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Sheng-Ying Pao

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Publications by Sheng-Ying Pao (bibliography)

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2012
 
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Pao, Sheng-Ying, Mota, Selene, Chung, Keywon and Reben, Alexander (2012): A need-driven design approach: addressing latent needs in collaboration rooted in early childhood. In: Proceedings of ACM CSCW12 Conference on Computer-Supported Cooperative Work 2012. pp. 829-832.

When the latent needs are un-addressed, collaboration can be easily turned into a non-collaborative activity while the participants are unaware of why. This paper describes a need-driven approach for computer-supported collaborative interaction design, with specific focus on collaboration rooted in early childhood. We conducted a need-identification study, where explicit needs and latent needs in children's collaborative interaction were identified and constructed into a guideline for computer-supported collaboration design. Demonstrating the need-driven approach, a toolkit was designed and the prototype was evaluated based upon the guideline attempting to address the needs identified. The need-driven approach and the design guideline that the toolkit design was based upon may offer new dynamic domains for future computer-supported collaboration design.

© All rights reserved Pao et al. and/or ACM Press

 
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Sra, Misha, Lee, Austin, Pao, Sheng-Ying, Jiang, Gonglue and Ishii, Hiroshii (2012): Point and share: from paper to whiteboard. In: Adjunct Proceedings of the 2012 ACM Symposium on User Interface Software and Technology 2012. pp. 23-24.

Traditional writing instruments have the potential to enable new forms of interactions and collaboration though digital enhancement. This work specifically enables the user to utilize pen and paper as input mechanisms for content to be displayed on a shared interactive whiteboard. We introduce a pen cap with an infrared led, an actuator and a switch. Pointing the pen cap at the whiteboard allows users to select and position a "canvas" on the whiteboard to display handwritten text while the actuator enables resizing the canvas and the text. It is conceivable that anything one can write on paper anywhere, could be displayed on an interactive whiteboard.

© All rights reserved Sra et al. and/or ACM Press

 
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23 Nov 2012: Added
03 Apr 2012: Added

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May 24

For a list of all the ways technology has failed to improve the quality of life, please press three.

-- Alice Kahn

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

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