Publication statistics

Pub. period:1999-2004
Pub. count:8
Number of co-authors:24



Co-authors

Number of publications with 3 favourite co-authors:

Wolfgang Straßer:6
Rainer Wegenkittl:1
Michael Knapp:1

 

 

Productive colleagues

Stefan Guthe's 3 most productive colleagues in number of publications:

Thomas Ertl:75
Wolfgang Straßer:61
Eduard Gröller:41
 
 
 
May 20

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-- Lester Beall

 
 

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Stefan Guthe

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Publications by Stefan Guthe (bibliography)

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2004
 
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Hirche, Johannes, Ehlert, Alexander, Guthe, Stefan and Doggett, Michael (2004): Hardware accelerated per-pixel displacement mapping. In: Graphics Interface 2004 May 17-19, 2004, London, Ontario, Canada. pp. 153-158.

In this paper we present an algorithm capable of rendering a displacement mapped triangle mesh interactively on latest GPUs. The algorithm uses only pixel shaders and does not rely on adaptively adding geometry. All sampling of the displacement map takes place in the pixel shader and bi- or trilinear ltering can be applied to it, and at the same time as the calculations are done per pixel in the shader, the algorithm has automatic level of detail control. The triangles of the base mesh are extruded along the respective normal directions and then the resulting prisms are rendered by casting rays inside and intersecting them with the displaced surface. Two different implementations are discussed in detail.

© All rights reserved Hirche et al. and/or their publisher

 
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Guthe, Stefan and Straßer, Wolfgang (2004): Advanced techniques for high-quality multi-resolution volume rendering. In Computers & Graphics, 28 (1) pp. 51-58.

2003
 
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Röttger, Stefan, Guthe, Stefan, Weiskopf, Daniel, Ertl, Thomas and Straßer, Wolfgang (2003): Smart Hardware-Accelerated Volume Rendering. In: VisSym 2003 - Symposium on Visualization May 26-28, 2003, Grenoble, France. .

2002
 
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Meißner, Michael, Guthe, Stefan and Straßer, Wolfgang (2002): Interactive Lighting Models and Pre-Integration for Volume Rendering on PC Graphics Accelerators. In: Graphics Interface 2002 May 27-29, 2002, Calgary, Alberta, Canada. pp. 209-218.

 
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Guthe, Stefan, Wand, Michael, Gonser, Julius and Straßer, Wolfgang (2002): Interactive Rendering of Large Volume Data Sets. In: IEEE Visualization 2002 2002. .

 
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Kanitsar, Armin, Theußl, Thomas, Mroz, Lukas, Srámek, Milos, Bartrolí, Anna Vilanova, Csébfalvi, Balázs, Hladuvka, Jirí, Fleischmann, Dominik, Knapp, Michael, Wegenkittl, Rainer, Felkel, Petr, Guthe, Stefan, Purgathofer, Werner and Gröller, Eduard (2002): Christmas Tree Case Study: Computed Tomography as a Tool for Mastering Complex Real World Objects with Applications in Computer Graphics. In: IEEE Visualization 2002 2002. .

2001
 
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Guthe, Stefan and Straßer, Wolfgang (2001): Real-Time Decompression and Visualization of Animated Volume Data. In: Ertl, Thomas, Joy, Kenneth I. and Varshney, Amitabh (eds.) IEEE Visualization 2001 October 24-26, 2001, San Diego, CA, USA. .

1999
 
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Gumhold, Stefan, Guthe, Stefan and Straßer, Wolfgang (1999): Tetrahedral Mesh Compression with the Cut-Border Machine. In: IEEE Visualization 1999 1999. pp. 51-58.

 
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Changes to this page (author)

07 Nov 2012: Added
22 Feb 2010: Modified
20 Jul 2009: Added
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28 Apr 2003: Added

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Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/stefan_guthe.html

Publication statistics

Pub. period:1999-2004
Pub. count:8
Number of co-authors:24



Co-authors

Number of publications with 3 favourite co-authors:

Wolfgang Straßer:6
Rainer Wegenkittl:1
Michael Knapp:1

 

 

Productive colleagues

Stefan Guthe's 3 most productive colleagues in number of publications:

Thomas Ertl:75
Wolfgang Straßer:61
Eduard Gröller:41
 
 
 
May 20

The moment clients realize that revisions are not an all-you-can-eat buffet, suddenly they realize they are not hungry.

-- Lester Beall

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Help us help you!