Publication statistics

Pub. period:1992-1995
Pub. count:4
Number of co-authors:5



Co-authors

Number of publications with 3 favourite co-authors:

Maria Mazzara:1
Jennifer E. Fowlkes:1
Daniel J. Dwyer:1

 

 

Productive colleagues

Randall L. Oser's 3 most productive colleagues in number of publications:

Jennifer E. Fowlke..:2
Thomas M. Franz:2
Daniel J. Dwyer:2
 
 
 
Jun 19

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-- Steve Krug, Don't Make Me Think, p. 136

 
 

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Randall L. Oser

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Publications by Randall L. Oser (bibliography)

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1995
 
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Dwyer, Daniel J., Oser, Randall L. and Fowlkes, Jennifer E. (1995): A Case Study of Distributed Training and Training Performance. In: Proceedings of the Human Factors and Ergonomics Society 39th Annual Meeting 1995. pp. 1316-1320.

This paper describes the first actual application of a distributed training network to the military mission called Close Air Support (CAS). It represents a "case study" and is based upon a set of data collected on military personnel during a one-week series of exercises in a distributed training environment. We describe the objectives of the measurement process, discuss the development and use of the measurement tools, provide several observations based upon the data collected, and offer several preliminary conclusions related to measuring training performance in distributed environments.

© All rights reserved Dwyer et al. and/or Human Factors Society

1994
 
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Oser, Randall L. (1994): Computer-Based Interactive Courseware: A Medium for Team Training?. In: Proceedings of the Human Factors and Ergonomics Society 38th Annual Meeting 1994. p. 981.

Recent efforts in team training research have resulted in systematic approaches for the development of team training. These methodologics have been used effectively to develop and implement a variety of team training programs. Most of these team training programs have focused on traditional types of instructional media (e.g., lectures, roleplays, case studies, simulation), while few team training programs have utilized computer-based instructional technologies. The technological advances in computer-based interactive courseware (ICW) systems (e.g., real-time video, branching, networking, synthesized/digitized audio) have potential application in team training settings. While the use of ICW for team training is intuitively appealing, little is known about how to best develop or design computer-based ICW team training programs. The purpose of this poster session is to discuss the use of computer-based interactive courseware for team training. The poster will focus on application of existing team training design methods for implementation into ICW. Specifically, the poster will: (a) outline a framework for approaching the development of computer-based team training (i.e., information, demonstration, practice, and feedback), (b) describe existing ICW capabilities which are applicable for team training, (c) outline an effort to integrate team training into ICW, and (d) discuss the need for team training research related to the use of ICW. The design of ICW for team process skills training appears to be possible by applying current team training strategies.

© All rights reserved Oser and/or Human Factors Society

1993
 
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Mazzara, Maria and Oser, Randall L. (1993): Investigating Crew-Systems Interaction in Aviation: Implications for Designing Training Scenarios. In: Proceedings of the Fifth International Conference on Human-Computer Interaction - Poster Sessions: Abridged Proceedings 1993. p. 159.

1992
 
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Oser, Randall L., Franz, Thomas M. and Zovko, Jean (1992): Aircrew Coordination Training for All Crew Members: Enhancing the Capability of Full Mission Flight Simulators. In: Proceedings of the Human Factors Society 36th Annual Meeting 1992. p. 1047.

According to aviators and researchers, the optimal environment for aircrew coordination training (ACT) is in flight simulators (Prince, Oser, Salas,&Shrestha, 1992). However, most flight simulators are designed solely for cockpit personnel, and additional personnel in multi-crewed aircraft (e.g., crew chiefs, flight attendants) are typically excluded from this vital phase of training. This demonstration presents a PC-based Crew Chief Station specifically designed to enable the inclusion of military helicopter crew chiefs into simulator-based ACT scenarios.

© All rights reserved Oser et al. and/or Human Factors Society

 
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29 Jun 2007: Modified
27 Jun 2007: Modified
26 Jun 2007: Modified
26 Jun 2007: Added

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Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/randall_l__oser.html

Publication statistics

Pub. period:1992-1995
Pub. count:4
Number of co-authors:5



Co-authors

Number of publications with 3 favourite co-authors:

Maria Mazzara:1
Jennifer E. Fowlkes:1
Daniel J. Dwyer:1

 

 

Productive colleagues

Randall L. Oser's 3 most productive colleagues in number of publications:

Jennifer E. Fowlke..:2
Thomas M. Franz:2
Daniel J. Dwyer:2
 
 
 
Jun 19

... there are no simple 'right' answers for most web design questions (at least not for the important ones). What works is good, integrated design that fills a need--carefully thought out, well executed, and tested.

-- Steve Krug, Don't Make Me Think, p. 136

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Latest books

The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad

 
Start reading

The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam

 
Start reading
 
 

Help us help you!