Publication statistics

Pub. period:1996-2001
Pub. count:4
Number of co-authors:10



Co-authors

Number of publications with 3 favourite co-authors:

Paul Richard:3
Sabine Coquillart:2
Anatole Lecuyer:2

 

 

Productive colleagues

Philippe Coiffet's 3 most productive colleagues in number of publications:

Anatole Lecuyer:33
Jean-Marie Burkhar..:23
Sabine Coquillart:21
 
 
 

Upcoming Courses

go to course
Emotional Design: How to make products people will love
91% booked. Starts in 4 days
go to course
UI Design Patterns for Successful Software
83% booked. Starts in 12 days
 
 

Featured chapter

Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess

User Experience and Experience Design !

 
 

Our Latest Books

 
 
The Social Design of Technical Systems: Building technologies for communities. 2nd Edition
by Brian Whitworth and Adnan Ahmad
start reading
 
 
 
 
Gamification at Work: Designing Engaging Business Software
by Janaki Mythily Kumar and Mario Herger
start reading
 
 
 
 
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
start reading
 
 
 
 
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam
start reading
 
 

Philippe Coiffet

 

Publications by Philippe Coiffet (bibliography)

 what's this?
2001
 
Edit | Del

Lecuyer, Anatole, Burkhardt, Jean-Marie, Coquillart, Sabine and Coiffet, Philippe (2001): "Boundary of Illusion: " An Experiment of Sensory Integration with a Pseudo-Haptic System. In: VR 2001 2001. pp. 115-122. Available online

2000
 
Edit | Del

Lecuyer, Anatole, Coquillart, Sabine, Kheddar, Abderrahmane, Richard, Paul and Coiffet, Philippe (2000): Pseudo-Haptic Feedback: Can Isometric Input Devices Simulate Force Feedback?. In: VR 2000 2000. pp. 83-90. Available online

1996
 
Edit | Del

Burdea, Grigore, Richard, Paul and Coiffet, Philippe (1996): Multimodal Virtual Reality: Input-Output Devices, System Integration, and Human Factors. In International Journal of Human-Computer Interaction, 8 (1) pp. 5-24.

Virtual reality (VR) involves multimodal interactions with computer-simulated worlds through visual, auditory, and haptic feedback. This article reviews the state of the art in special-purpose input-output devices, such as trackers, sensing gloves, 3-D audio cards, stereo displays, and haptic feedback masters. The integration of these devices in local and network-distributed VR simulation systems is subsequently discussed. Finally, we present human-factor studies that quantify the benefits of several feedback modalities on simulation realism and sensorial immersion. Specifically, we consider tracking and dextrous manipulation task performance in terms of error rates and learning times when graphics, audio, and haptic feedback are provided.

© All rights reserved Burdea et al. and/or Lawrence Erlbaum Associates

 Cited in the following chapter:

Fitts's Law: [/encyclopedia/fitts_law.html]


 
 Cited in the following chapter:

Fitts's Law: [/encyclopedia/fitts_law.html]


 
 
Edit | Del

Richard, Paul, Birebent, Georges, Coiffet, Philippe, Burdea, Grigore C., Gomez, Daniel and Langrana, Noshir A. (1996): Effect of Frame Rate and Force Feedback on Virtual Object Manipulation. In Presence: Teleoperators and Virtual Environments, 5 (1) pp. 95-108.

 
Add publication
Show list on your website
 
 

Join our community and advance:

Your
Skills

Your
Network

Your
Career

 
Join our community!
 
 
 

Page Information

Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/philippe_coiffet.html