Shogo Nishida

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Publications by Shogo Nishida (bibliography)

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» 2009 «

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Hijikata, Yoshinori, Shimizu, Takuya and Nishida, Shogo (2009): Discovery-oriented collaborative filtering for improving user satisfaction. In: Proceedings of the 2009 International Conference on Intelligent User Interfaces 2009. pp. 67-76. Available online

Many recommender systems employed in commercial web sites use collaborative filtering. The main goal of traditional collaborative filtering techniques is improvement of the accuracy of recommendation. Nevertheless, such techniques present the problem that they include many items that the user already knows. These recommendations appear to be good when we consider accuracy alone. On the other hand, when we consider users' satisfaction, they are not necessarily good because of the lack of discovery. In our work, we infer items that a user does not know by calculating the similarity of users or items based on information about what items users already know. We seek to recommend items that the user would probably like and does not know by combining the above method and the most popular method of collaborative filtering.

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» 2007 «

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Hijikata, Yoshinori, Takenaka, Toshihiro, Kusumura, Yukitaka and Nishida, Shogo (2007): Interactive knowledge externalization and combination for SECI model. In: Sleeman, Derek H. and Barker, Ken (eds.) K-CAP 2007 - Proceedings of the 4th International Conference on Knowledge Capture October 28-31, 2007, Whistler, BC, Canada. pp. 151-158. Available online

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Hung, Bui Quang, Otsubo, Masanori, Hijikata, Yoshinori and Nishida, Shogo (2007): Extraction of Anchor-Related Text and Its Evaluation by User Studies. In: Smith, Michael J. and Salvendy, Gavriel (eds.) Symposium on Human Interface 2007 - Part I July 22-27, 2007, Beijing, China. pp. 446-455. Available online

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Yamaguchi, Yoshihisa, Nakagawa, Takashi, Akaho, Kengo, Honda, Mitsushi, Kato, Hirokazu and Nishida, Shogo (2007): AR-Navi: An In-Vehicle Navigation System Using Video-Based Augmented Reality Technology. In: Smith, Michael J. and Salvendy, Gavriel (eds.) Symposium on Human Interface 2007 - Part II July 22-27, 2007, Beijing, China. pp. 1139-1147. Available online

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Nakatani, Mie, Myojin, Seiko, Shimizu, Masumi, Kato, Hirokazu and Nishida, Shogo (2007): Communication Environment for Sharing Fond Memories. In: Smith, Michael J. and Salvendy, Gavriel (eds.) Symposium on Human Interface 2007 - Part II July 22-27, 2007, Beijing, China. pp. 110-117. Available online

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Ito, Kyoko, Mizuno, Eriko and Nishida, Shogo (2007): Design and Development of Computer-Based Discussion Support Tool for Science and Technology Communication Exercise. In: Smith, Michael J. and Salvendy, Gavriel (eds.) Symposium on Human Interface 2007 - Part II July 22-27, 2007, Beijing, China. pp. 356-363. Available online

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Ito, Kyoko, Kurose, Hiroyuki, Takami, Ai and Nishida, Shogo (2007): Development of Facial Expression Training System. In: Smith, Michael J. and Salvendy, Gavriel (eds.) Symposium on Human Interface 2007 - Part I July 22-27, 2007, Beijing, China. pp. 850-857. Available online

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Taketa, Nobuko, Hayashi, Kenichi, Kato, Hirokazu and Nishida, Shogo (2007): Virtual Pop-Up Book Based on Augmented Reality. In: Smith, Michael J. and Salvendy, Gavriel (eds.) Symposium on Human Interface 2007 - Part II July 22-27, 2007, Beijing, China. pp. 475-484. Available online

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Myojin, Seiko, Nakatani, Mie, Kato, Hirokazu and Nishida, Shogo (2007): Friendly Process of Human-Computer Interaction - A Prototype System in Nostalgic World. In: Smith, Michael J. and Salvendy, Gavriel (eds.) Symposium on Human Interface 2007 - Part II July 22-27, 2007, Beijing, China. pp. 102-109. Available online

