Publication statistics

Pub. period:1995-2010
Pub. count:12
Number of co-authors:20



Co-authors

Number of publications with 3 favourite co-authors:

Martin Isenburg:4
Valerio Pascucci:2
Stefan Gumhold:2

 

 

Productive colleagues

Peter Lindstrom's 3 most productive colleagues in number of publications:

Larry F. Hodges:54
William Ribarsky:35
Kenneth I. Joy:34
 
 
 
May 25

Civilization advances by extending the number of important operations which we can perform without thinking of them.

-- Alfred North Whitehead

 
 

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Peter Lindstrom

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Publications by Peter Lindstrom (bibliography)

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2010
 
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Lindstrom, Peter and Cohen, Jonathan D. (2010): On-the-fly decompression and rendering of multiresolution terrain. In: Aliaga, Daniel G., Oliveira, Manuel M., Varshney, Amitabh and Wyman, Chris (eds.) Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA 2010. pp. 65-73.

 
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Isenburg, Martin, Lindstrom, Peter and Childs, H. (2010): Parallel and Streaming Generation of Ghost Data for Structured Grids. In IEEE Computer Graphics and Applications, 30 (3) pp. 32-44.

2006
 
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Isenburg, Martin, Lindstrom, Peter, Gumhold, Stefan and Shewchuk, Jonathan (2006): Streaming compression of tetrahedral volume meshes. In: Proceedings of the 2006 Conference on Graphics Interface 2006. pp. 115-121.

Geometry processing algorithms have traditionally assumed that the input data is entirely in main memory and available for random access. This assumption does not scale to large data sets, as exhausting the physical memory typically leads to IO-inefficient thrashing. Recent works advocate processing geometry in a "streaming" manner, where computation and output begin as soon as possible. Streaming is suitable for tasks that require only local neighbor information and batch process an entire data set. We describe a streaming compression scheme for tetrahedral volume meshes that encodes vertices and tetrahedra in the order they are written. To keep the memory footprint low, the compressor is informed when vertices are referenced for the last time (i.e. are finalized). The compression achieved depends on how coherent the input order is and how many tetrahedra are buffered for local reordering. For reasonably coherent orderings and a buffer of 10,000 tetrahedra, we achieve compression rates that are only 25 to 40 percent above the state-of-the-art, while requiring drastically less memory resources and less than half the processing time.

© All rights reserved Isenburg et al. and/or Canadian Information Processing Society

2005
 
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Isenburg, Martin and Lindstrom, Peter (2005): Streaming Meshes. In: 16th IEEE Visualization Conference VIS 2005 23-28 October, 2005, Minneapolis, MN, USA. p. 30.

2003
 
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Isenburg, Martin, Lindstrom, Peter, Gumhold, Stefan and Snoeyink, Jack (2003): Large Mesh Simplification using Processing Sequences. In: Turk, Greg, Wijk, Jarke J. van and II, Robert J. Moorhead (eds.) 14th IEEE Visualization 2003 Conference VIS 2003 19-24 October, 2003, Seattle, WA, USA. pp. 465-472.

 
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Ibarria, Lawrence, Lindstrom, Peter, Rossignac, Jarek and Szymczak, Andrzej (2003): Out-of-core Compression and Decompression of Large n-dimensional Scalar Fields. In Comput. Graph. Forum, 22 (3) pp. 343-348.

 
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Lindstrom, Peter (2003): Out-of-core construction and visualization of multiresolution surfaces. In: SI3D 2003 2003. pp. 93-102.

2002
 
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Gregorski, Benjamin F., Duchaineau, Mark A., Lindstrom, Peter, Pascucci, Valerio and Joy, Kenneth I. (2002): Interactive View-Dependent Rendering of Large IsoSurfaces. In: IEEE Visualization 2002 2002. .

2001
 
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Lindstrom, Peter and Pascucci, Valerio (2001): Visualization of Large Terrains Made Easy. In: Ertl, Thomas, Joy, Kenneth I. and Varshney, Amitabh (eds.) IEEE Visualization 2001 October 24-26, 2001, San Diego, CA, USA. .

 
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Lindstrom, Peter and Silva, Claudio T. (2001): A Memory Insensitive Technique for Large Model Simplification. In: Ertl, Thomas, Joy, Kenneth I. and Varshney, Amitabh (eds.) IEEE Visualization 2001 October 24-26, 2001, San Diego, CA, USA. .

1998
 
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Lindstrom, Peter and Turk, Greg (1998): Fast and memory efficient polygonal simplification. In: IEEE Visualization 1998 1998. pp. 279-286.

1995
 
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Koller, David, Lindstrom, Peter, Ribarsky, William, Hodges, Larry F., Faust, Nickolas and Turner, Gregory A. (1995): Virtual GIS: A Real-Time 3D Geographic Information System. In: IEEE Visualization 1995 1995. pp. 94-100.

 
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Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/peter_lindstrom.html

Publication statistics

Pub. period:1995-2010
Pub. count:12
Number of co-authors:20



Co-authors

Number of publications with 3 favourite co-authors:

Martin Isenburg:4
Valerio Pascucci:2
Stefan Gumhold:2

 

 

Productive colleagues

Peter Lindstrom's 3 most productive colleagues in number of publications:

Larry F. Hodges:54
William Ribarsky:35
Kenneth I. Joy:34
 
 
 
May 25

Civilization advances by extending the number of important operations which we can perform without thinking of them.

-- Alfred North Whitehead

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Help us help you!