Qunsheng Peng

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Publications by Qunsheng Peng (bibliography)

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» 2008 «

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Miao, Yongwei, Feng, Jieqing, Xiao, Chunxia and Peng, Qunsheng (2008): High frequency geometric detail manipulation and editing for point-sampled surfaces. In The Visual Computer, 24 (2) pp. 125-138

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Gong, Yi, Chen, Wei, Zhang, Long, Zeng, Yun and Peng, Qunsheng (2008): GPU-based rendering for deformable translucent objects. In The Visual Computer, 24 (2) pp. 95-103

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Liu, Xinguo, Dong, Zhao, Bao, Hujun and Peng, Qunsheng (2008): Caustic spot light for rendering caustics. In The Visual Computer, 24 (7) pp. 485-494

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Wang, Rui, Cheslack-Postava, Ewen, Luebke, David, Chen, Qianyong, Hua, Wei, Peng, Qunsheng and Bao, Hujun (2008): Real-time editing and relighting of homogeneous translucent materials. In The Visual Computer, 24 (7) pp. 565-575

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Wang, Changbo, Wang, Zhangye, Zhang, Xin, Huang, Lei, Yang, Zhiliang and Peng, Qunsheng (2008): Real-time modeling and rendering of raining scenes. In The Visual Computer, 24 (7) pp. 605-616

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Liu, Chunxiao, Yang, Yingzhen, Peng, Qunsheng, Wang, Jin and Chen, Wei (2008): Distortion Optimization based Image Completion from a Large Displacement View. In Comput. Graph. Forum, 27 (7) pp. 1755-1764

» 2007 «

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Zhang, Long, Chen, Wei, Ebert, David S. and Peng, Qunsheng (2007): Conservative voxelization. In The Visual Computer, 23 (9) pp. 783-792

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Liu, Chunxiao, Guo, Yanwen, Pan, Liang, Peng, Qunsheng and Zhang, Fuyan (2007): Image completion based on views of large displacement. In The Visual Computer, 23 (9) pp. 833-841

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Liu, Shiguang, Wang, Zhangye, Gong, Zheng and Peng, Qunsheng (2007): Real time simulation of a tornado. In The Visual Computer, 23 (8) pp. 559-567

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Xiao, Chunxia, Zheng, Wenting, Miao, Yongwei, Zhao, Yong and Peng, Qunsheng (2007): A unified method for appearance and geometry completion of point set surfaces. In The Visual Computer, 23 (6) pp. 433-443

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Pan, Minghao, Wang, Rui, Liu, Xinguo, Peng, Qunsheng and Bao, Hujun (2007): Precomputed Radiance Transfer Field for Rendering Interreflections in Dynamic Scenes. In Comput. Graph. Forum, 26 (3) pp. 485-493

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Gong, Zheng, Ren, Zhimin, Wang, Zhangye and Peng, Qunsheng (2007): Interactive rendering of multiple scattering in participating media using separable phase function. In: Braz, José, Vázquez, Pere-Pau and Pereira, João Madeiras (eds.) GRAPP 2007 - Proceedings of the Second International Conference on Computer Graphics Theory and Applications Volume GM-R March 8-11, 2007, Barcelona, Spain. pp. 262-270.

» 2006 «

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Feng, Jieqing, Shao, Jin, Jin, Xiaogang, Peng, Qunsheng and Forrest, A. Robin (2006): Multiresolution free-form deformation with subdivision surface of arbitrary topology. In The Visual Computer, 22 (1) pp. 28-42

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Hu, Guofei, Peng, Qunsheng and Forrest, A. Robin (2006): Mean shift denoising of point-sampled surfaces. In The Visual Computer, 22 (3) pp. 147-157

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Xiao, Chunxia, Miao, Yongwei, Liu, Shu and Peng, Qunsheng (2006): A dynamic balanced flow for filtering point-sampled geometry. In The Visual Computer, 22 (3) pp. 210-219

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Wang, Rui, Hua, Wei, Dong, Zilong, Peng, Qunsheng and Bao, Hujun (2006): Synthesizing trees by plantons. In The Visual Computer, 22 (4) pp. 238-248

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Wang, Changbo, Wang, Zhangye, Xia, Tian and Peng, Qunsheng (2006): Real-time snowing simulation. In The Visual Computer, 22 (5) pp. 315-323

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Wang, Rui, Zhou, Kun, Snyder, John, Liu, Xinguo, Bao, Hujun, Peng, Qunsheng and Guo, Baining (2006): Variational sphere set approximation for solid objects. In The Visual Computer, 22 (9) pp. 612-621

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Guan, Yu, Chen, Wei, Liang, Xiao, Ding, Zi'ang and Peng, Qunsheng (2006): . In Comput. Graph. Forum, 25 (3) pp. 567-576

