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Shane W. McWhorter

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Publications by Shane W. McWhorter (bibliography)

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1993
 
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Doll, Theodore J., McWhorter, Shane W. and Schmieder, David E. (1993): Simulation of Human Visual Search in Cluttered Backgrounds. In: Proceedings of the Human Factors and Ergonomics Society 37th Annual Meeting 1993. pp. 1310-1314.

Work in progress at Georgia Tech to develop a model of human pattern perception, visual search, and detection is reviewed. The model's algorithms are based on research on low-level visual processes. Recent advances in that field have led to the development of computational models of the image processing performed by the visual system from the cornea to the striate cortex. The model also incorporates recent advances from research on visual search. The organization of the model is described, and the results of some preliminary tests are presented.

© All rights reserved Doll et al. and/or Human Factors Society

1992
 
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Doll, Theodore J., McWhorter, Shane W. and Schmieder, David E. (1992): Visual Search and Detection in Background Clutter. In: Proceedings of the Human Factors Society 36th Annual Meeting 1992. pp. 1420-1424.

Two traditions of vision modeling have coexisted for many years with little or no transfer of information between them. Those interested in models of visual target acquisition for real-world scenarios have developed engineering models, which are essentially empirical summaries of visual performance data. On the other hand, basic researchers in visual psychophysics and neurophysiology have developed quantitative models of pattern perception. The basic research models have increased in generality and scope to the point that they are potentially powerful tools for addressing certain real-world needs that have recently come to the fore. The needs include quantitative, theory-based methods for evaluating target signatures, effects of background clutter, and observer false alarm rates. This paper reviews the shortcomings of existing target acquisition models, and reports work in progress to develop an improved model of target acquisition that incorporates a model of pattern perception from basic vision research.

© All rights reserved Doll et al. and/or Human Factors Society

 
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26 Jun 2007: Modified
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Jun 19

... there are no simple 'right' answers for most web design questions (at least not for the important ones). What works is good, integrated design that fills a need--carefully thought out, well executed, and tested.

-- Steve Krug, Don't Make Me Think, p. 136

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Latest books

The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad

 
Start reading

The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam

 
Start reading
 
 

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