Publication statistics

Pub. period:1996-2010
Pub. count:26
Number of co-authors:29



Co-authors

Number of publications with 3 favourite co-authors:

Michael Guthe:7
Gero Müller:6
Ralf Sarlette:5

 

 

Productive colleagues

Reinhard Klein's 3 most productive colleagues in number of publications:

Hans-Peter Seidel:118
Wolfgang Straßer:61
Daniel Cohen-Or:34
 
 
 
Jun 18

Computer programs emerge as the outcome of complex human processes of cognition, communication and negotiation, which serve to establish the meaningful embedding of the computer system in its intended use context.

-- Floyd, 1992, p. 24

 
 

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Reinhard Klein

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Publications by Reinhard Klein (bibliography)

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2010
 
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Li, Bao, Schnabel, Ruwen, Klein, Reinhard, Cheng, Zhi-Quan, Dang, Gang and Jin, Shiyao (2010): Robust normal estimation for point clouds with sharp features. In Computers & Graphics, 34 (2) pp. 94-106.

2009
 
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Guthe, Michael, Müller, Gero, Schneider, Martin and Klein, Reinhard (2009): BTF-CIELab: A Perceptual Difference Measure for Quality Assessment and Compression of BTFs. In Comput. Graph. Forum, 28 (1) pp. 101-113.

2008
 
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Rump, Martin, Müller, Gero, Sarlette, Ralf, Koch, Dirk and Klein, Reinhard (2008): Photo-realistic Rendering of Metallic Car Paint from Image-Based Measurements. In Comput. Graph. Forum, 27 (2) pp. 527-536.

 
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Möser, Sebastian, Degener, Patrick, Wahl, Roland and Klein, Reinhard (2008): Context Aware Terrain Visualization for Wayfinding and Navigation. In Comput. Graph. Forum, 27 (7) pp. 1853-1860.

 
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Kahlesz, Ferenc and Klein, Reinhard (2008): BAT - a Distributed Meta-tracking System. In: Liere, Robert van and Mohler, Betty J. (eds.) Proceedings of the 16th Eurographics Symposium on Virtual Environments - EGVE 2008 2008, Eindhoven, The Netherlands. pp. 25-32.

 
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Schnabel, Ruwen, Möser, Sebastian and Klein, Reinhard (2008): Fast vector quantization for efficient rendering of compressed point-clouds. In Computers & Graphics, 32 (2) pp. 246-259.

2007
 
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Schlattmann, Markus and Klein, Reinhard (2007): Simultaneous 4 gestures 6 DOF real-time two-hand tracking without any markers. In: Majumder, Aditi, Hodges, Larry F., Cohen-Or, Daniel and Spencer, Stephen N. (eds.) VRST 2007 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 5-7, 2007, Newport Beach, California, USA. pp. 39-42.

 
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Schlattmann, Markus, Kahlesz, Ferenc, Sarlette, Ralf and Klein, Reinhard (2007): Markerless 4 gestures 6 DOF real-time visual tracking of the human hand with automatic initialization. In Comput. Graph. Forum, 26 (3) pp. 467-476.

 
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Schnabel, Ruwen, Wahl, Roland and Klein, Reinhard (2007): Efficient RANSAC for Point-Cloud Shape Detection. In Comput. Graph. Forum, 26 (2) pp. 214-226.

2006
 
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Greß, Alexander, Guthe, Michael and Klein, Reinhard (2006): GPU-based Collision Detection for Deformable Parameterized Surfaces. In Comput. Graph. Forum, 25 (3) pp. 497-506.

 
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Müller, Gero, Sarlette, Ralf and Klein, Reinhard (2006): Data-driven Local Coordinate Systems for Image-Based Rendering. In Comput. Graph. Forum, 25 (3) pp. 369-378.

2005
 
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Meseth, Jan, Guthe, Michael and Klein, Reinhard (2005): Interactive fragment tracing. In The Visual Computer, 21 (8) pp. 591-600.

 
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Nicoll, Andre, Meseth, Jan, Müller, Gero and Klein, Reinhard (2005): Fractional Fourier Texture Masks: Guiding Near-Regular Texture Synthesis. In Comput. Graph. Forum, 24 (3) pp. 569-579.

