Pub. period:1995-2010
Pub. count:12
Number of co-authors:20
Number of publications with 3 favourite co-authors:
Martin Isenburg:4Peter Lindstrom's 3 most productive colleagues in number of publications:
Larry F. Hodges:54 Civilization advances by extending the number of important operations which we can perform without thinking of them.
-- Alfred North Whitehead
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
Lindstrom, Peter and Cohen, Jonathan D. (2010): On-the-fly decompression and rendering of multiresolution terrain. In: Aliaga, Daniel G., Oliveira, Manuel M., Varshney, Amitabh and Wyman, Chris (eds.) Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA 2010. pp. 65-73.
Isenburg, Martin, Lindstrom, Peter and Childs, H. (2010): Parallel and Streaming Generation of Ghost Data for Structured Grids. In IEEE Computer Graphics and Applications, 30 (3) pp. 32-44.
Isenburg, Martin, Lindstrom, Peter, Gumhold, Stefan and Shewchuk, Jonathan (2006): Streaming compression of tetrahedral volume meshes. In: Proceedings of the 2006 Conference on Graphics Interface 2006. pp. 115-121.
© All rights reserved Isenburg et al. and/or Canadian Information Processing Society
Isenburg, Martin and Lindstrom, Peter (2005): Streaming Meshes. In: 16th IEEE Visualization Conference VIS 2005 23-28 October, 2005, Minneapolis, MN, USA. p. 30.
Isenburg, Martin, Lindstrom, Peter, Gumhold, Stefan and Snoeyink, Jack (2003): Large Mesh Simplification using Processing Sequences. In: Turk, Greg, Wijk, Jarke J. van and II, Robert J. Moorhead (eds.) 14th IEEE Visualization 2003 Conference VIS 2003 19-24 October, 2003, Seattle, WA, USA. pp. 465-472.
Ibarria, Lawrence, Lindstrom, Peter, Rossignac, Jarek and Szymczak, Andrzej (2003): Out-of-core Compression and Decompression of Large n-dimensional Scalar Fields. In Comput. Graph. Forum, 22 (3) pp. 343-348.
Lindstrom, Peter (2003): Out-of-core construction and visualization of multiresolution surfaces. In: SI3D 2003 2003. pp. 93-102.
Gregorski, Benjamin F., Duchaineau, Mark A., Lindstrom, Peter, Pascucci, Valerio and Joy, Kenneth I. (2002): Interactive View-Dependent Rendering of Large IsoSurfaces. In: IEEE Visualization 2002 2002. .
Lindstrom, Peter and Pascucci, Valerio (2001): Visualization of Large Terrains Made Easy. In: Ertl, Thomas, Joy, Kenneth I. and Varshney, Amitabh (eds.) IEEE Visualization 2001 October 24-26, 2001, San Diego, CA, USA. .
Lindstrom, Peter and Silva, Claudio T. (2001): A Memory Insensitive Technique for Large Model Simplification. In: Ertl, Thomas, Joy, Kenneth I. and Varshney, Amitabh (eds.) IEEE Visualization 2001 October 24-26, 2001, San Diego, CA, USA. .
Lindstrom, Peter and Turk, Greg (1998): Fast and memory efficient polygonal simplification. In: IEEE Visualization 1998 1998. pp. 279-286.
Koller, David, Lindstrom, Peter, Ribarsky, William, Hodges, Larry F., Faust, Nickolas and Turner, Gregory A. (1995): Virtual GIS: A Real-Time 3D Geographic Information System. In: IEEE Visualization 1995 1995. pp. 94-100.
Pub. period:1995-2010
Pub. count:12
Number of co-authors:20
Number of publications with 3 favourite co-authors:
Martin Isenburg:4Peter Lindstrom's 3 most productive colleagues in number of publications:
Larry F. Hodges:54 Civilization advances by extending the number of important operations which we can perform without thinking of them.
-- Alfred North Whitehead
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !