Publication statistics

Pub. period:1993-2005
Pub. count:13
Number of co-authors:23



Co-authors

Number of publications with 3 favourite co-authors:

John L. Sibert:3
Lisa B. Achille:2
Terry Allard:2

 

 

Productive colleagues

Rudolph P. Darken's 3 most productive colleagues in number of publications:

Ben Shneiderman:225
Rynson W. H. Lau:38
Michael Zyda:32
 
 
 

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Rudolph P. Darken

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Publications by Rudolph P. Darken (bibliography)

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2005
 
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Singh, Gurminder, Lau, Rynson W. H., Chrysanthou, Yiorgos and Darken, Rudolph P. (eds.) VRST 2005 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 7-9, 2005, Monterey, CA, USA.

 
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Darken, Rudolph P. and Durost, Richard (2005): Mixed-dimension interaction in virtual environments. In: Singh, Gurminder, Lau, Rynson W. H., Chrysanthou, Yiorgos and Darken, Rudolph P. (eds.) VRST 2005 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 7-9, 2005, Monterey, CA, USA. pp. 38-45.

2004
 
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Darken, Rudolph P., Burdea, Grigore C., Sherman, William R. and Stone, Robert J. (2004): Teaching Virtual Reality: Why and How?. In: IEEE Virtual Reality Conference 2004 VR 2004 27-31 March, 2004, Chicago, IL, USA. p. 189.

1999
 
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Darken, Rudolph P., Allard, Terry and Achille, Lisa B. (1999): Spatial Orientation and Wayfinding in Large-Scale Virtual Spaces II: Guest Editors' Introduction to the Special Issue. In Presence: Teleoperators and Virtual Environments, 8 (6) .

 
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Darken, Rudolph P. and Cevik, Helsin (1999): Map Usage in Virtual Environments: Orientation Issues. In: VR 1999 1999. pp. 133-140.

1998
 
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Darken, Rudolph P., Allard, Terry and Achille, Lisa B. (1998): Spatial Orientation and Wayfinding in Large-Scale Virtual Spaces. In Presence: Teleoperators and Virtual Environments, 7 (2) pp. 101-107.

 
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Zyda, Michael and Darken, Rudolph P. (1998): The Naval Postgraduate School's Moves Curriculum. In IEEE Computer Graphics and Applications, 18 (3) pp. 8-11.

1997
 
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Darken, Rudolph P., Cockayne, William R. and Carmein, David (1997): The Omni-Directional Treadmill: A Locomotion Device for Virtual Worlds. In: Robertson, George G. and Schmandt, Chris (eds.) Proceedings of the 10th annual ACM symposium on User interface software and technology October 14 - 17, 1997, Banff, Alberta, Canada. pp. 213-221.

The Omni-Directional Treadmill (ODT) is a revolutionary device for locomotion in large-scale virtual environments. The device allows its user to walk or jog in any direction of travel. It is the third generation in a series of devices built for this purpose for the U.S. Army's Dismounted Infantry Training Program. We first describe the device in terms of its construction and operating characteristics. We then report on an analysis consisting of a series of locomotion and maneuvering tasks on the ODT. We observed user motions and system responses to those motions from the perspective of the user. Each task is described in terms of what causes certain motions to trigger unpredictable responses causing loss of balance or at least causing the user to become consciously aware of their movements. We conclude that the two primary shortcomings in the ODT are its tracking system and machine control mechanisms for centering the user on the treads.

© All rights reserved Darken et al. and/or ACM Press

 
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Scarlatos, Lori L., Darken, Rudolph P., Harada, Komei, Heeter, Carrie, Muller, Richard and Shneiderman, Ben (1997): Designing Interactive Multimedia (Panel). In: ACM Multimedia 1997 1997. pp. 215-218.

1996
 
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Darken, Rudolph P. and Sibert, John L. (1996): Wayfinding Strategies and Behaviors in Large Virtual Worlds. In: Tauber, Michael J., Bellotti, Victoria, Jeffries, Robin, Mackinlay, Jock D. and Nielsen, Jakob (eds.) Proceedings of the ACM CHI 96 Human Factors in Computing Systems Conference April 14-18, 1996, Vancouver, Canada. pp. 142-149.

