Jul 13

A general principle for all user interface design is to go through all of your design elements and remove them one at a time. If the design works as well without a certain design element, kill it.

-- Jakob Nielsen, Designing Web Usability, p. 22.

 
 

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Richard A. Abrams

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Publications by Richard A. Abrams (bibliography)

 what's this?
1990
 
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Meyer, Douglas E., Abrams, Richard A., Wright, Charles E., Smith, J. E. Keith and Kornblum, Sylvan (1990): Speed-accuracy tradeoffs in aimed movements: toward a theory of rapid voluntary action. In: Jeannerod, M (ed.). "Attention and Performance XIIII". Lawrence Erlbaumpp. 173-226

 Cited in the following chapter:

Fitts's Law: [/encyclopedia/fitts_law.html]


 
 
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14 Feb 2008: Added

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Jul 13

A general principle for all user interface design is to go through all of your design elements and remove them one at a time. If the design works as well without a certain design element, kill it.

-- Jakob Nielsen, Designing Web Usability, p. 22.

 
 

Featured chapter

Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess

User Experience and Experience Design !

 
 

Our Latest Books

Kumar and Herger 2013: Gamification at Work: Designing Engaging Business Software...
by Janaki Mythily Kumar and Mario Herger

 
Start reading

Whitworth and Ahmad 2013: The Social Design of Technical Systems: Building technologies for communities...
by Brian Whitworth and Adnan Ahmad

 
Start reading

Soegaard and Dam 2013: The Encyclopedia of Human-Computer Interaction, 2nd Ed....
by Mads Soegaard and Rikke Friis Dam

 
Start reading
 
 

Help us help you!