No description available of Staffan Björk...Lankoski, Petri and Björk, Staffan (2008): Character-Driven Game Design: Characters, Conflict, and Gameplay. In: GDTW 2008 November 12-13, 2008, Liverpool, UK. pp. 59-66. Available online
Svensson, Anders, Björk, Staffan and Åkesson, Karl-Petter (2008): Tangible handimation real-time animation with a sequencer-based tangible interface. In: Proceedings of the Fifth Nordic Conference on Human-Computer Interaction 2008. pp. 547-550. Available online
Lankoski, Petri and Björk, Staffan (2007): Gameplay design patterns for believable non-player characters. In: Akira, Baba (ed.) Proceedings of DiGRA 2007 Conference: Situated Play September 24-28, 2007, Tokyo, Japan. pp. 416-423. Available online
Lankoski, Petri and Björk, Staffan (2007): Gameplay Design Patterns for Social Networks and Conflicts. In: Merabti, Madjid, Lee, Newton, Pan, Zhigeng, Wong, Kevin and Rhalibi, Abdennour El (eds.) GDTW2007 Proceedings November 14-15, 2007, Liverpool, UK. pp. 76-85. Available online
Peitz, Johan, Saarenpää, Hannamari and Björk, Staffan (2007): Insectopia: exploring pervasive games through technology already pervasively available. In: Inakage, Masa, Lee, Newton, Tscheligi, Manfred, Bernhaupt, Regina and Natkin, Stéphane (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2007 June 13-15, 2007, Salzburg, Austria. pp. 107-114. Available online
Peitz, Johan, Björk, Staffan and Jäppinen, Anu (2006): Wizard's apprentice gameplay-oriented design of a computer-augmented board game. In: Ishii, Hiroshi, Lee, Newton, Natkin, Stéphane and Tsushima, Katsuhide (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2006 June 14-16, 2006, Hollywood, California, USA. p. 18. Available online
Peitz, Johan, Björk, Staffan and Jäppinen, Anu (2006): Wizard's apprentice gameplay-oriented design of a computer-augmented board game. In: Ishii, Hiroshi, Lee, Newton, Natkin, Stéphane and Tsushima, Katsuhide (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2006 June 14-16, 2006, Hollywood, California, USA. p. 79. Available online
Lundgren, Sus and Björk, Staffan (2005): Forces, Clashes and Remnants: a Model for Event-Driven Iterative Multidisciplinary Game Design. In: Proceedings of ACM SIGCHI International Conference on Advances in Computer Entertainment Technology ACE 2005 June 15-17, 2005, Valencia, Spain. . Available online
Lundgren, Sus and Björk, Staffan (2005): Forces, clashes and remnants: a model for event-driven iterative multidisciplinary game design. In: Lee, Newton (ed.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2005 June 15-15, 2005, Valencia, Spain. pp. 326-329. Available online
Lundgren, Sus and Björk, Staffan (2003): Game Mechanics: Describing Computer-Augmented Games in Terms of Interaction. In: Proceedings of the 1st International Conference on Technologies for Interactive Digital Storytelling and Entertainment TIDSE 2003, Darmstadt, Germany. .
Björk, Staffan, Lundgren, Sus and Holopainen, Jussi (2003): Game Design Patterns. In: Proceedings of Level Up - 1st International Digital Games Research Conference 2003 2003, Utrecht, the Netherlands. . Available online
Öquist, Gustav, Björk, Staffan and Goldstein, Mikael (2002): Utilizing Gaze Detection to Simulate the Affordances of Paper in the Rapid Serial Visual Presentation Format. In: Paterno, Fabio (ed.) Mobile Human-Computer Interaction - 4th International Symposium - Mobile HCI 2002 September 18-20, 2002, Pisa, Italy. pp. 378-382. Available online
Björk, Staffan, Holopainen, Jussi, Ljungstrand, Peter and Åkesson, Karl-Petter (2002): Designing Ubiquitous Computing Games - A Report from a Workshop Exploring Ubiquitous Computing Entertainment. In Personal and Ubiquitous Computing, 6 (5) pp. 443-458
Björk, Staffan, Holopainen, Jussi, Ljungstrand, Peter and Mandryk, Regan L. (2002): Editorial: Special Issue on Ubiquitous Games. In Personal and Ubiquitous Computing, 6 (5) pp. 358-361
Björk, Staffan, Redström, Johan, Ljungstrand, Peter and Holmquist, Lars Erik (2000): POWERVIEW: Using Information Links and Information Views to Navigate and Visualize Information on Small Displays. In: Thomas, Peter J. and Gellersen, Hans-Werner (eds.) Handheld and Ubiquitous Computing - Second International Symposium - HUC 2000 September 25-27, 2000, Bristol, UK. pp. 46-62. Available online
Björk, Staffan (2000): Hierarchical Flip Zooming: Enabling Parallel Exploration of Hierarchical Visualization. In: Advanced Visual Interfaces 2000 2000. pp. 232-237.
Björk, Staffan and Redström, Johan (2000): Redefining the Focus and Context of Focus+Context Visualizations. In: InfoVis 2000 2000. pp. 85-90. Available online
Falk, Jennica, Redström, Johan and Björk, Staffan (1999): Amplifying Reality. In: Gellersen, Hans-Werner (ed.) Handheld and Ubiquitous Computing - First International Symposium - HUC99 September 27-29, 1999, Karlsruhe, Germany. pp. 274-280. Available online
Björk, Staffan, Holmquist, Lars Erik and Redström, Johan (1999): A Framework for Focus+Context Visualization. In: InfoVis 1999 1999. pp. 53-. Available online
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Publication period:1999-2008
Publication count:19
Number of co-authors:15
Staffan Björk's 3 most productive colleagues in number of publications:
Lars Erik Holmquist:42Number of publications with 3 favourite co-authors:
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