Jul 22

... in an information-rich world, the wealth of information means a dearth of something else: a scarcity of whatever it is that information consumes. What information consumes is rather obvious: it consumes the attention of its recipients. Hence a wealth of information creates a poverty of attention, and a need to allocate that attention efficiently among the overabundance of information sources that might consume it.

-- Herbert Simon in "Computers, Communications and the Public Interest," 1971

 
 

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Simone Sacchi

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Publications by Simone Sacchi (bibliography)

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2012
 
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Sacchi, Simone and McDonough, Jerome P. (2012): Significant properties of complex digital artifacts: open issues from a video game case study. In: Proceedings of the 2012 iConference 2012. pp. 572-573.

In this poster we present the preliminary output of a study meant to analyze the applicability of the InSPECT Assessment Framework to a particular kind of complex digital artifact: video games. We discuss open issues and possible improvements in the assessment workflow.

© All rights reserved Sacchi and McDonough and/or their publisher

2011
 
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Sacchi, Simone (2011): Annotation evolution: how Web 2.0 technologies are enabling a change in annotation practice. In: Proceedings of the 2011 iConference 2011. pp. 765-766.

Are Web 2.0 tools and technologies changing how and why scholars annotate their research sources? We begin to answer this question by assessing current technology and tools that support new functions for one of the most common scholarly research activity: taking notes. The results suggest a new approach to personalized information retrieval.

© All rights reserved Sacchi and/or ACM Press

 
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Changes to this page (author)

23 Nov 2012: Modified
10 Nov 2012: Added

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Jul 22

... in an information-rich world, the wealth of information means a dearth of something else: a scarcity of whatever it is that information consumes. What information consumes is rather obvious: it consumes the attention of its recipients. Hence a wealth of information creates a poverty of attention, and a need to allocate that attention efficiently among the overabundance of information sources that might consume it.

-- Herbert Simon in "Computers, Communications and the Public Interest," 1971

 
 

Featured chapter

Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess

User Experience and Experience Design !

 
 

Our Latest Books

Kumar and Herger 2013: Gamification at Work: Designing Engaging Business Software...
by Janaki Mythily Kumar and Mario Herger

 
Start reading

Whitworth and Ahmad 2013: The Social Design of Technical Systems: Building technologies for communities...
by Brian Whitworth and Adnan Ahmad

 
Start reading

Soegaard and Dam 2013: The Encyclopedia of Human-Computer Interaction, 2nd Ed....
by Mads Soegaard and Rikke Friis Dam

 
Start reading
 
 

Help us help you!