People have severe problems wayfinding in large virtual worlds. However, current implementations of virtual worlds provide little support for effective wayfinding. We assert that knowledge about human wayfinding in the physical world can be applied to construct aids for wayfinding in virtual worlds. An experiment was conducted to determine whether people use physical world wayfinding strategies in large virtual worlds. The study measures subject performance on a complex searching task in a number of virtual worlds with differing environmental cues. The results show that subjects in the treatment without any additional cues were often disoriented and had extreme difficulty completing the task. In general, subjects' wayfinding strategies and behaviors were strongly influenced by the environmental cues in ways suggested by the underlying design principles.

© All rights reserved Darken and Sibert and/or ACM Press

 
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Darken, Rudolph P. and Sibert, John L. (1996): Navigating Large Virtual Spaces. In International Journal of Human-Computer Interaction, 8 (1) pp. 49-71.

As important as navigation is to human performance in virtual worlds, it is an often overlooked problem in the design process. This article reports an experiment intended to show that real-world wayfinding and environmental design principles are effective in designing virtual worlds that support skilled wayfinding behavior. The study measures participant performance on a complex searching task in a number of virtual worlds with differing environmental cues. The worlds are augmented with either a radial grid, a map, or both a grid and a map. The control condition provided no additional navigational cues. The results showed that navigational performance was superior under both map treatments as compared to the control and grid conditions. The grid was, however, shown to provide superior directional information as compared to the other conditions. The control condition provided the worst performance, with participants often becoming disoriented and experiencing extreme difficulty completing the tasks.

© All rights reserved Darken and Sibert and/or Lawrence Erlbaum Associates

1993
 
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Darken, Rudolph P. and Sibert, John L. (1993): A Toolset for Navigation in Virtual Environments. In: Hudson, Scott E., Pausch, Randy, Zanden, Brad Vander and Foley, James D. (eds.) Proceedings of the 6th annual ACM symposium on User interface software and technology 1993, Atlanta, Georgia, United States. pp. 157-165.

Maintaining knowledge of current position and orientation is frequently a problem for people in virtual environments. In this paper we present a toolset of techniques based on principles of navigation derived from real world analogs. We include a discussion of human and avian navigation behaviors and show how knowledge about them were used to design our tools. We also summarize an informal study we performed to determine how our tools influenced the subjects' navigation behavior. We conclude that principles extracted from real world navigation aids such as maps can be seen to apply in virtual environments.

© All rights reserved Darken and and/or ACM Press

 
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Hahn, James K., Gritz, Larry, Darken, Rudolph P., Geigel, Joseph and Lee, Jong Won (1993): An Integrated Virtual Environment System. In Presence: Teleoperators and Virtual Environments, 2 (4) pp. 353-360.

 
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Page Information

Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/rudolph_p__darken.html

Publication statistics

Pub. period:1993-2005
Pub. count:13
Number of co-authors:23



Co-authors

Number of publications with 3 favourite co-authors:

John L. Sibert:3
Lisa B. Achille:2
Terry Allard:2

 

 

Productive colleagues

Rudolph P. Darken's 3 most productive colleagues in number of publications:

Ben Shneiderman:225
Rynson W. H. Lau:38
Michael Zyda:32
 
 
 

Upcoming Courses

go to course
User-Centred Design - Module 3
73% booked. Starts in 22 days
 
 

Featured chapter

Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess

User Experience and Experience Design !

 
 

Our Latest Books

 
 
The Social Design of Technical Systems: Building technologies for communities. 2nd Edition
by Brian Whitworth and Adnan Ahmad
start reading
 
 
 
 
Gamification at Work: Designing Engaging Business Software
by Janaki Mythily Kumar and Mario Herger
start reading
 
 
 
 
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
start reading
 
 
 
 
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam
start reading