gamification at Work: Designing Engaging Business Software...
by Janaki Mythily Kumar and Mario Herger

 
Start reading

Whitworth and Ahmad 2013: The Social Design of Technical Systems: Building technologies for communities...
by Brian Whitworth and Adnan Ahmad

 
Start reading

Soegaard and Dam 2013: The Encyclopedia of Human-Computer Interaction, 2nd Ed....
by Mads Soegaard and Rikke Friis Dam

 
Start reading
 
 

Help us help you!