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R. E. Hubbard

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Publications by R. E. Hubbard (bibliography)

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1992
 
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Hubbard, R. E. (1992): Molecular Graphics: From Pen Plotter to Virtual Reality. In: Monk, Andrew, Diaper, Dan and Harrison, Michael D. (eds.) Proceedings of the Seventh Conference of the British Computer Society Human Computer Interaction Specialist Group - People and Computers VII August 15-18, 1992, University of York, UK. pp. 21-27.

The past ten years has seen intense developments in the application of graphics and computing techniques and technologies in the study of molecular structure and function. This is a very demanding application. The complexity of molecular structure is such as to be always pushing against the limitations of computing power or the speed of the graphics engines available. All of which is complicated by our, at present, naive understanding of the physical and chemical principles that govern molecular structure. Because of these limitations, molecular graphics has been crucial in the representation and dissection of structure, as many of the scientific insights have come only by exploiting properly the structural intuition of the scientist manipulating molecules through a computer screen. In this paper, I will try to give an outline of molecular graphics and modelling, concentrating on the features which are particularly demanding in terms of interaction and 3D representation. Many of the principles are drawn from the work of the Protein Structural Research Group at York, although similar challenges exist in materials, polymers and small molecule modelling. I will then give a brief discussion of how current technologies have evolved to meet these demands. This laboratory has just (April 1992) started a collaboration with Glaxo Group Research, IBM UK and Division to investigate the potential of virtual reality techniques in molecular graphics and modelling. I will give a brief overview of this project. Hopefully by the time of the September meeting, we will have some results to discuss.

© All rights reserved Hubbard and/or Cambridge University Press

 
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Jun 20

...that strange new zone between medium and message. That zone we call the interface

-- Steven Johnson, 1997

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Latest books

The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad

 
Start reading

The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam

 
Start reading
 
 

Help us help you!