May 19

Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.

-- Paul Rand, 1997

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Help us help you!

 
 

Richard L. McKinley

Add description
Add publication

Publications by Richard L. McKinley (bibliography)

 what's this?
1995
 
Edit | Del

Perrott, David R., Cisneros, John, McKinley, Richard L. and D'Angelo, William R. (1995): Aurally Aided Detection and Identification of Visual Targets. In: Proceedings of the Human Factors and Ergonomics Society 39th Annual Meeting 1995. pp. 104-108.

The experiments described in this report provide baseline performance measures of aurally directed detection and search for visual targets in an observer's immediate space. While the simple target detection task was restricted to the frontal hemi-field (extending 180 degrees in azimuth and 150 degrees in elevation), visual search performance (discrimination of which of two light arrays was present on a given trial) was evaluated for both the frontal and rear hemi-fields. In both tasks, the capacity to process information from the visual channel was improved substantially (a 10-50 percent reduction in latency) when spatial information from the auditory modality was provided concurrently. While performance gains were greatest for events in the rear hemi-field and in the peripheral regions of the frontal hemi-field, significant effects were also evident for events within the subject's central visual field. The relevance of these results to the development of virtual 3-D sound systems is discussed.

© All rights reserved Perrott et al. and/or Human Factors Society

 
Edit | Del

McKinley, Richard L., D'Angelo, William R., Haas, Michael W., Perrot, David R., Nelson, W. Todd, Hettinger, Lawrence J. and Brickman, Bart J. (1995): An Initial Study of the Effects of Three-Dimensional Auditory Cueing on Visual Target Detection. In: Proceedings of the Human Factors and Ergonomics Society 39th Annual Meeting 1995. pp. 119-123.

Developments in virtual environment technology are enabling the rapid generation of systems that provide synthetic visual and auditory displays. The successful use of this technology in education, training, entertainment, and various other applications relies to a great extent on the effective combination of visual and auditory information. Little is known about the basic interactions between the auditory system and the visual system in real environments or virtual environments. Therefore, the purpose of the current study was to begin to assess the effectiveness of various combinations of visual-auditory information in supporting the performance of a common task (detecting targets) in a virtual environment.

© All rights reserved McKinley et al. and/or Human Factors Society

 
Add publication
Show this list on your homepage
 
 

Join the technology elite and advance:

 
1.

Your career

 
2.

Your network

 
 3.

Your skills

 
 
 
 
 
 

Changes to this page (author)

17 Feb 2010: Modified
26 Jun 2007: Added
26 Jun 2007: Added

Page Information

Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/richard_l__mckinley.html
May 19

Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.

-- Paul Rand, 1997

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Help us help you!