Philip R. Cohen

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Publications by Philip R. Cohen (bibliography)

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» 2008 «

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Cohen, Philip R. (2008): Natural interfaces in the field: the case of pen and paper. In: Digalakis, Vassilios, Potamianos, Alexandros, Turk, Matthew, Pieraccini, Roberto and Ivanov, Yuri (eds.) Proceedings of the 10th International Conference on Multimodal Interfaces - ICMI 2008 October 20-22, 2008, Chania, Crete, Greece. pp. 1-2. Available online

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Cohen, Philip R., Swindells, Colin, Oviatt, Sharon L. and Arthur, Alexander M. (2008): A high-performance dual-wizard infrastructure for designing speech, pen, and multimodal interfaces. In: Digalakis, Vassilios, Potamianos, Alexandros, Turk, Matthew, Pieraccini, Roberto and Ivanov, Yuri (eds.) Proceedings of the 10th International Conference on Multimodal Interfaces - ICMI 2008 October 20-22, 2008, Chania, Crete, Greece. pp. 137-140. Available online

» 2006 «

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Barthelmess, Paulo, Kaiser, Edward C., Huang, Xiao, McGee, David and Cohen, Philip R. (2006): Collaborative multimodal photo annotation over digital paper. In: Quek, Francis K. H., Yang, Jie, Massaro, Dominic W., Alwan, Abeer A. and Hazen, Timothy J. (eds.) Proceedings of the 8th International Conference on Multimodal Interfaces - ICMI 2006 November 2-4, 2006, Banff, Alberta, Canada. pp. 131-132. Available online

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Barthelmess, Paulo, Kaiser, Edward C., Huang, Xiao, McGee, David and Cohen, Philip R. (2006): Collaborative multimodal photo annotation over digital paper. In: Quek, Francis K. H., Yang, Jie, Massaro, Dominic W., Alwan, Abeer A. and Hazen, Timothy J. (eds.) Proceedings of the 8th International Conference on Multimodal Interfaces - ICMI 2006 November 2-4, 2006, Banff, Alberta, Canada. pp. 4-11. Available online

» 2004 «

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Kumar, Sanjeev, Cohen, Philip R. and Coulston, Rachel (2004): Multimodal interaction under exerted conditions in a natural field setting. In: Sharma, Rajeev, Darrell, Trevor, Harper, Mary P., Lazzari, Gianni and Turk, Matthew (eds.) Proceedings of the 6th International Conference on Multimodal Interfaces - ICMI 2004 October 13-15, 2004, State College, PA, USA. pp. 227-234. Available online

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Cohen, Philip R. and McGee, David (2004): Tangible multimodal interfaces for safety-critical applications. In Communications of the ACM, 47 (1) pp. 41-46

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Reeves, Leah, Lai, Jennifer C., Larson, James A., Oviatt, Sharon L., Balaji, T. S., Buisine, Stephanie, Collings, Penny, Cohen, Philip R., Kraal, Ben, Martin, Jean-Claude, McTear, Michael F., Raman, T. V., Stanney, Kay M., Su, Hui and Wang, Qian Ying (2004): Guidelines for multimodal user interface design. In Communications of the ACM, 47 (1) pp. 57-59

» 2003 «

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Kaiser, Edward C., Olwal, Alex, McGee, David, Benko, Hrvoje, Corradini, Andrea, Li, Xiaoguang, Cohen, Philip R. and Feiner, Steven K. (2003): Mutual disambiguation of 3D multimodal interaction in augmented and virtual reality. In: Oviatt, Sharon L., Darrell, Trevor, Maybury, Mark T. and Wahlster, Wolfgang (eds.) Proceedings of the 5th International Conference on Multimodal Interfaces - ICMI 2003 November 5-7, 2003, Vancouver, British Columbia, Canada. pp. 12-19. Available online

» 2002 «

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McGee, David R., Cohen, Philip R., Wesson, R. Matthews and Horman, Sheilah (2002): Comparing paper and tangible, multimodal tools. In: Terveen, Loren (ed.) Proceedings of the ACM CHI 2002 Conference on Human Factors in Computing Systems Conference April 20-25, 2002, Minneapolis, Minnesota. pp. 407-414.

