Petri LankoskiMA
Personal Homepage:
http://www.iki.fi/petri.lankoski/Current place of employment:
University of Art and Design Helsinki Petri Lankoski is doctoral candidate at University of Art and Design Helsinki. He is working on his dissertation on character-driven game design.
Publications by Petri Lankoski (bibliography)
» 2008 «
Lankoski, Petri and Horttana, Tommi (2008): Lies and Seductions. In: Spierling, Ulrike and Szilas, Nicolas (eds.) Interactive Storytelling 26-29 November, 2008, Erfurt, Germany. pp. 44-47. Available online
Lies and Seductions is a computer game in which a player controls
Abby, a character on a wager to seduce a rock star who has promised to stay a
virgin until marriage. The game is loosely based on the story of Les Liaisons
dangereuses (Dangerous Liaisons). The game is a design experiment exploring
how to use social relations, seduction, and tragedy as meaningful gameplay
content.
Copyrights may apply
Lankoski, Petri and Björk, Staffan (2008): Character-Driven Game Design: Characters, Conflict, and Gameplay. In: GDTW 2008 November 12-13, 2008, Liverpool, UK. pp. 59-66. Available online
Contemporary computer and video games utilize characters in large extent. However, game research literature says only little about how to design gameplay so that it reflects characters’ personality; mainly focusing on the narration and graphical presentation of the characters. This paper presents a character-driven game design method, which uses ideas from dramatic character design to include gameplay into the design process. Based upon previous work on NPC design and a new analysis, several design choices regarding gameplay are identified. These choices are described as gameplay design patterns and related to how specific features in a character design can support gameplay. In conjunction with the patterns, the concepts of recognition, alliance, and alignment are used to introduce the method and provide examples. The paper concludes with a discussion on how the method can affect the overall gameplay in games.
Copyrights may apply
» 2007 «
Lankoski, Petri and Björk, Staffan (2007): Gameplay design patterns for believable non-player characters. In: Akira, Baba (ed.) Proceedings of DiGRA 2007 Conference: Situated Play September 24-28, 2007, Tokyo, Japan. pp. 416-423. Available online
Descriptions of humans require several qualities for people to experience them as believable: human body; selfawareness, intentional states, and self impelled actions; expression of emotions; ability to use natural language; and persistent traits. Based on these we analyze non-player character Claudette Perrick in The Elders Scroll IV: Oblivion to detect how these qualities can be created in the interactive environment of a game. We derive the gameplay design patterns Awareness of Surrounding, Visual Body Damage, Dissectible Bodies, Initiative, Own Agenda, Sense of Self, Emotional Attachment, Contextual Conversational Responses, and Goal-Driven Personal Development, which point to design choices that can be made when designing believable non-player characters in games.
Copyrights may apply
Lankoski, Petri and Björk, Staffan (2007): Gameplay Design Patterns for Social Networks and Conflicts. In: Merabti, Madjid, Lee, Newton, Pan, Zhigeng, Wong, Kevin and Rhalibi, Abdennour El (eds.) GDTW2007 Proceedings November 14-15, 2007, Liverpool, UK. pp. 76-85. Available online
This paper explores how games can be designed to make the social networks of characters as part of the gameplay. We start with a premise that game characters and social relations between them are import in games. We examine several games and derive gameplay design patterns from those games. Models from social network analysis, actor-network theory and Egri’s model for dramatic conflict is used to focus the analysis. In addition to isolating design patterns from existing features of the games, we look situations where game structures do not support social networks or conflicts as proposed in above-mentioned theories. Patterns identified include Competing for Attention, Gain Allies, Social Dilemma, Internal Conflict, and Social Maintenance.
Copyrights may apply
» 2005 «
Ekman, Inger, Ermi, Laura, Lahti, Jussi, Nummela, Jani, Lankoski, Petri and Mäyrä, Frans (2005): Designing sound for a pervasive mobile game. In: Lee, Newton (ed.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2005 June 15-15, 2005, Valencia, Spain. pp. 110-116. Available online
» 2004 «
Lankoski, Petri, Helio, Satu, Nummela, Jani, Lahti, Jussi, Mayra, Frans and Ermi, Laura (2004): A case study in pervasive game design: the songs of north. In: Proceedings of the Third Nordic Conference on Human-Computer Interaction October 23-27, 2004, Tampere, Finland. pp. 413-416. Available online
Pervasive games are new type of digital games, which combine game reality and physical reality within the gameplay. This novel game type presents new kinds of research and design challenges. In this paper we describe a location aware mixed reality game called The Songs of North, which was designed to demonstrate possible technical and game design solutions for pervasive games. We gathered the players' input as early as possible, and therefore did first a scenario study on gameplay. Its results were then formulated as requirements for design. One of the main findings was that utilizing user requirements and overcoming technical limitations in actual design process is a hard challenge and requires creativity.
Copyrights may apply
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Mar 17th, 2010
Changes to this page (author)
26 Feb 2010: Enabled abstracts to be shown on Petri Lankoski's author page.30 May 2009: Author was edited 02 Feb 2009: Conference Article was added to the page (approved by an editor)
02 Feb 2009: Author was added to the bibliography (approved by an editor)
02 Feb 2009: Conference Article was added to the page (approved by an editor)
02 Feb 2009: Author was added to the bibliography (approved by an editor)
23 Dec 2007: Page was edited
23 Dec 2007: Conference Article was added to the page (approved by an editor)
23 Dec 2007: Author was added to the bibliography (approved by an editor)
23 Dec 2007: Conference Article was added to the page (approved by an editor)
23 Dec 2007: Author was added to the bibliography (approved by an editor)
09 Dec 2007: Conference Article was added to the page (approved by an editor)
09 Dec 2007: Author was added to the bibliography (approved by an editor)
29 Aug 2007: Added a picture of Petri Lankoski
22 Jun 2007: Author was added to the bibliography