Publication statistics

Pub. period:1996-2012
Pub. count:9
Number of co-authors:12



Co-authors

Number of publications with 3 favourite co-authors:

Beryl Plimmer:2
Christof Lutteroth:1
Rachel Blagojevic:1

 

 

Productive colleagues

Robert Sheehan's 3 most productive colleagues in number of publications:

Beryl Plimmer:41
Janet C. Read:35
Christof Lutteroth:19
 
 
 
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Civilization advances by extending the number of important operations which we can perform without thinking of them.

-- Alfred North Whitehead

 
 

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Robert Sheehan

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Publications by Robert Sheehan (bibliography)

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2012
 
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Blagojevic, Rachel, Chen, Xiliang, Tan, Ryan, Sheehan, Robert and Plimmer, Beryl (2012): Using tangible drawing tools on a capacitive multi-touch display. In: Proceedings of the HCI12 Conference on People and Computers XXVI 2012. pp. 315-320.

We present an innovative drawing tool that can detect tangible drawing instruments on a capacitive multi-touch tablet. There are three core components to the system: the tangible hardware, the recognizer used to identify the tangibles, and the drawing application. Our tangible drawing instruments include a ruler, protractor and set square. Users can apply these familiar physical instruments to construct digital ink drawings on a tablet in an intuitive and engaging manner. The user evaluation shows that the tangible drawing tools are easy to use and have a high rate of recognition on the touch screen.

© All rights reserved Blagojevic et al. and/or their publisher

2011
 
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Barclay, Kayne, Wei, Danny, Lutteroth, Christof and Sheehan, Robert (2011): A quantitative quality model for gesture based user interfaces. In: Proceedings of the 2011 Australian Computer-Human Interaction Conference 2011. pp. 31-39.

The technological advancement of computers and cameras over the past few years has given us the ability to control objects without touching them. There have already been a number of attempts at producing gesture based applications, but many of them have usability issues. This paper proposes a model that reflects the usability of a gesture based interface, in order to evaluate and improve a gesture-controlled system. The model defines four levels of abstraction, with the higher levels based on the lower ones. The levels of the model allow us to propose quantitative notions for 1) the parameters affecting the quality of individual gestures, 2) the overall quality of a gesture, 3) the quality of particular functionalities, or use cases, in a system, and 4) the overall quality of a system. The model was evaluated using an existing gesture-based interface for a popular media center application.

© All rights reserved Barclay et al. and/or ACM Press

2010
 
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Luxton-Reilly, Andrew, Plimmer, Beryl and Sheehan, Robert (2010): StudySieve: a tool that supports constructive evaluation for free-response questions. In: Proceedings of CHINZ10, the ACM SIGCHI New Zealand Chapters International Conference on Computer-Human Interaction 2010. pp. 65-68.

StudySieve is an online tool in which students create and share assessment questions with their peers. The submitted questions can be answered, and all answers are visible to the entire community. Both the questions and answers are evaluated by students in a double-blind peer review process. This pedagogy, known as constructive evaluation, has been previously studied in the context of multiple-choice questions. The StudySieve tool described here, supports the construction and evaluation of free-response questions.

© All rights reserved Luxton-Reilly et al. and/or ACM Press

2008
 
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Xu, Diana, Read, Janet C. and Sheehan, Robert (2008): In Search of Tangible Magic. In: Proceedings of the HCI08 Conference on People and Computers XXII 2008. pp. 97-100.

This paper describes a small study of children's drawings in the context of tangible interaction. The study was intended to discover what children could draw that would indicate what they understood about tangible interactions. Two different tangible interfaces were considered, and for each of these, a different reporting format was used. The children's drawings were coded by three researchers and the results aggregated. The study shows that the coding method chosen was effective in conveying the information from the diagrams. The different reporting methods were similar but there was some evidence that one reporting format seemed to favour the inclusion of people in the drawings. Around a third of all the drawings conveyed information pertaining to user experience and in particular, expressions of tangible magic.

© All rights reserved Xu et al. and/or their publisher

2004
 
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Sheehan, Robert (2004): The Icicle programming environment. In: Proceedings of ACM IDC04: Interaction Design and Children 2004. pp. 147-148.

Icicle is a programming environment that allows children to produce games and simulations. It features programmable objects that have more realistic behaviour than those in similar systems and uses a parallel production system approach to programming.

© All rights reserved Sheehan and/or ACM Press

2003
 
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Sheehan, Robert (2003): Children's perception of computer programming as an aid to designing programming environments. In: Proceedings of ACM IDC03: Interaction Design and Children 2003. pp. 75-83.

Primary school pupils of two different age groups were asked to draw pictures of people programming computers and then asked questions to reveal their understanding of computer programming. As was expected neither group showed great understanding of how computer programs are produced. Programming was seen as the productions of visual and audio effects. The older children recognised that programming was something to do with controlling the computer. These understandings are used to produce a list of four recommendations for the design of programming environments for children.

© All rights reserved Sheehan and/or ACM Press

 
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Sheehan, Robert (2003): Parallelism in the icicle programming environment. In: HCC 2003 - IEEE Symposium on Human Centric Computing Languages and Environments 28-31 October, 2003, Auckland, New Zealand. pp. 53-55.

2000
 
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Sheehan, Robert (2000): Lower Floor, Lower Ceiling: Easily Programming Turtle-Graphics. In: VL 2000 2000. pp. 87-88.

1996
 
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Lodha, Suresh K., Sheehan, Robert and Wittenbrink, Alex Pang Craig (1996): Visualizing Geometric Uncertainty of Surface Interpolants. In: Graphics Interface 96 May 22-24, 1996, Toronto, Ontario, Canada. pp. 238-245.

 
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Changes to this page (author)

09 Nov 2012: Added
04 Apr 2012: Added
15 Jan 2011: Added
15 Feb 2010: Modified
12 Jul 2009: Added
16 Jun 2009: Added
16 Jun 2009: Added
23 Jun 2007: Added
23 Jun 2007: Added
28 Apr 2003: Added

Page Information

Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/robert_sheehan.html

Publication statistics

Pub. period:1996-2012
Pub. count:9
Number of co-authors:12



Co-authors

Number of publications with 3 favourite co-authors:

Beryl Plimmer:2
Christof Lutteroth:1
Rachel Blagojevic:1

 

 

Productive colleagues

Robert Sheehan's 3 most productive colleagues in number of publications:

Beryl Plimmer:41
Janet C. Read:35
Christof Lutteroth:19
 
 
 
May 25

Civilization advances by extending the number of important operations which we can perform without thinking of them.

-- Alfred North Whitehead

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Help us help you!