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Cohen, Philip R., Coulston, Rachel and Krout, Kelly (2002): Multimodal Interaction During Multiparty Dialogues: Initial Results. In: 4th IEEE International Conference on Multimodal Interfaces - ICMI 2002 14-16 October, 2002, Pittsburgh, PA, USA. pp. 448-453. Available online

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Corradini, Andrea, Wesson, Richard M. and Cohen, Philip R. (2002): A Map-Based System Using Speech and 3D Gestures for Pervasive Computing. In: 4th IEEE International Conference on Multimodal Interfaces - ICMI 2002 14-16 October, 2002, Pittsburgh, PA, USA. pp. 191-196. Available online

» 2001 «

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McGee, David R., Pavel, Misha and Cohen, Philip R. (2001): Context Shifts: Extending the Meanings of Physical Objects with Language. In Human-Computer Interaction, 16 (2) pp. 351-362

The influence that language has on contextual interpretations cannot be ignored by computer systems that strive to be context aware. Rather, once systems are designed to perceive language and other forms of human action, these interpretative processes will of necessity be context dependent. As an example, we illustrate how people simply and naturally create new contexts by naming and referring. We then describe Rasa, a mixed-reality system that observes and understands how users in a military command post create such contexts as part of the process of maintaining situational awareness. In such environments, commander's maps are covered with Post-it notes. These paper artifacts are contextually transformed to represent units in the field by the application of multimodal language. Rasa understands this language, thereby allowing paper-based tools to become the basis for digital interaction. Finally, we argue that architectures for such context-aware systems will need to be built to process the inherent ambiguity and uncertainty of human input in order to be effective.

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McGee, David R. and Cohen, Philip R. (2001): Creating Tangible Interfaces by Augmenting Physical Objects with Multimodal Language. In: International Conference on Intelligent User Interfaces 2001 January 14-17, 2001, Sanata Fe, New Mexico, USA. pp. 113-119. Available online

Rasa is a tangible augmented reality environment that digitally enhances the existing paper-based command and control capability in a military command post. By observing and understanding the users' speech, pen, and touch-based multimodal language, Rasa computationally augments the physical objects on a command post map, linking these items to digital representations of the same-for example, linking a paper map to the world and Post-it notes to military units. Herein, we give a thorough account of Rasa's underlying multiagent framework, and its recognition, understanding, and multimodal integration components. Moreover, we examine five properties of language-generativity, comprehensibility, compositionality, referentiality, and, at times, persistence-that render it suitable as an augmentation approach, contrasting these properties to those of other augmentation methods. It is these properties of language that allow users of Rasa to augment physical objects, transforming them into tangible interfaces.

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» 2000 «

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Oviatt, Sharon, Cohen, Philip R., Wu, Lizhong, Duncan, Lisbeth, Suhm, Bernhard, Bers, Josh, Holzman, Thomas C., Winograd, Terry, Landay, James A., Larson, Jim and Ferro, David (2000): Designing the User Interface for Multimodal Speech and Pen-Based Gesture Applications: State-of-the-Art Systems and Future Research Directions. In Human-Computer Interaction, 15 (4) pp. 263-322

The growing interest in multimodal interface design is inspired in large part by the goals of supporting more transparent, flexible, efficient, and powerfully expressive means of human-computer interaction than in the past. Multimodal interfaces are expected to support a wider range of diverse applications, be usable by a broader spectrum of the average population, and function more reliably under realistic and challenging usage conditions. In this article, we summarize the emerging architectural approaches for interpreting speech and pen-based gestural input in a robust manner-including early and late fusion approaches, and the new hybrid symbolic-statistical approach. We also describe a diverse collection of state-of-the-art multimodal systems that process users' spoken and gestural input. These applications range from map-based and virtual reality systems for engaging in simulations and training, to field medic systems for mobile use in noisy environments, to web-based transactions and standard text-editing applications that will reshape daily computing and have a significant commercial impact. To realize successful multimodal systems of the future, many key research challenges remain to be addressed. Among these challenges are the development of cognitive theories to guide multimodal system design, and the development of effective natural language processing, dialogue processing, and error-handling techniques. In addition, new multimodal systems will be needed that can function more robustly and adaptively, and with support for collaborative multiperson use. Before this new class of systems can proliferate, toolkits also will be needed to promote software development for both simulated and functioning systems.

