Publication statistics

Pub. period:2005-2012
Pub. count:11
Number of co-authors:20



Co-authors

Number of publications with 3 favourite co-authors:

Wolfgang Broll:6
Anne-Kathrin Braun:5
Iris Herbst:2

 

 

Productive colleagues

Rod McCall's 3 most productive colleagues in number of publications:

Dieter Schmalstieg:86
David Benyon:45
Ina Wagner:34
 
 
 
May 25

Civilization advances by extending the number of important operations which we can perform without thinking of them.

-- Alfred North Whitehead

 
 

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Rod McCall

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Publications by Rod McCall (bibliography)

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2012
 
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Blum, Lisa, Wetzel, Richard, McCall, Rod, Oppermann, Leif and Broll, Wolfgang (2012): The final TimeWarp: using form and content to support player experience and presence when designing location-aware mobile augmented reality games. In: Proceedings of DIS12 Designing Interactive Systems 2012. pp. 711-720.

Designing Augmented Reality location aware games requires an understanding of how form and content issues impact on presence. A study of 60 players was conducted using questionnaires, video analysis and interviews. The results indicate that content including: moral dilemmas, strong narratives, using real locations effectively and applying simple physical behavior within virtual characters to improve embodiment have a positive impact on player experience. The results are presented in the form of guidelines.

© All rights reserved Blum et al. and/or ACM Press

2010
 
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Braun, Anne-Kathrin and McCall, Rod (2010): Short Paper: User Study for Mobile Mixed Reality Devices. In: Kuhlen, Torsten, Coquillart, Sabine and Interrante, Victoria (eds.) Proceedings of the Joint Virtual Reality Conference of EGVE - EuroVR - VEC 2010, Stuttgart, Germany. pp. 89-92.

2009
 
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Wagner, Ina, Broll, Wolfgang, Jacucci, Giulio, Kuutti, Kari, McCall, Rod, Morrison, Ann, Schmalstieg, Dieter and Terrin, Jean-Jacques (2009): On the Role of Presence in Mixed Reality. In Presence: Teleoperators and Virtual Environments, 18 (4) pp. 249-276.

2008
 
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McCall, Rod, Wagner, Ina, Kuutti, Kari, Jacucci, Guilio and Broll, Wolfgang (2008): Urban mixed realities: technologies, theories and frontiers. In: Proceedings of ACM CHI 2008 Conference on Human Factors in Computing Systems April 5-10, 2008. pp. 3973-3976.

This workshop will address the approaches, challenges, benefits and aspects of interaction within urban mixed reality environments. It will seek to draw upon existing research into place, presence and situated interaction while exploring areas of art, flow, ambience, urban design, performance and technology. In doing so, it will bridge the divide between art and science which exists in the growing research area of urban mixed realities. The anticipated outcome is a closer examination of the issues relevant to interacting within urban mixed realities and how to drive the research agenda forward.

© All rights reserved McCall et al. and/or ACM Press

 
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Herbst, Iris, Braun, Anne-Kathrin, McCall, Rod and Broll, Wolfgang (2008): TimeWarp: interactive time travel with a mobile mixed reality game. In: Hofte, G. Henri ter, Mulder, Ingrid and Ruyter, Boris E. R. de (eds.) Proceedings of the 10th Conference on Human-Computer Interaction with Mobile Devices and Services - Mobile HCI 2008 September 2-5, 2008, Amsterdam, the Netherlands. pp. 235-244.

 
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Wetzel, Richard, McCall, Rod, Braun, Anne-Kathrin and Broll, Wolfgang (2008): Guidelines for designing augmented reality games. In: Proceedings of the 2008 Conference on Future Play 2008. pp. 173-180.

