Pub. period:1993-2002
Pub. count:7
Number of co-authors:10
Number of publications with 3 favourite co-authors:
Véronique Gaildrat:2René Caubet's 3 most productive colleagues in number of publications:
Mathias Paulin:12 ... there are no simple 'right' answers for most web design questions (at least not for the important ones). What works is good, integrated design that fills a need--carefully thought out, well executed, and tested.
-- Steve Krug, Don't Make Me Think, p. 136
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam
Mora, Benjamin, Jessel, Jean-Pierre and Caubet, René (2002): A New Object-Order Ray-Casting Algorithm. In: IEEE Visualization 2002 2002. .
Roux, Olivier Le, Gaildrat, Véronique and Caubet, René (2001): Using Constraint Propagation and Domain Reduction for the Generation Phase in Declarative Modeling. In: IV 2001 2001. pp. 117-123.
Mora, Benjamin, Jessel, Jean-Pierre and Caubet, René (2001): Visualisation of Isosurfaces with Parametric Cubes. In Comput. Graph. Forum, 20 (3) .
Kwaiter, Ghassan, Gaildrat, Véronique and Caubet, René (1998): Modelling with Constraints: A Bibliographical Survey. In: IV 1998 1998. pp. 211-.
Robart, M., Paulin, Mathias and Caubet, René (1998): A Realistic Material Model for Reflectance Simulation. In: IV 1998 1998. pp. 205-210.
Stolte, Nilo and Caubet, René (1995): Discrete Ray-Tracing of Huge Voxel Spaces. In Comput. Graph. Forum, 14 (3) pp. 383-394.
Maurel, Herve, Duthen, Yves and Caubet, René (1993): A 4D Ray Tracing. In Comput. Graph. Forum, 12 (3) pp. 285-294.
Pub. period:1993-2002
Pub. count:7
Number of co-authors:10
Number of publications with 3 favourite co-authors:
Véronique Gaildrat:2René Caubet's 3 most productive colleagues in number of publications:
Mathias Paulin:12 ... there are no simple 'right' answers for most web design questions (at least not for the important ones). What works is good, integrated design that fills a need--carefully thought out, well executed, and tested.
-- Steve Krug, Don't Make Me Think, p. 136
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam