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Stephan Wensveen

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Publications by Stephan Wensveen (bibliography)

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» 2008 «

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Karapanos, Evangelos, Wensveen, Stephan, Friederichs, Bart and Martens, Jean-Bernard (2008): Do knobs have character?: exploring diversity in users' inferences. In: Proceedings of ACM CHI 2008 Conference on Human Factors in Computing Systems April 5-10, 2008. pp. 2907-2912. Available online

Physical controls are now ubiquitous in everyday interactions. Empirical studies of physical interactions have traditionally been exploring instrumental aspects such as error rate and experienced workload. Recently, affective aspects of physical interaction have attracted an increased interest. In this paper we further argue that physical controls might have a character. We describe an exploratory study that aimed at understanding whether individuals form character judgments of physical controls based on haptic information, and explored the diversity across individuals' inference processes.

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Ross, Philip R., Overbeeke, Kees C. J., Wensveen, Stephan and Hummels, Caroline (2008): A designerly critique on enchantment. In Personal and Ubiquitous Computing, 12 (5) pp. 359-371

» 2007 «

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Feltham, Frank, Vetere, Frank and Wensveen, Stephan (2007): Designing tangible artefacts for playful interactions and dialogues. In: Koskinen, Ilpo and Keinonen, Turkka (eds.) DPPI 2007 - Proceedings of the 2007 International Conference on Designing Pleasurable Products and Interfaces August 22-25, 2007, Helsinki, Finland. pp. 61-75. Available online

» 2004 «

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Wensveen, Stephan, Overbeeke, Kees, Djajadiningrat, Tom and Kyffin, Steven (2004): Freedom of fun, freedom of interaction. In Interactions, 11 (5) pp. 59-61

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Overbeeke, Kees and Wensveen, Stephan (2004): Beauty in Use. In Human-Computer Interaction, 19 (4) pp. 367-369

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Djajadiningrat, Tom, Wensveen, Stephan, Frens, Joep and Overbeeke, Kees (2004): Tangible Products: redressing the balance between appearance and action. In Personal and Ubiquitous Computing, 8 (5) pp. 294-309

Used on the following page:

» Tangible Interaction: [/encyclopedia/tangible_interaction.html]


» 2003 «

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Overbeeke, Kees and Wensveen, Stephan (2003): From perception to experience, from affordances to irresistibles. In: DPPI 2003 - Proceedings of the 2003 International Conference on Designing Pleasurable Products and Interfaces June 23-26, 2003, Pittsburgh, PA, USA. pp. 92-97. Available online

» 2002 «

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Djajadiningrat, Tom, Overbeeke, Kees and Wensveen, Stephan (2002): But how, Donald, tell us how?: on the creation of meaning in interaction design through feedforward and inherent feedback. In: Proceedings of DIS02: Designing Interactive Systems: Processes, Practices, Methods, & Techniques 2002. pp. 285-291. Available online

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Wensveen, Stephan, Overbeeke, Kees and Djajadiningrat, Tom (2002): Push me, shove me and I show you how you feel: recognising mood from emotionally rich interaction. In: Proceedings of DIS02: Designing Interactive Systems: Processes, Practices, Methods, & Techniques 2002. pp. 335-340. Available online

The mood or emotional state you are in colours the way you interact with people and systems. Future interactive systems need to recognise emotional aspects in order to be truly adaptive. We designed an alarm clock, which elicits rich expressive behaviour and demonstrated that it is able to read your mood from the way you set it. We validated film clips, used them to induce moods after which participants had to set the alarm clock. From the dynamic setting behaviour we inferred parameters from which we calculated equations to identify the mood. The results illustrate the importance of a tight coupling between action and appearance in interaction design, through freedom of interaction and matching inherent feedback.

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» 2000 «

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Wensveen, Stephan, Overbeeke, Kees and Djajadiningrat, Tom (2000): Touch Me, Hit Me and I Know How You Feel: A Design Approach to Emotionally Rich Interaction. In: Proceedings of DIS00: Designing Interactive Systems: Processes, Practices, Methods, & Techniques 2000. pp. 48-52. Available online

In this paper we propose a 3-step method for designing emotionally rich interactions, illustrated by the design of an alarm clock. By emotionally rich interaction we understand interaction that heavily relies on emotion expressed through action. The method addresses three questions: What are the relevant emotional aspects for a context for experience? How can a product recognise and express these aspects? How should the product adapt its behaviour to the user on the basis of this information? The essence of our approach is that a product not only elicits emotionally expressive actions, but that the feedback is inextricably linked to these actions. The feedback should be inherent to the design, and not gratuitously added.

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Djajadiningrat, J. P., Overbeeke, Kees and Wensveen, Stephan (2000): Augmenting fun and beauty: a pamphlet. In: Designing Augmented Reality Environments 2000 2000. pp. 131-134. Available online

Used on the following page:

» Tangible Interaction: [/encyclopedia/tangible_interaction.html]


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Changes to this page (author)

14 Feb 2010: Enabled abstracts to be shown on Stephan Wensveen's author page.
17 Aug 2009: Author was edited
01 Jun 2009: Author was edited
01 Jun 2009: Author was edited
31 May 2009: Author was edited
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12 May 2008: Author was edited
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22 Jun 2007: Author was added to the bibliography

Publication statistics

Publication period:2000-2008
Publication count:11
Number of co-authors:13



Productive colleagues

Stephan Wensveen's 3 most productive colleagues in number of publications:

Frank Vetere:32
Jean-Bernard Martens:25
Kees Overbeeke:18


Collaboration count

Number of publications with 3 favourite co-authors:

Kees Overbeeke:8
Tom Djajadiningrat:5
Caroline Hummels:1

 

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Learn more about Stephan Wensveen:
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Mar 21

Software design is the act of determining the user's experience with a piece of software. It has nothing to do with how the code works inside, or how big or small the code is. The designer's task is to specify completely and unambiguously the user's whole experience.

-- David Liddle, From Bringing Design to Software, edited by Terry Winograd, 1996

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