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Ito, Kyoko, Kurose, Hiroyuki, Takami, Ai and Nishida, Shogo (2007): Development and Application of Facial Expression Training System. In: Holzinger, Andreas (ed.) USAB 2007 - Third Symposium of the Workgroup Human-Computer Interaction and Usability Engineering of the Austrian Computer Society November, 22, 2007, Graz, Austria. pp. 365-372. Available online

» 2006 «

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Hijikata, Yoshinori, Ohno, Hanako, Kusumura, Yukitaka and Nishida, Shogo (2006): Social summarization of text feedback for online auctions and interactive presentation of the summary. In: Proceedings of the 2006 International Conference on Intelligent User Interfaces 2006. pp. 242-249. Available online

Buyers in online auctions write feedback comments to the sellers from whom the buyers have bought the items. Other bidders read them to determine which item to bid for. In this research, we aim at helping bidders by summarizing the feedback comments. Firstly, we examine feedback comments in online auctions. From the results of the examination, we propose a method called social summarization method, which uses social relationships in online auctions for summarizing feedback comments. We implement a system based on our method and evaluate its effectiveness. Finally, we propose an interactive presentation method of the summaries based on the result of the evaluation.

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» 2004 «

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Nishida, Shogo, Koiso, Takashi and Nakatani, Mie (2004): Evaluation of Organizational Structure in Emergency Situations From the Viewpoint of Communication. In International Journal of Human-Computer Interaction, 17 (1) pp. 25-42

This article focuses on evaluation of organizational structure in emergency situations from the communication viewpoints. The communication process in an emergency is analyzed first, then the problems caused in the process are discussed. A communication model is proposed that considers human related factors such as an organization's "competence," "duty," "responsibility," and "knowledge." On the basis of the model, a system to evaluate organizational structure in emergency situations from the viewpoint of communication is designed. Finally, a prototype system is developed, and its evaluation results are represented. The article closes with a discussion of how the proposed communication model could be used to aid in the development of group communication support systems for emergency situations.

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Morioka, Hirofumi, Nakatani, Mie and Nishida, Shogo (2004): Proposal of an algorithm to synthesize music suitable for dance. In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology June 3-5, 2004, Singapore. pp. 296-301. Available online

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Shimizu, Masumi, Nakatani, Mie, Kato, Hirokazu and Nishida, Shogo (2004): Communication environment for sharing fond memories. In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology June 3-5, 2004, Singapore. pp. 290-295. Available online

» 1998 «

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Yamaoka, Takayuki, Tsujino, Katsuhiko, Yoshida, Tetsuya and Nishida, Shogo (1998): Supporting Mutual Understanding in Collaborative Design Project. In: Third Asian Pacific Computer and Human Interaction July 15-17, 1998, Kangawa, Japan. pp. 132-138. Available online

» 1997 «

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Hijikata, Yoshinori, Saiwaki, Naoki, Yoshida, Tetsuya and Nishida, Shogo (1997): A Dynamic Linkage Method for Hypermedia and Its Design Support Tool. In: Smith, Michael J., Salvendy, Gavriel and Koubek, Richard J. (eds.) HCI International 1997 - Proceedings of the Seventh International Conference on Human-Computer Interaction - Volume 2 August 24-29, 1997, San Francisco, California, USA. pp. 727-730.

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Kondo, Teruyuki, Saiwaki, Naoki, Yoshida, Tetsuya and Nishida, Shogo (1997): Interactive Interfaces to Detect Conceptual Difference for Knowledge Acquisition. In: Smith, Michael J., Salvendy, Gavriel and Koubek, Richard J. (eds.) HCI International 1997 - Proceedings of the Seventh International Conference on Human-Computer Interaction - Volume 2 August 24-29, 1997, San Francisco, California, USA. pp. 303-306.

