No description available of Qunsheng Peng...Miao, Yongwei, Feng, Jieqing, Xiao, Chunxia and Peng, Qunsheng (2008): High frequency geometric detail manipulation and editing for point-sampled surfaces. In The Visual Computer, 24 (2) pp. 125-138
Gong, Yi, Chen, Wei, Zhang, Long, Zeng, Yun and Peng, Qunsheng (2008): GPU-based rendering for deformable translucent objects. In The Visual Computer, 24 (2) pp. 95-103
Liu, Xinguo, Dong, Zhao, Bao, Hujun and Peng, Qunsheng (2008): Caustic spot light for rendering caustics. In The Visual Computer, 24 (7) pp. 485-494
Wang, Rui, Cheslack-Postava, Ewen, Luebke, David, Chen, Qianyong, Hua, Wei, Peng, Qunsheng and Bao, Hujun (2008): Real-time editing and relighting of homogeneous translucent materials. In The Visual Computer, 24 (7) pp. 565-575
Wang, Changbo, Wang, Zhangye, Zhang, Xin, Huang, Lei, Yang, Zhiliang and Peng, Qunsheng (2008): Real-time modeling and rendering of raining scenes. In The Visual Computer, 24 (7) pp. 605-616
Liu, Chunxiao, Yang, Yingzhen, Peng, Qunsheng, Wang, Jin and Chen, Wei (2008): Distortion Optimization based Image Completion from a Large Displacement View. In Comput. Graph. Forum, 27 (7) pp. 1755-1764
Zhang, Long, Chen, Wei, Ebert, David S. and Peng, Qunsheng (2007): Conservative voxelization. In The Visual Computer, 23 (9) pp. 783-792
Liu, Chunxiao, Guo, Yanwen, Pan, Liang, Peng, Qunsheng and Zhang, Fuyan (2007): Image completion based on views of large displacement. In The Visual Computer, 23 (9) pp. 833-841
Liu, Shiguang, Wang, Zhangye, Gong, Zheng and Peng, Qunsheng (2007): Real time simulation of a tornado. In The Visual Computer, 23 (8) pp. 559-567
Xiao, Chunxia, Zheng, Wenting, Miao, Yongwei, Zhao, Yong and Peng, Qunsheng (2007): A unified method for appearance and geometry completion of point set surfaces. In The Visual Computer, 23 (6) pp. 433-443
Pan, Minghao, Wang, Rui, Liu, Xinguo, Peng, Qunsheng and Bao, Hujun (2007): Precomputed Radiance Transfer Field for Rendering Interreflections in Dynamic Scenes. In Comput. Graph. Forum, 26 (3) pp. 485-493
Gong, Zheng, Ren, Zhimin, Wang, Zhangye and Peng, Qunsheng (2007): Interactive rendering of multiple scattering in participating media using separable phase function. In: Braz, José, Vázquez, Pere-Pau and Pereira, João Madeiras (eds.) GRAPP 2007 - Proceedings of the Second International Conference on Computer Graphics Theory and Applications Volume GM-R March 8-11, 2007, Barcelona, Spain. pp. 262-270.
