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... in an information-rich world, the wealth of information means a dearth of something else: a scarcity of whatever it is that information consumes. What information consumes is rather obvious: it consumes the attention of its recipients. Hence a wealth of information creates a poverty of attention, and a need to allocate that attention efficiently among the overabundance of information sources that might consume it.

-- Herbert Simon in "Computers, Communications and the Public Interest," 1971

 
 

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S. Pangoli

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Publications by S. Pangoli (bibliography)

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1995
 
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Pangoli, S. and Paterno, Fabio (1995): Automatic Generation of Task-Oriented Help. In: Robertson, George G. (ed.) Proceedings of the 8th annual ACM symposium on User interface and software technology November 15 - 17, 1995, Pittsburgh, Pennsylvania, United States. pp. 181-187.

This work presents an approach to the design of the software component of an Interactive System, which supports the generation of automatic task-oriented help. Help can easily be generated from the abstract formal specification of the associated system without any further effort. The architectural description is obtained in a task-driven way, where tasks are specified by indicating temporal ordering constraints using operators to a concurrent formal notation. The association of user tasks with software interaction objects, which inherit constraints of related tasks, gives the information to structure task-oriented help in an immediate way. The help given is thus more expressive with a consequent improvement in the usability of an Interactive System.

© All rights reserved Pangoli and Paterno and/or ACM Press

1994
 
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Paterno, Fabio, Leonardi, Ales and Pangoli, S. (1994): A Tool-supported Approach to the Refinement of Interactive Systems. In: Paterno, Fabio (ed.) DSV-IS 1994 - Design, Specification and Verification of Interactive Systems94, Proceedings of the First International Eurographics Workshop June 8-10, 1994, Bocca di Magra, Italy. pp. 149-159.

 
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Changes to this page (author)

20 Jul 2009: Modified
28 Apr 2003: Added

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Jul 22

... in an information-rich world, the wealth of information means a dearth of something else: a scarcity of whatever it is that information consumes. What information consumes is rather obvious: it consumes the attention of its recipients. Hence a wealth of information creates a poverty of attention, and a need to allocate that attention efficiently among the overabundance of information sources that might consume it.

-- Herbert Simon in "Computers, Communications and the Public Interest," 1971

 
 

Featured chapter

Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess

User Experience and Experience Design !

 
 

Our Latest Books

Kumar and Herger 2013: Gamification at Work: Designing Engaging Business Software...
by Janaki Mythily Kumar and Mario Herger

 
Start reading

Whitworth and Ahmad 2013: The Social Design of Technical Systems: Building technologies for communities...
by Brian Whitworth and Adnan Ahmad

 
Start reading

Soegaard and Dam 2013: The Encyclopedia of Human-Computer Interaction, 2nd Ed....
by Mads Soegaard and Rikke Friis Dam

 
Start reading
 
 

Help us help you!