Publication statistics
Pub. period:1989-2001
Pub. count:7
Number of co-authors:12
Co-authors
Number of publications with 3 favourite co-authors:
Gerhard Fischer:4Frank M. Shipman III:3Anders Morch:3 Productive colleagues
Raymond McCall's 3 most productive colleagues in number of publications:
Jonathan Grudin:105Gerhard Fischer:66Frank M. Shipman I..:21 
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Raymond McCall
Has also published under the name of:
"R. McCall"
Publications by Raymond McCall (bibliography)
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Turner, P., Turner, S. and McCall, Raymond (2001): Getting the Story Straight. In: Proceedings of the HCI01 Conference on People and Computers XV 2001. pp. 267-278.
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Shipman III, Frank M. and McCall, Raymond (1994): Supporting Knowledge-Base Evolution with Incremental Formalization. In: Adelson, Beth, Dumais, Susan and Olson, Judith S. (eds.) Proceedings of the ACM CHI 94 Human Factors in Computing Systems Conference April 24-28, 1994, Boston, Massachusetts. pp. 285-291.
Computers require formally represented information to support users but users often cannot provide it. This paper looks at an approach called "incremental formalization", when users express information informally and the system supports them in formalizing it. Incremental formalization requires a system architecture that can integrate formal and informal representations and enable and support moving information upward in formality. The system should include tools to capture naturally available informal information and knowledge-based techniques to suggest possible formalizations of this informal information. The Hyper-Object Substrate (HOS), a system with these characteristics, has been applied to a variety of domains, including network design, archeological site analysis and neuroscience education. Users were successful in adding information informally and in incrementally formalizing that information. In particular, informal text was added, which later had attributes added and partook in inheritance relationships.
© All rights reserved Shipman III and and/or ACM Press
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Fischer, Gerhard, Grudin, Jonathan, Lemke, Andreas C., McCall, Raymond, Ostwald, Jonathan, Reeves, Brent and Shipman III, Frank M. (1992): Supporting Indirect Collaborative Design with Integrated Knowledge-Based Design Environments. In Human-Computer Interaction, 7 (3) pp. 281-314.
We are developing a conceptual framework and a demonstration system for collaboration among members of design teams when direct communication among these members is impossible or impractical. Our research focuses on the long-term, indirect communication needs of project teams rather than the short-term needs of face-to-face communication or electronic mail. We address these needs with integrated, domain-oriented design environments. Our conceptual framework and our system-building efforts address two major issues: (a) How does individual work blend into project work (especially in large projects that span great distances and time)? and (b) What role do the work objects play in the coordination? We use a specific domain-oriented design environment (NETWORK-HYDRA -- for the design of computer networks) to illustrate our approach, and we discuss HYDRA as the underlying domain-independent, multifaceted architecture for design environments.
© All rights reserved Fischer et al. and/or Taylor and Francis
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Fischer, Gerhard, Lemke, Andreas C., McCall, Raymond and Morch, Anders (1991): Making Argumentation Serve Design. In Human-Computer Interaction, 6 (3) pp. 393-419.
Documenting argumentation (i.e., design rationale) has great potential for serving design. Despite this potential benefit, our analysis of Horst Rittel's and Donald Schon's design theories and of our own experience has shown that there are the following fundamental obstacles to the effective documentation and use of a design rationale: (a) A rationale representation scheme must be found that organizes information according to its relevance to the task at hand; (b) computer support is needed to reduce the burden of recording and using rationale; (c) argumentative and constructive design activities must be linked explicitly by integrated design environments; (d) design rationale must be reusable. In this article, we present the evolution of our conceptual frameworks and systems toward integrated design environments; describe a prototype of an integrated design environment, including its underlying architecture; and discuss some current and future work on extending it.
© All rights reserved Fischer et al. and/or Taylor and Francis
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McCall, Raymond, Bennett, Patrick R., D'Oronzio, Peter S., Ostwald, Jonathan, Shipman III, Frank M. and Wallace, Nathan F. (1990): PHIDIAS: Integrating CAD Graphics into Dynamic Hypertext. In: Rizk, Antoine, Streitz, Norbert A. and Andre, Jacques (eds.) ECHT 90 - European Conference on Hypertext November 27-30, 1990, Versailles, France. pp. 152-165.
PHIDIAS is a hypermedia system for supporting environmental design. It embodies a theory of design as continual alternation between two complementary activities: construction of solution form and argumentation about construction. To support these activities it implements a number of advanced hypermedia concepts. These include an applicative query language providing search by both structure and content, virtual structures, composite graphic nodes, query-based graphic clustering, and "triggered" queries which connect construction acts to relevant sections of the argumentative network. PHIDIAS constitutes a new type of integrated information environment for design.
© All rights reserved McCall et al. and/or Cambridge University Press
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Fischer, Gerhard, McCall, Raymond and Morch, Anders (1989): Design Environments for Constructive and Argumentative Design. In: Bice, Ken and Lewis, Clayton H. (eds.) Proceedings of the ACM CHI 89 Human Factors in Computing Systems Conference April 30 - June 4, 1989, Austin, Texas. pp. 269-275.
Design Environments are computer systems which support design by enabling cooperative problem solving between designer and computer. There are two complementary problem solving activities in design: constructive design and argumentative design. We have created two computer-supported environments, CRACK and VIEWPOINTS, to support these two activities. CRACK is a knowledge-based critic which has knowledge about how kitchen appliances can be assembled into functional kitchens. VIEWPOINTS is a hypertext system based on the IBIS design methodology and contains useful information about the principles of kitchen design. The integration of these two types of systems will eliminate shortcomings of the individual systems.
© All rights reserved Fischer et al. and/or ACM Press
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Fischer, Gerhard, McCall, Raymond and Morch, Anders (1989): JANUS: Integrating Hypertext with a Knowledge-Based Design Environment. In: Halasz, Frank and Meyrowitz, Norman (eds.) Proceedings of ACM Hypertext 89 Conference November 5-8, 1989, Pittsburgh, Pennsylvania. pp. 105-117.
Hypertext systems and other complex information stores offer little or no guidance in helping users find information useful for activities they are currently engaged in. Most users are not interested in exploring hypertext information spaces per se but rather in obtaining information to solve problems or accomplish tasks. As a step towards this we have developed the JANUS design environment. JANUS allows designers to construct artifacts in the domain of architectural design and at the same time to be informed about principles of design and the reasoning underlying them. This process integrates two design activities: construction and argumentation. Construction is supported by a knowledge-based graphical design environment and argumentation is supported by a hypertext system. Our empirical evaluations of JANUS and its predecessors has shown that integrated support for construction and argumentation is necessary for full support of design.
© All rights reserved Fischer et al. and/or ACM Press
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