Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.
-- Paul Rand, 1997
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
Gong, Qing and Salvendy, Gavriel (1995): An Approach to the Design of a Skill Adaptive Interface. In International Journal of Human-Computer Interaction, 7 (4) pp. 365-383.
© All rights reserved Gong and Salvendy and/or Lawrence Erlbaum Associates
Gong, Qing (1995): "Adaptive User Support," by R. Oppermann. In International Journal of Human-Computer Interaction, 7 (4) pp. 406-407.
Gong, Qing and Salvendy, Gavriel (1994): Design of Skill-Based Adaptive Interface: The Effect of a Gentle Push. In: Proceedings of the Human Factors and Ergonomics Society 38th Annual Meeting 1994. pp. 295-299.
© All rights reserved Gong and Salvendy and/or Human Factors Society
Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.
-- Paul Rand, 1997
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !