Computer graphics researcher focusing on 3D character animation analysis and synthesis, including data-driven animation, data compression and physically-based character motion.
Duranleau, François, Beaudoin, Philippe and Poulin, Pierre (2008): Multiresolution Point-set Surfaces. In: Proceedings of the 2008 Conference on Graphics Interface May 28-30, 2008, Windsor, Ontario, Canada. pp. 211-218.
Beaudoin, Philippe, Poulin, Pierre and Panne, Michiel van de (2007): Adapting wavelet compression to human motion capture clips. In: Proceedings of the 2007 Conference on Graphics Interface 2007. pp. 313-318. Available online
Beaudoin, Philippe and Poulin, Pierre (2004): Compressed multisampling for efficient hardware edge antialiasing. In: Graphics Interface 2004 May 17-19, 2004, London, Ontario, Canada. pp. 169-176. Available online
Beaudoin, Philippe, Paquet, Sébastien and Poulin, Pierre (2001): Realistic and Controllable Fire Simulation. In: Graphics Interface 2001 June 7-9, 2001, Ottawa, Ontario, Canada. pp. 159-166.
Publication period:2001-2008
Publication count:4
Number of co-authors:4
Philippe Beaudoin's 3 most productive colleagues in number of publications:
Pierre Poulin:13Number of publications with 3 favourite co-authors:
Pierre Poulin:4Learn more about Philippe Beaudoin:
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- ACM
- CSB
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