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Phil N. Day

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Publications by Phil N. Day (bibliography)

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2010
 
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Day, Phil N., Johnson, Graham I., Rohan, Charlie, Riley, Chris and Carlisle, Maggie (2010): User experience at NCR: an organisational overview. In: Proceedings of the HCI10 Conference on People and Computers XXIV 2010. pp. 195-203.

In this paper the role of user experience (UX) in a large multinational corporation is presented in an historical perspective with recent organisational changes being described that have resulted in the UX role being placed in a central corporate team. Some examples are selected to illustrate a portion of the activities undertaken by this group, and the skills needed to accompany core technical knowledge are outlined. A working definition of user experience is then described that reflects the recent changes that the user experience role has had in our organisation, with this definition being compared with existing definitions of usability. The paper then concludes with reflections on the UX role within a large organisation, and presents some thoughts on how the UX role could be developed in the future. related context upon individual gaze and action during a collaborative Tetris game. Results show that experts as well as novices adapt their playing style when interacting in mixed ability pairs. We also present machine learning results about the prediction of player's social context.

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Day, Phil N., Colville, Jim and Rohan, Charlie (2010): An evaluation of sunlight-viewable displays. In: Proceedings of the HCI10 Conference on People and Computers XXIV 2010. pp. 384-392.

This paper reports the results of a study comprising of four evaluations of sunlight viewable displays. These evaluations consisted of 16 and 20 participants, with two additional expert reviews. A comparison is made between two different types of display technology, namely, transflective and high-bright backlit displays, and results are presented of this comparison. Secondary comparisons of different approaches for managing glare and reflections are also presented and discussed. Transflective displays were found to be at least as good as high-bright alternatives and are therefore promoted as a viable technology for daylight-viewable displays to be placed in an exterior environment.

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03 Apr 2012: Added
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May 24

For a list of all the ways technology has failed to improve the quality of life, please press three.

-- Alice Kahn

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Help us help you!