Publication statistics

Pub. period:1999-2006
Pub. count:8
Number of co-authors:12



Co-authors

Number of publications with 3 favourite co-authors:

Martin Isenburg:3
Hans-Peter Seidel:2
Peter Lindstrom:2

 

 

Productive colleagues

Stefan Gumhold's 3 most productive colleagues in number of publications:

Hans-Peter Seidel:118
Wolfgang Straßer:61
Craig Gotsman:31
 
 
 
May 19

Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.

-- Paul Rand, 1997

 
 

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Stefan Gumhold

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Publications by Stefan Gumhold (bibliography)

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2006
 
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Isenburg, Martin, Lindstrom, Peter, Gumhold, Stefan and Shewchuk, Jonathan (2006): Streaming compression of tetrahedral volume meshes. In: Proceedings of the 2006 Conference on Graphics Interface 2006. pp. 115-121.

Geometry processing algorithms have traditionally assumed that the input data is entirely in main memory and available for random access. This assumption does not scale to large data sets, as exhausting the physical memory typically leads to IO-inefficient thrashing. Recent works advocate processing geometry in a "streaming" manner, where computation and output begin as soon as possible. Streaming is suitable for tasks that require only local neighbor information and batch process an entire data set. We describe a streaming compression scheme for tetrahedral volume meshes that encodes vertices and tetrahedra in the order they are written. To keep the memory footprint low, the compressor is informed when vertices are referenced for the last time (i.e. are finalized). The compression achieved depends on how coherent the input order is and how many tetrahedra are buffered for local reordering. For reasonably coherent orderings and a buffer of 10,000 tetrahedra, we achieve compression rates that are only 25 to 40 percent above the state-of-the-art, while requiring drastically less memory resources and less than half the processing time.

© All rights reserved Isenburg et al. and/or Canadian Information Processing Society

2005
 
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Yamauchi, Hitoshi, Gumhold, Stefan, Zayer, Rhaleb and Seidel, Hans-Peter (2005): Mesh segmentation driven by Gaussian curvature. In The Visual Computer, 21 (8) pp. 659-668.

 
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Stoll, Carsten, Gumhold, Stefan and Seidel, Hans-Peter (2005): Visualization with stylized line primitives. In: 16th IEEE Visualization Conference VIS 2005 23-28 October, 2005, Minneapolis, MN, USA. p. 88.

2004
 
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Gumhold, Stefan and Noll, Stefan (2004): Introduction to situation and task awareness computing. In Computers & Graphics, 28 (1) pp. 1-2.

2003
 
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Isenburg, Martin, Lindstrom, Peter, Gumhold, Stefan and Snoeyink, Jack (2003): Large Mesh Simplification using Processing Sequences. In: Turk, Greg, Wijk, Jarke J. van and II, Robert J. Moorhead (eds.) 14th IEEE Visualization 2003 Conference VIS 2003 19-24 October, 2003, Seattle, WA, USA. pp. 465-472.

2002
 
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Gumhold, Stefan (2002): Maximum Entropy Light Source Placement. In: IEEE Visualization 2002 2002. .

2001
 
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Isenburg, Martin, Gumhold, Stefan and Gotsman, Craig (2001): Connectivity Shapes. In: Ertl, Thomas, Joy, Kenneth I. and Varshney, Amitabh (eds.) IEEE Visualization 2001 October 24-26, 2001, San Diego, CA, USA. .

1999
 
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Gumhold, Stefan, Guthe, Stefan and Straßer, Wolfgang (1999): Tetrahedral Mesh Compression with the Cut-Border Machine. In: IEEE Visualization 1999 1999. pp. 51-58.

 
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Changes to this page (author)

07 Nov 2012: Added
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31 May 2009: Added
23 Jun 2007: Added

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Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/stefan_gumhold.html

Publication statistics

Pub. period:1999-2006
Pub. count:8
Number of co-authors:12



Co-authors

Number of publications with 3 favourite co-authors:

Martin Isenburg:3
Hans-Peter Seidel:2
Peter Lindstrom:2

 

 

Productive colleagues

Stefan Gumhold's 3 most productive colleagues in number of publications:

Hans-Peter Seidel:118
Wolfgang Straßer:61
Craig Gotsman:31
 
 
 
May 19

Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.

-- Paul Rand, 1997

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Help us help you!