Feng, Jieqing, Shao, Jin, Jin, Xiaogang, Peng, Qunsheng and Forrest, A. Robin (2006): Multiresolution free-form deformation with subdivision surface of arbitrary topology. In The Visual Computer, 22 (1) pp. 28-42
Hu, Guofei, Peng, Qunsheng and Forrest, A. Robin (2006): Mean shift denoising of point-sampled surfaces. In The Visual Computer, 22 (3) pp. 147-157
Xiao, Chunxia, Miao, Yongwei, Liu, Shu and Peng, Qunsheng (2006): A dynamic balanced flow for filtering point-sampled geometry. In The Visual Computer, 22 (3) pp. 210-219
Wang, Rui, Hua, Wei, Dong, Zilong, Peng, Qunsheng and Bao, Hujun (2006): Synthesizing trees by plantons. In The Visual Computer, 22 (4) pp. 238-248
Wang, Changbo, Wang, Zhangye, Xia, Tian and Peng, Qunsheng (2006): Real-time snowing simulation. In The Visual Computer, 22 (5) pp. 315-323
Wang, Rui, Zhou, Kun, Snyder, John, Liu, Xinguo, Bao, Hujun, Peng, Qunsheng and Guo, Baining (2006): Variational sphere set approximation for solid objects. In The Visual Computer, 22 (9) pp. 612-621
Guan, Yu, Chen, Wei, Liang, Xiao, Ding, Zi'ang and Peng, Qunsheng (2006): . In Comput. Graph. Forum, 25 (3) pp. 567-576
Hua, Wei, Zhang, Huaisheng, Lu, Yanqing, Bao, Hujun and Peng, Qunsheng (2004): Huge texture mapping for real-time visualization of large-scale terrain. In: Lau, Rynson W. H. and Baciu, George (eds.) VRST 2004 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 10-12, 2004, Hong Kong, China. pp. 154-157. Available online
Chen, Wei, Wan, Huagen, Zhang, Hongxin, Bao, Hujun and Peng, Qunsheng (2004): Interactive collision detection for complex and deformable models using programmable graphics hardware. In: Lau, Rynson W. H. and Baciu, George (eds.) VRST 2004 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 10-12, 2004, Hong Kong, China. pp. 10-15. Available online
Feng, Jieqing, Nishita, Tomoyuki, Jin, Xiaogang and Peng, Qunsheng (2002): B-spline free-form deformation of polygonal object as trimmed Bézier surfaces. In The Visual Computer, 18 (8) pp. 493-510
Shi, Jiaoying, Hodges, Larry F., Sun, Hanqiu and Peng, Qunsheng (eds.) VRST 2002- Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 11-13, 2002, Hong Kong, China.
Hua, Wei, Bao, Hujun, Peng, Qunsheng and Forrest, A. Robin (2002): The global occlusion map: a new occlusion culling approach. In: Shi, Jiaoying, Hodges, Larry F., Sun, Hanqiu and Peng, Qunsheng (eds.) VRST 2002- Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 11-13, 2002, Hong Kong, China. pp. 155-162. Available online
Zheng, Wenting, Sun, Hanqiu, Bao, Hujun and Peng, Qunsheng (2002): Rendering of virtual environments based on polygonal & point-based models. In: Shi, Jiaoying, Hodges, Larry F., Sun, Hanqiu and Peng, Qunsheng (eds.) VRST 2002- Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 11-13, 2002, Hong Kong, China. pp. 25-32. Available online
Liu, Xinguo, Bao, Hujun, Peng, Qunsheng, Heng, Pheng-Ann and Wong, Tien-Tsin (2001): Constrained Fairing for Meshes. In Comput. Graph. Forum, 20 (2) pp. 115-123
Bao, Hujun and Peng, Qunsheng (1998): Interactive 3D Morphing. In Comput. Graph. Forum, 17 (3) pp. 23-30
Wang, Yigang, Bao, Hujun and Peng, Qunsheng (1998): Accelerated Walkthroughs of Virtual Environments Based on Visibility Preprocessing and Simplification. In Comput. Graph. Forum, 17 (3) pp. 187-194
Ma, Lizhuang, Lau, Rynson W. H., Feng, Jieqing, Peng, Qunsheng and Wong, Janis P. Y. (1997): Surface deformation using the sensor glove. In: VRST 1997 1997. pp. 189-196. Available online
Bao, Hujun, Ying, Jianguo and Peng, Qunsheng (1995): Shading with Curve Light Sources. In Comput. Graph. Forum, 14 (3) pp. 217-228
Yu, Yizhou and Peng, Qunsheng (1995): Multiresolution B-spline Radiosity. In Comput. Graph. Forum, 14 (3) pp. 285-298
Bao, Hujun and Peng, Qunsheng (1993): A Progressive Radiosity Algorithm for Scenes Containing Curved Surfaces. In Comput. Graph. Forum, 12 (3) pp. 399-408
Ma, Lizhuang, Liang, Youdong and Peng, Qunsheng (1992): Equidistant Smoothing of Polyhedra with Arbitrary Topologies. In Comput. Graph. Forum, 11 (3) pp. 405-414
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Publication period:1992-2008
Publication count:33
Number of co-authors:63
Qunsheng Peng's 3 most productive colleagues in number of publications:
Larry F. Hodges:36Number of publications with 3 favourite co-authors:
Hujun Bao:14Learn more about Qunsheng Peng:
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Software design is the act of determining the user's experience with a piece of software. It has nothing to do with how the code works inside, or how big or small the code is. The designer's task is to specify completely and unambiguously the user's whole experience.
-- David Liddle, From Bringing Design to Software, edited by Terry Winograd, 1996
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