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Computer programs emerge as the outcome of complex human processes of cognition, communication and negotiation, which serve to establish the meaningful embedding of the computer system in its intended use context.

-- Floyd, 1992, p. 24

 
 

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Raphaël Marvie

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Publications by Raphaël Marvie (bibliography)

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2010
 
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Pallec, Xaiver Le, Marvie, Raphaël, Rouillard, José and Tarby, Jean-Claude (2010): A support to multi-devices web application. In: Proceedings of the 2010 ACM Symposium on User Interface Software and Technology 2010. pp. 391-392.

Programming an application which uses interactive devices located on different terminals is not easy. Programming such applications with standard Web technologies (HTTP, Javascript, Web browser) is even more difficult. However, Web applications have interesting properties like running on very different terminals, the lack of a specific installation step, the ability to evolve the application code at runtime. Our demonstration presents a support for designing multi-devices Web applications. After introducing the context of this work, we briefly describe some problems related to the design of multi-devices web application. Then, we present the toolkit we have implemented to help the development of applications based upon distant interactive devices.

© All rights reserved Pallec et al. and/or their publisher

 
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Rouillard, José, Pallec, Xavier Le, Tarby, Jean-Claude and Marvie, Raphaël (2010): Facilitating the Design of Multi-channel Interfaces for Ambient Computing. In: Proceedings of the 2010 International Conference on Advances in Computer-Human Interactions 2010. pp. 95-100.

Ambient computing is one of the more significant recent advances in computer-human interactions. With the ambient intelligence paradigm, computers become embedded in our natural surroundings. As they are context sensitive and adaptable, they better provide smart services to humans. But ambient computing requires communication between several heterogeneous components that are not supposed to communicate each other. This paper describes how we use a workflow to facilitate the design of multichannel interfaces for ambient computing. Our results show that different devices (such as Wiimote, multi-touch screen, telephone, etc.) can be managed in order to activate real things (such as lamp, fan, robot, webcam, etc.). A smart digital home case study illustrates a possible implementation of our approach and shows how it allows redesigning easily some parts of the ambient system just by modifying the workflow.

© All rights reserved Rouillard et al. and/or IEEE

2006
 
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Pallec, Xavier Le, Filho, Cesar Olavo de Moura, Marvie, Raphaël, Nebut, Mirabelle and Tarby, Jean-Claude (2006): Supporting Generic Methodologies to Assist IMS-LD Modeling. In: ICALT 2006 - Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies 5-7 July, 2006, Kerkrade, The Netherlands. pp. 923-927.

 
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Changes to this page (author)

09 Nov 2012: Modified
03 Nov 2010: Modified
17 Jun 2009: Added

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URL: http://www.interaction-design.org/references/authors/rapha%EBl_marvie.html
Jun 18

Computer programs emerge as the outcome of complex human processes of cognition, communication and negotiation, which serve to establish the meaningful embedding of the computer system in its intended use context.

-- Floyd, 1992, p. 24

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Latest books

The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad

 
Start reading

The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam

 
Start reading
 
 

Help us help you!