» 2004 «

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Hua, Wei, Zhang, Huaisheng, Lu, Yanqing, Bao, Hujun and Peng, Qunsheng (2004): Huge texture mapping for real-time visualization of large-scale terrain. In: Lau, Rynson W. H. and Baciu, George (eds.) VRST 2004 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 10-12, 2004, Hong Kong, China. pp. 154-157. Available online

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Chen, Wei, Wan, Huagen, Zhang, Hongxin, Bao, Hujun and Peng, Qunsheng (2004): Interactive collision detection for complex and deformable models using programmable graphics hardware. In: Lau, Rynson W. H. and Baciu, George (eds.) VRST 2004 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 10-12, 2004, Hong Kong, China. pp. 10-15. Available online

» 2002 «

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Feng, Jieqing, Nishita, Tomoyuki, Jin, Xiaogang and Peng, Qunsheng (2002): B-spline free-form deformation of polygonal object as trimmed Bézier surfaces. In The Visual Computer, 18 (8) pp. 493-510

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Shi, Jiaoying, Hodges, Larry F., Sun, Hanqiu and Peng, Qunsheng (eds.) VRST 2002- Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 11-13, 2002, Hong Kong, China.

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Hua, Wei, Bao, Hujun, Peng, Qunsheng and Forrest, A. Robin (2002): The global occlusion map: a new occlusion culling approach. In: Shi, Jiaoying, Hodges, Larry F., Sun, Hanqiu and Peng, Qunsheng (eds.) VRST 2002- Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 11-13, 2002, Hong Kong, China. pp. 155-162. Available online

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Zheng, Wenting, Sun, Hanqiu, Bao, Hujun and Peng, Qunsheng (2002): Rendering of virtual environments based on polygonal & point-based models. In: Shi, Jiaoying, Hodges, Larry F., Sun, Hanqiu and Peng, Qunsheng (eds.) VRST 2002- Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 11-13, 2002, Hong Kong, China. pp. 25-32. Available online

» 2001 «

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Liu, Xinguo, Bao, Hujun, Peng, Qunsheng, Heng, Pheng-Ann and Wong, Tien-Tsin (2001): Constrained Fairing for Meshes. In Comput. Graph. Forum, 20 (2) pp. 115-123

» 1998 «

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Bao, Hujun and Peng, Qunsheng (1998): Interactive 3D Morphing. In Comput. Graph. Forum, 17 (3) pp. 23-30

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Wang, Yigang, Bao, Hujun and Peng, Qunsheng (1998): Accelerated Walkthroughs of Virtual Environments Based on Visibility Preprocessing and Simplification. In Comput. Graph. Forum, 17 (3) pp. 187-194

» 1997 «

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Ma, Lizhuang, Lau, Rynson W. H., Feng, Jieqing, Peng, Qunsheng and Wong, Janis P. Y. (1997): Surface deformation using the sensor glove. In: VRST 1997 1997. pp. 189-196. Available online

» 1995 «

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Bao, Hujun, Ying, Jianguo and Peng, Qunsheng (1995): Shading with Curve Light Sources. In Comput. Graph. Forum, 14 (3) pp. 217-228

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Yu, Yizhou and Peng, Qunsheng (1995): Multiresolution B-spline Radiosity. In Comput. Graph. Forum, 14 (3) pp. 285-298

» 1993 «

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Bao, Hujun and Peng, Qunsheng (1993): A Progressive Radiosity Algorithm for Scenes Containing Curved Surfaces. In Comput. Graph. Forum, 12 (3) pp. 399-408

» 1992 «

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Ma, Lizhuang, Liang, Youdong and Peng, Qunsheng (1992): Equidistant Smoothing of Polyhedra with Arbitrary Topologies. In Comput. Graph. Forum, 11 (3) pp. 405-414

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Changes to this page (author)

26 Feb 2010: Enabled abstracts to be shown on Qunsheng Peng's author page.
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Publication statistics

Publication period:1992-2008
Publication count:33
Number of co-authors:63



Productive colleagues

Qunsheng Peng's 3 most productive colleagues in number of publications:

Larry F. Hodges:36
David S. Ebert:30
Tomoyuki Nishita:30


Collaboration count

Number of publications with 3 favourite co-authors:

Hujun Bao:14
Wei Chen:5
Rui Wang:4

 

Other options

Learn more about Qunsheng Peng:
- Google Scholar
- ACM
- CSB

Mar 21

Software design is the act of determining the user's experience with a piece of software. It has nothing to do with how the code works inside, or how big or small the code is. The designer's task is to specify completely and unambiguously the user's whole experience.

-- David Liddle, From Bringing Design to Software, edited by Terry Winograd, 1996

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