Publication statistics

Pub. period:1991-2004
Pub. count:8
Number of co-authors:13



Co-authors

Number of publications with 3 favourite co-authors:

James Rudd:3
Karel Vredenburg:2
Arnold Lund:1

 

 

Productive colleagues

Scott Isensee's 3 most productive colleagues in number of publications:

Arnold Lund:17
Elizabeth Buie:16
Karel Vredenburg:7
 
 
 
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Computer analyst to programmer: "You start coding. I'll go find out what they want."

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Scott Isensee

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Publications by Scott Isensee (bibliography)

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2004
 
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Reed, Paul S., Gardner-Bonneau, Daryle and Isensee, Scott (2004): Software accessibility standards and guidelines: progress, current status, and future developments. In Universal Access in the Information Society, 3 (1) pp. 30-37.

This article reviews progress in the development of standards and guidelines for software accessibility, including those developed within international and US standards bodies. Key factors driving efforts to identify and define effective design guidelines for software accessibility include demographic trends and the graying population, new legislation and the increasing pervasiveness of information technology and devices. An overview of the US Software Accessibility draft standard, including accessibility-focused design guidance for Interactive Voice Response (IVR) systems, is provided. A variety of resources providing design guidance for improved accessibility are identified, and expected developments in formal standards for software accessibility are discussed.

© All rights reserved Reed et al. and/or Springer Verlag

2002
 
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Vredenburg, Karel and Isensee, Scott (2002): User-centered design: an integrated approach. Prentice Hall

 
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Vredenburg, Karel and Isensee, Scott (2002): User-centered design : an integrated approach. Prentice Hall

1999
 
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Reed, P., Holdaway, K., Isensee, Scott, Buie, Elizabeth, Fox, J., Williams, J. and Lund, Arnold (1999): User Interface Guidelines and Standards: Progress, Issues, and Prospects. In Interacting with Computers, 12 (2) pp. 119-142.

This article reviews progress in the development of standards and guidelines for human-computer interaction, including those developed within international and US standards bodies. Guidance for incorporating software ergonomics standards and guidelines into software design and development processes is discussed. Several different techniques that have been defined for assessing the conformance of a product to guidelines are reviewed. In addition, the strategies employed by formally approved standards developed in ISO and ANSI for determining conformance are discussed. Finally, we discuss the prospects and challenges for software ergonomics standards and guidelines that must be addressed as the pace of technological change continues to accelerate.

© All rights reserved Reed et al. and/or Elsevier Science

1996
 
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Rudd, Jim, Stern, Ken and Isensee, Scott (1996): Low vs. High-Fidelity Prototyping Debate. In Interactions, 3 (1) pp. 76-85.

 
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Isensee, Scott, Rudd, James and Heck, Michael (1996): The Art of Rapid Prototyping: User Interface Design for Windows and OS/2. International Thomson Publishing

1994
 
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Rudd, James and Isensee, Scott (1994): Twenty-Two Tips for a Happier, Healthier Prototype. In Interactions, 1 (1) pp. 35-40.

The success of a prototyping effort is often dependent on lessons learned at the School of Hard Knocks.

© All rights reserved Rudd and Isensee and/or Lawrence Erlbaum Associates

1991
 
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Rudd, James and Isensee, Scott (1991): Twenty-Two Tips for a Happier, Healthier Prototype. In: Proceedings of the Human Factors Society 35th Annual Meeting 1991. pp. 328-331.

With the recent development of a number of powerful end-user interface (EUI) prototyping tools, the typical software usability department has never before had such a golden opportunity to take a lead role in product development. However, there is more to establishing a successful EUI prototyping effort than simply possessing a background in EUI design and having access to a prototyping tool. Indeed it has been our experience that the success of a prototyping effort is dependent on many factors -- some obvious, some not so obvious, and others learned only through postgraduate training at the School of Hard Knocks. The purpose of this paper is to describe 22 tips we believe will help ensure a successful prototyping effort.

© All rights reserved Rudd and Isensee and/or Human Factors Society

 
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Changes to this page (author)

12 Feb 2010: Modified
12 May 2008: Added
27 Jun 2007: Added
27 Jun 2007: Added
26 Jun 2007: Added
28 Apr 2003: Added

Page Information

Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/scott_isensee.html

Publication statistics

Pub. period:1991-2004
Pub. count:8
Number of co-authors:13



Co-authors

Number of publications with 3 favourite co-authors:

James Rudd:3
Karel Vredenburg:2
Arnold Lund:1

 

 

Productive colleagues

Scott Isensee's 3 most productive colleagues in number of publications:

Arnold Lund:17
Elizabeth Buie:16
Karel Vredenburg:7
 
 
 
May 21

Computer analyst to programmer: "You start coding. I'll go find out what they want."

-- Popular computer one-liner

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Help us help you!