May 25

Civilization advances by extending the number of important operations which we can perform without thinking of them.

-- Alfred North Whitehead

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Help us help you!

 
 

Stanley Caplan

Add description
Add publication

Publications by Stanley Caplan (bibliography)

 what's this?
2010
 
Edit | Del

Hoonhout, H. C. M. (Jettie), Caplan, Stanley, Green, William, Watts-Perotti, Jennifer and Rogers, Wendy A. (2010): USER-CENTERED METHODS FOR NEW PRODUCT CONCEPT DEVELOPMENT. In: Proceedings of the Human Factors and Ergonomics Society 54th Annual Meeting 2010. pp. 1802-1806.

When developing a successor of an existing product, it is relatively easy to involve consumers in the early stages of the process -- one could for example observe them using the current products, and discuss with them what could be improved. However, when creating products from 'scratch', consumers might find it difficult to articulate future needs, to appreciate the potential and limitations of new technologies, or think about possible applications. So, consumer "co-creation" in the early creative phase will require alternative approaches towards user requirements definition, concept development, and concept feedback. A range of different approaches to include the consumer perspective early in the development process will be presented. Furthermore, implications from a Human Factors perspective will be discussed.

© All rights reserved Hoonhout et al. and/or HFES

2009
 
Edit | Del

Caplan, Stanley (2009): User-Centered Generation of New Product Concepts: A Case Study Of Human Factors and Industrial Design Collaboration. In: Proceedings of the Human Factors and Ergonomics Society 53rd Annual Meeting 2009. pp. 1502-1506.

This paper describes a non-traditional user-centered approach for developing the first concepts for a consumer product having a new technology not yet seen in the marketplace at the time of the study. The method facilitates significant user contributions to the generation of compelling concepts by engaging them in both graphically and physically visualizing and communicating their perceptions. A Human Factors Engineer and an Industrial Designer collaborated to apply the method for the purpose of ultimately developing usability and appearance models for the new product. Interviewing and real-time sketching were used to translate users' ideas to graphical form. In addition, the children's game, Mr. Potato Head, was adapted to allow users to physically build concepts. Twelve participants were engaged in the study and the result was a diverse set of candidate concepts for the product. Although the study met our objectives, learnings are discussed that could enhance future deployment of the method.

© All rights reserved Caplan and/or his/her publisher

1991
 
Edit | Del

Caplan, Stanley, Rodgers, Suzanne and Rosenfeld, Harry (1991): A Novel Approach to Clarifying Organizational Roles. In: Proceedings of the Human Factors Society 35th Annual Meeting 1991. pp. 934-938.

 
Add publication
Show this list on your homepage
 
 

Join the technology elite and advance:

 
1.

Your career

 
2.

Your network

 
 3.

Your skills

 
 
 
 
 
 

Changes to this page (author)

16 Jan 2011: Added
03 Nov 2010: Added
27 Feb 2010: Modified
26 Jun 2007: Added

Page Information

Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/stanley_caplan.html
May 25

Civilization advances by extending the number of important operations which we can perform without thinking of them.

-- Alfred North Whitehead

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Help us help you!