Author: Robert J. Stone

Publications

Publication period start: 2004
Number of co-authors: 12

Co-authors

Number of publications with favourite co-authors
Rudolph P. Darken
1
Grigore C. Burdea
1
William R. Sherman
1

Productive Colleagues

Most productive colleagues in number of publications
William R. Sherman
8
Rudolph P. Darken
13
Grigore C. Burdea
21

Publications

Stone, Robert J. (2009): Serious games: virtual reality's second coming?. In Virtual Reality, 13 (1) pp. 1-2. https://dx.doi.org/10.1007/s10055-008-0109-7

Stone, Robert J., White, David, Guest, Robert, Francis, Benjamin T. (2009): The Virtual Scylla: an exploration of "serious games", artificial life and simulation comp. In Virtual Reality, 13 (1) pp. 13-25. https://dx.doi.org/10.1007/s10055-008-0111-0

Stone, Robert J., Caird-Daley, Antoinette, Bessell, Kevin (2009): SubSafe : a games-based training system for submarine safety and spatial awareness (Part 1. In Virtual Reality, 13 (1) pp. 3-12. https://dx.doi.org/10.1007/s10055-008-0110-1

Ch\'ng, Eugene, Stone, Robert J. (2006): Enhancing Virtual Reality with Artificial Life: Reconstructing a Flooded European Mesolith. In Presence: Teleoperators and Virtual Environments, 15 (3) pp. 341-352. https://dx.doi.org/10.1162/pres.15.3.341

Addison, Alonzo C., Refsland, Scot Thrane, Stone, Robert J. (2006): Guest Editors\' Introduction. In Presence: Teleoperators and Virtual Environments, 15 (3) pp. . https://dx.doi.org/10.1162/pres.15.3.iii

Stone, Robert J. (2005): Editorial. In Virtual Reality, 8 (3) pp. 129-130. https://dx.doi.org/10.1007/s10055-005-0150-8

Stedmon, Alex W., Stone, Robert J. (2001): Re-viewing reality: human factors of synthetic training environments. In International Journal of Human-Computer Studies, 55 (4) pp. 675-698.

Stone, Robert J. (1998): Virtual Stonehenge: Sunrise on the New Millenium. In Presence: Teleoperators and Virtual Environments, 7 (3) pp. 317-319.

Darken, Rudolph P., Burdea, Grigore C., Sherman, William R., Stone, Robert J. (2004): Teaching Virtual Reality: Why and How?. In: IEEE Virtual Reality Conference 2004 VR 2004 27-31 March, 2004, Chicago, IL, USA. pp. 189.