Publication statistics

Pub. period:1997-2009
Pub. count:4
Number of co-authors:6



Co-authors

Number of publications with 3 favourite co-authors:

Thomas Ertl:2
Michael Martinek:1
Georgios Sakas:1

 

 

Productive colleagues

Roberto Grosso's 3 most productive colleagues in number of publications:

Thomas Ertl:75
Georgios Sakas:18
Günther Greiner:9
 
 
 
May 19

Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.

-- Paul Rand, 1997

 
 

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Roberto Grosso

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Publications by Roberto Grosso (bibliography)

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2009
 
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Martinek, Michael and Grosso, Roberto (2009): Optimal rotation alignment of 3D objects using a GPU-based similarity function. In Computers & Graphics, 33 (3) pp. 291-298.

2000
 
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Greiner, Günther and Grosso, Roberto (2000): Hierarchical tetrahedral-octahedral subdivision for volume visualization. In The Visual Computer, 16 (6) pp. 357-369.

1998
 
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Cai, Wenli, Sakas, Georgios, Grosso, Roberto and Ertl, Thomas (1998): Progressive Iso-Surface Extraction from Hierarchical 3D Meshes. In Comput. Graph. Forum, 17 (3) pp. 125-136.

1997
 
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Grosso, Roberto, Lürig, Christoph and Ertl, Thomas (1997): The multilevel finite element method for adaptive mesh optimization and visualization of volume data. In: IEEE Visualization 1997 1997. pp. 387-394.

 
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Changes to this page (author)

07 Nov 2012: Added
23 Feb 2010: Modified
21 Jul 2009: Added
13 Jun 2009: Added
31 May 2009: Added

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Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/roberto_grosso.html

Publication statistics

Pub. period:1997-2009
Pub. count:4
Number of co-authors:6



Co-authors

Number of publications with 3 favourite co-authors:

Thomas Ertl:2
Michael Martinek:1
Georgios Sakas:1

 

 

Productive colleagues

Roberto Grosso's 3 most productive colleagues in number of publications:

Thomas Ertl:75
Georgios Sakas:18
Günther Greiner:9
 
 
 
May 19

Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.

-- Paul Rand, 1997

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Help us help you!