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Rachel Pilkington

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Publications by Rachel Pilkington (bibliography)

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Pilkington, Rachel and Grierson, Alec (1996): Generating Explanations in a Simulation-Based Learning Environment. In International Journal of Human-Computer Studies, 45 (5) pp. 527-551

In formative pilot studies medical students interacting with a simulation-based learning environment were found to require additional support. In particular, students wanted both the interactive qualities of the human tutor's feedback and, access to more expository reference material. To improve the support provided, an explanation-generating component was added to the simulation. This employed rhetorical schemata capable of dynamic specialization to meet multiple communicative goals within a single response. Moreover, responses contained Hyper-media links to pre-stored reference material, allowing the student to follow-up generated explanations with self-directed browsing. The mechanisms for producing help explanation, through rhetorical predicates, are described. An underlying knowledge-base formalism was adopted which permitted the expression of domain concepts in cohered text form, and enabled the generation of textual descriptions of animated-graph simulation output. Using this prototype as a platform, current work is aimed at supporting knowledge negotiation between computer-based system and student, in order to further the development of students' diagnostic reasoning skills.

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Changes to this page (author)

13 Feb 2010: Enabled abstracts to be shown on Rachel Pilkington's author page.
28 Apr 2003: Added the author to the bibliography

Publication statistics

Publication period:1996-1996
Publication count:1
Number of co-authors:1



Productive colleagues

Rachel Pilkington's 3 most productive colleagues in number of publications:

Alec Grierson:1


Collaboration count

Number of publications with 3 favourite co-authors:

Alec Grierson:1

 

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Mar 21

Software design is the act of determining the user's experience with a piece of software. It has nothing to do with how the code works inside, or how big or small the code is. The designer's task is to specify completely and unambiguously the user's whole experience.

-- David Liddle, From Bringing Design to Software, edited by Terry Winograd, 1996

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