The growing popularity of augmented reality (AR) games in both a research and more recently commercial context has led for a need to take a closer look at design related issues which impact on player experience. While issues relating to this area have been considered, to date most of the emphasis has been on the technology aspects. Furthermore it is almost always assumed that the augmented reality element in itself will provide a sufficient experience for the player. This has led to a need to evaluate what makes a successful augmented reality game. In this paper we present a set of design guidelines which are drawn from experiences of three mixed reality games. The guidelines provide specific guidance on relationships between real and virtual space, social interaction, use of AR technologies, maintaining consistent themes and implicitly address higher level aspects such as presence within a particular augmented reality place.

© All rights reserved Wetzel et al. and/or ACM Press

 
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McCall, Rod, Braun, Anne-Kathrin and Grüter, Barbara Maria (2008): Evaluating Player Experiences in Location Aware Games. In: Proceedings of the HCI08 Conference on People and Computers XXII 2008. pp. 205-206.

This workshop will bring together practitioners, students and researchers with an interest in studying player experiences and evaluating playability and usability of location aware games ranging from mixed reality environments through to mobile phone based systems. It will specifically explore the applicability of current HCI practice, how to enhance or develop new techniques and lessons learned from existing studies in the form of methodologies and general design principals.

© All rights reserved McCall et al. and/or their publisher

 
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Herbst, Iris, Braun, Anne-Kathrin, McCall, Rod and Broll, Wolfgang (2008): Multi-dimensional Interactive City Exploration through Mixed Reality. In: IEEE Virtual Reality Conference 2008 VR 2008 8-12 March, 2008, Reno, Nevada, USA. pp. 259-260.

2006
 
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Benyon, David, Smyth, Michael, O'Neill, Shaleph, McCall, Rod and Carroll, Fiona (2006): The Place Probe: Exploring a Sense of Place in Real and Virtual Environments. In Presence: Teleoperators and Virtual Environments, 15 (6) pp. 668-687.

 
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Otjacques, Benoît, McCall, Rod and Feltz, Fernand (2006): An Ambient Workplace for Raising Awareness of Internet-Based Cooperation. In: Luo, Yuhua (ed.) Cooperative Design, Visualization, and Engineering, Third International Conference - CDVE 2006 Mallorca, Spain, 2006, September 17-20. pp. 275-286.

2005
 
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McCall, Rod, O'Neill, Shaleph, Carroll, Fiona, Benyon, David and Smyth, Michael (2005): Responsive Environments, Place and Presence. In Psychnology, 3 (1) pp. 35-73.

This paper examines the effect that changing arena (i.e. an immersive CAVE or head mounted display) and adding an augmented barrier has on the sense of place and presence in two photo-realistic virtual environments. Twenty eight subjects (17 male, 11 female) mainly undergraduate students or staff took part. The paper summarises two experiments that used a range of data capture methods including the place probe, semantic differentials, distance estimates and the MEC Questionnaire. The results indicate that in non-interactive photo-realistic environments the choice of arena has an impact on the perceived ability to undertake actions, and hence sense of place and presence; with the CAVE providing a lower sense of spatial presence for certain aspects than the HMD.

© All rights reserved McCall et al. and/or Psychnology.Org

 
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Changes to this page (author)

09 Nov 2012: Added
07 Nov 2012: Added
06 Jul 2011: Added
24 May 2011: Added
02 May 2011: Added
24 Feb 2010: Modified
12 Jul 2009: Added
26 Jun 2009: Added
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29 May 2009: Added
12 May 2008: Added
23 Jun 2007: Added

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Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/rod_mccall.html

Publication statistics

Pub. period:2005-2012
Pub. count:11
Number of co-authors:20



Co-authors

Number of publications with 3 favourite co-authors:

Wolfgang Broll:6
Anne-Kathrin Braun:5
Iris Herbst:2

 

 

Productive colleagues

Rod McCall's 3 most productive colleagues in number of publications:

Dieter Schmalstieg:86
David Benyon:45
Ina Wagner:34
 
 
 
May 25

Civilization advances by extending the number of important operations which we can perform without thinking of them.

-- Alfred North Whitehead

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Help us help you!