May 19

Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.

-- Paul Rand, 1997

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Help us help you!

 
 

Scott F. Jones

Add description
Add publication

Publications by Scott F. Jones (bibliography)

 what's this?
1990
 
Edit | Del

Jones, Scott F. and Cooke, Nancy J. (1990): The Effects of Training on Statistical Reasoning. In: D., Woods, and E., Roth, (eds.) Proceedings of the Human Factors Society 34th Annual Meeting 1990, Santa Monica, USA. pp. 1362-1366.

The methods which people use to reason about everyday events and the strategies they employ have received much attention throughout the years. One aspect of this history is the debate about whether learning rules or examples most facilitates transfer of knowledge to a different domain. This research attempted to answer this question through two experiments. The first experiment concentrated on defining the dimensions along which subjects perceived problems which embodied statistical heuristics. The results identified a contextual dimension along which subjects classified the problems. The second experiment was conducted to determine if the contextual dimension or the problem domain dimension could best account for transfer of training. The results indicated that the training transferred to all novel problems, however, training did not transfer to a different set of problems presented to the subjects as a phone survey. Explanations for this lack of transfer are discussed.

© All rights reserved Jones and Cooke and/or Human Factors Society

1987
 
Edit | Del

Mayer, David L., Jones, Scott F. and Laughery, Kenneth R. (1987): Accident Proneness in the Industrial Setting. In: Proceedings of the Human Factors Society 31st Annual Meeting 1987. pp. 196-199.

The central notion of the accident proneness concept is that people exposed to equivalent hazards do not have an equal number of accidents. If people were equally accident prone, one would expect accidents to be distributed according to chance. Using accident data collected at Shell Oil Company's Manufacturing Complex in Deer Park, Texas, the present study explored the proneness concept for major (OSHA recordable) and minor accidents by comparing the observed distribution of accidents to a chance distribution. The database contains information on 7131 accidents which occurred between 1981 and 1986. The methodology used to create expected values employed a Poisson distribution and assumed that accidents are distributed randomly among the population at risk. The minor accident data was also analyzed by job family. Chi-square analyses of the differences between the expected and observed distributions were found to be statistically significant, including within each job family. The data for minor accidents indicates a striking difference between the expected and actual distributions. Many more people suffered repeat accidents than would be predicted by chance. Approximately 3.4% of the employees accounted for 21.5% of the accidents. While the differences for major accidents was statistically significant, these results are not nearly so striking. The statistical effects are largely due to five employees who were involved in three major accidents in the five year period. In the context of this very large industrial setting, the problem of individuals having repeated minor accidents is significant and merits attention in developing safety interventions.

© All rights reserved Mayer et al. and/or Human Factors Society

 
Add publication
Show this list on your homepage
 
 

Join the technology elite and advance:

 
1.

Your career

 
2.

Your network

 
 3.

Your skills

 
 
 
 
 
 

Changes to this page (author)

15 Feb 2010: Modified
26 Jun 2007: Added
25 Jun 2007: Added

Page Information

Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/scott_f__jones.html
May 19

Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.

-- Paul Rand, 1997

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Help us help you!