 
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Müller, Gero, Meseth, Jan, Sattler, Mirko, Sarlette, Ralf and Klein, Reinhard (2005): Acquisition, Synthesis, and Rendering of Bidirectional Texture Functions. In Comput. Graph. Forum, 24 (1) pp. 83-109.

2004
 
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Kautz, Jan, Sattler, Mirko, Sarlette, Ralf, Klein, Reinhard and Seidel, Hans-Peter (2004): Decoupling BRDFs from surface mesostructures. In: Graphics Interface 2004 May 17-19, 2004, London, Ontario, Canada. pp. 177-182.

We present a technique for the easy acquisition of realistic materials and mesostructures, without acquiring the actual BRDF. The method uses the observation that under certain circumstances the mesostructure of a surface can be acquired independently of the underlying BRDF. The acquired data can be used directly for rendering with little preprocessing. Rendering is possible using an offline renderer but also using graphics hardware, where it achieves real-time frame rates. Compelling results are achieved for a wide variety of materials.

© All rights reserved Kautz et al. and/or their publisher

 
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Bendels, Gerhard H., Kahlesz, Ferenc and Klein, Reinhard (2004): Towards the next generation of 3D content creation. In: Costabile, Maria Francesca (ed.) AVI 2004 - Proceedings of the working conference on Advanced visual interfaces May 25-28, 2004, Gallipoli, Italy. pp. 283-289.

 
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Guthe, Michael, Balázs, Ákos and Klein, Reinhard (2004): Interactive High Quality Trimmed NURBS Visualization Using Appearance Preserving Tessellation. In: Deussen, Oliver, Hansen, Charles D., Keim, Daniel A. and Saupe, Dietmar (eds.) VisSym 2004 - Symposium on Visualization May 19-21, 2004, Konstanz, Germany. pp. 211-220,348.

 
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Balázs, Ákos, Guthe, Michael and Klein, Reinhard (2004): Fat borders: gap filling for efficient view-dependent LOD NURBS rendering. In Computers & Graphics, 28 (1) pp. 79-85.

 
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Guthe, Michael and Klein, Reinhard (2004): Streaming HLODs: an out-of-core viewer for network visualization of huge polygon models. In Computers & Graphics, 28 (1) pp. 43-50.

 
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Meseth, Jan, Müller, Gero and Klein, Reinhard (2004): Reflectance field based real-time, high-quality rendering of bidirectional texture functions. In Computers & Graphics, 28 (1) pp. 105-112.

2003
 
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Guthe, Michael and Klein, Reinhard (2003): Automatic Texture Atlas Generation from Trimmed NURBS Models. In Comput. Graph. Forum, 22 (3) pp. 453-462.

1999
 
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Klein, Reinhard and Schilling, Andreas (1999): Efficient rendering of multiresolution meshes with guaranteed image quality. In The Visual Computer, 15 (9) pp. 443-452.

1998
 
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Klein, Reinhard, Cohen-Or, Daniel and Hüttner, Tobias (1998): Incremental view-dependent multiresolution triangulation of terrain. In Journal of Visualization and Computer Animation, 9 (3) pp. 129-143.

 
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Klein, Reinhard (1998): Multiresolution representations for surfaces meshes based on the vertex decimation method. In Computers & Graphics, 22 (1) pp. 13-26.

 
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Schilling, Andreas and Klein, Reinhard (1998): Rendering of multiresolution models with texture. In Computers & Graphics, 22 (6) pp. 667-674.

1996
 
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Klein, Reinhard, Liebich, Gunther and Straßer, Wolfgang (1996): Mesh Reduction with Error Control. In: IEEE Visualization 1996 1996. pp. 311-318.

 
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Page Information

Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/reinhard_klein.html

Publication statistics

Pub. period:1996-2010
Pub. count:26
Number of co-authors:29



Co-authors

Number of publications with 3 favourite co-authors:

Michael Guthe:7
Gero Müller:6
Ralf Sarlette:5

 

 

Productive colleagues

Reinhard Klein's 3 most productive colleagues in number of publications:

Hans-Peter Seidel:118
Wolfgang Straßer:61
Daniel Cohen-Or:34
 
 
 
Jun 18

Computer programs emerge as the outcome of complex human processes of cognition, communication and negotiation, which serve to establish the meaningful embedding of the computer system in its intended use context.

-- Floyd, 1992, p. 24

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Latest books

The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad

 
Start reading

The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam

 
Start reading
 
 

Help us help you!