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Oviatt, Sharon L. and Cohen, Philip R. (2000): Multimodal Interfaces That Process What Comes Naturally. In Communications of the ACM, 43 (3) pp. 45-53

» 1997 «

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Cohen, Philip R., Johnston, Michael, McGee, David, Oviatt, Sharon L., Pittman, Jay, Smith, Ira A., Chen, Liang and Clow, Josh (1997): QuickSet: Multimodal Interaction for Distributed Applications. In: ACM Multimedia 1997 1997. pp. 31-40. Available online

» 1992 «

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Cohen, Philip R. (1992): The Role of Natural Language in a Multimodal Interface. In: Mackinlay, Jock D. and Green, Mark (eds.) Proceedings of the 5th annual ACM symposium on User interface software and technology November 15 - 18, 1992, Monteray, California, United States. pp. 143-149. Available online

Although graphics and direct manipulation are effective interface technologies for some classes of problems, they are limited in many ways. In particular, they provide little support for identifying objects not on the screen, for specifying temporal relations, for identifying and operating on large sets and subsets of entries, and for using the context of interaction. One the other hand, these are precisely strengths of natural language. This paper presents and interface that blends natural language processing and direct manipulation technologies, using each for their characteristic advantages. Specifically, the paper shows how to use natural language to describe objects and temporal relations, and how to use direct manipulation for overcoming hard natural language problems involving the establishment and use of context and pronominal reference. This work has been implemented in SRI's Shoptalk system, a prototype information and decision-support system for manufacturing.

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» 1991 «

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Cohen, Philip R. (1991): Computer Dialogue Laboratory, SRI International. In: Robertson, Scott P., Olson, Gary M. and Olson, Judith S. (eds.) Proceedings of the ACM CHI 91 Human Factors in Computing Systems Conference April 28 - June 5, 1991, New Orleans, Louisiana. pp. 469-470. Available online

» 1989 «

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Cohen, Philip R., Dalrymple, Mary, Moran, Douglas B., Pereira, Fernando C. N., Sullivan, Joseph W., Gargan Jr, Robert A., Schlossberg, Jon L. and Tyler, Sherman W. (1989): Synergistic Use of Direct Manipulation and Natural Language. In: Bice, Ken and Lewis, Clayton H. (eds.) Proceedings of the ACM CHI 89 Human Factors in Computing Systems Conference April 30 - June 4, 1989, Austin, Texas. pp. 227-233.

This paper shows how the integration of natural language with direct manipulation produces a multimodal interface that overcomes limitations of these techniques when used separately. Natural language helps direct manipulation in being able to specify objects and actions by description, while direct manipulation enables users to learn which objects and actions are available in the system. Furthermore, graphical rendering and manipulation of context provides a partial solution to difficult problems of natural language anaphora.

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Changes to this page (author)

11 Feb 2010: Enabled abstracts to be shown on Philip R. Cohen's author page.
18 Aug 2009: Author was edited
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28 Apr 2003: Added the author to the bibliography

Publication statistics

Publication period:1989-2008
Publication count:19
Number of co-authors:55



Productive colleagues

Philip R. Cohen's 3 most productive colleagues in number of publications:

James A. Landay:73
Steven K. Feiner:68
Terry Winograd:56


Collaboration count

Number of publications with 3 favourite co-authors:

David McGee:5
Sharon L. Oviatt:4
Edward C. Kaiser:3

 

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Mar 21

Software design is the act of determining the user's experience with a piece of software. It has nothing to do with how the code works inside, or how big or small the code is. The designer's task is to specify completely and unambiguously the user's whole experience.

-- David Liddle, From Bringing Design to Software, edited by Terry Winograd, 1996

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