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Rui Pereira

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Publications by Rui Pereira (bibliography)

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2009
 
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Pereira, Rui (2009): TüISt (transformable über interface for stardom). In: Proceedings of the HCI09 Conference on People and Computers XXIII 2009. pp. 303-308.

This project is an emotionally driven interface taking on our inner desires and fantasies of instantaneously becoming superstars (and momentarily living under the skin of our idols) and on our instinctive imitation of the musical performers gestures as expressions of sounds. TüISt is a multi-instrument interface based on a single object with minimal gesture input surfaces and various modes of use through different positioning and orientation towards the user's body. Multi-track gesture recording and playback/looping features also enable for multi-arrangement and composition by allowing the user to record and interact with his own performances in time. The objective was to develop an intuitive and playful interface for novices, an interface capable of providing explorative interactions in an enjoyable experience inspired by our significant mimicking gestures of 'real' musicians and our private ambitions of creating music.

© All rights reserved Pereira and/or his/her publisher

2008
 
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Pereira, Rui (2008): Loop-R: real-time video interface. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. p. 400.

 
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Pereira, Rui (2008): Tüist: transformable über interface for stardom. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. p. 430.

 
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Changes to this page (author)

03 Nov 2010: Modified
30 May 2009: Added
30 May 2009: Modified

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URL: http://www.interaction-design.org/references/authors/rui_pereira.html
Jun 19

... there are no simple 'right' answers for most web design questions (at least not for the important ones). What works is good, integrated design that fills a need--carefully thought out, well executed, and tested.

-- Steve Krug, Don't Make Me Think, p. 136

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Latest books

The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad

 
Start reading

The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam

 
Start reading
 
 

Help us help you!