» 1996 «

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Tsujino, Katsuhiko, Dabija, Vlad G. and Nishida, Shogo (1996): Interactive Improvement of Decision Trees through Flaw Analysis and Interpretation. In International Journal of Human-Computer Studies, 45 (5) pp. 499-526

This paper describes a framework for knowledge acquisition based on analysing and interpreting flaws in decision trees. The decision trees inductively learned are analysed using domain and task specific knowledge to detect improper states called flaws. These are further used to formulate questions to eliminate the flaws by stimulating the acquisition of new examples and domain knowledge for a new induction cycle. To facilitate this process we frame a unified theory in the classification trees' paradigm arguing: (1) what means to have a good/bad tree; (2) why it is good/bad; and (3) how to obtain a better one. We also describe some experimental results of applying this framework to a domain knowledge acquisition system named KAISER and its meta-learner for the decision trees domain theory which build this theory by keeping track of the experts' response of domain level interaction.

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» 1995 «

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Yamaoka, Takayuki and Nishida, Shogo (1995): A Case-Based Method to Support Creative Design Incorporating Intention Recognition. In: Proceedings of the Sixth International Conference on Human-Computer Interaction July 9-14, 1995, Tokyo, Japan. pp. 77-82.

In this paper, we describe a method and a system to support a creative design process. This method is characterized by its ability to infer the designer's intention based on case-based reasoning (CBR) methodology, so that the system can provide more useful and cooperative information on the current design.

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Tamada, Takashi, Teraoka, Teruhiko, Maruyama, Minoru and Nishida, Shogo (1995): A Spatial Data Structure for the 3D Graphical Facility Management System. In: Proceedings of the Sixth International Conference on Human-Computer Interaction July 9-14, 1995, Tokyo, Japan. pp. 141-146.

Geographical information systems (GISs) are now used extensively in the analysis of environmental data, due to their capability to manage, manipulate, and display spatial data. However, most of the GIS applications (such as facility management system) possess data management structures that deal with only 2 dimensional space. The 3D system that enables users to explore the 3D space interactively and examine 3D spatial views of the environments would be very useful. In this paper, we propose a spatial data management method for a 3D graphical facility management system. Using this method, we have developed prototype 3D graphical management system that offers interactive operations with the 3D virtual city environments.

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» 1993 «

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Takeda, Shoichi, Nakatani, Mie and Nishida, Shogo (1993): Group Communication Support System for Software Development Project Based on Trouble Communication Model. In: Proceedings of the Fifth International Conference on Human-Computer Interaction 1993. pp. 961-966.

This paper deals with a group communication support system in a software development project when there happens some trouble on it. First, we analyze a communication process in the real projects, and then we propose a communication model based on the analysis. We focus on the communication in case of troubles, and the process is modeled using "charge", "competence" and "knowledge" of each member in the project. A group communication support system named CACTUS (Computer Assisted Communication Tool for Urgent Support) is developed based on the model, and also the use of the system is discussed.

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» 1989 «

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Kishimoto, Mie and Nishida, Shogo (1989): Computer Based Collaboration for Software Development. In: Proceedings of the Third International Conference on Human-Computer Interaction 1989. pp. 43-50.

This paper deals with a supporting tool for communication in software development process, called COMICS (COMputer-based Intention Communication System). It is difficult to express intention of software and a software project has some communication problems. We propose a method to represent the ambiguous image of software and intention of software designer based on the theater model. Theater shows sequences of the integrated scene composed of actors, settings, etc. on the stage and the audience can understand its scenario and intention. We believe this property of human cognition can be used for intention communication in software development. COMICS is designed on the basis of the theater model. COMICS may be used as a conceptual design tool for system designer or as an explanation tool from development team to maintenance team.

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Changes to this page (author)

12 Feb 2010: Enabled abstracts to be shown on Shogo Nishida's author page.
23 Jul 2009: Author was edited
05 Jun 2009: Author was edited
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28 Jun 2007: Author was edited
28 Apr 2003: Added the author to the bibliography

Publication statistics

Publication period:1989-2009
Publication count:22
Number of co-authors:34



Productive colleagues

Shogo Nishida's 3 most productive colleagues in number of publications:

Hirokazu Kato:24
Mie Nakatani:7
Yoshinori Hijikata:6


Collaboration count

Number of publications with 3 favourite co-authors:

Mie Nakatani:6
Hirokazu Kato:5
Yoshinori Hijikata:5

 

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Mar 22

I'm an enemy of what I call 'computer theology.' There's a class conflict out there. There's a techno-elite that lives in a different world.

-- Walter Mossberg

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