Peter Gall Krogh

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Publications by Peter Gall Krogh (bibliography)

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2010
 
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Petersen, Marianne Graves, Krogh, Peter Gall, Mortensen, Morten Boye, Mĝller-Lassen, Thomas and Mortensen, Ditte Hvas (2010): Collective interaction by design collective controllers for social navigation on digital photos. In: Proceedings of the Sixth Nordic Conference on Human-Computer Interaction 2010. pp. 353-362.

This paper seeks to attract attention to the possibilities for designing for collaborative control and social negotiation in everyday interaction design. This work is starts out from the interaction model of collective interaction, which is a model depicting strong social connection between people interacting on a shared digital material with a shared goal. We adopt a research through design approach where we develop an exemplar collective interaction prototype for collective exploration of digital photos in the home and we evaluate the prototype in use. The exemplar prototype and experiences from trial use serves to refine the collective interaction model and identify qualities and shortcomings of collective interaction applications. In this way we wish to point to a design space, which can lead to new interaction techniques and designs supporting shared social experiences around digital materials in everyday life.

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Petersen, Marianne Graves, Lynggaard, Aviaja Borup, Krogh, Peter Gall and Winther, Ida Wentzel (2010): Tactics for homing in mobile life: a fieldwalk study of extremely mobile people. In: Proceedings of 12th Conference on Human-computer interaction with mobile devices and services 2010. pp. 265-274.

For many people home making is an activity, which extends beyond a single house. We introduce the terminology of Homing as the act of home making, when in a primary home, secondary home or more temporary spaces. By point of departure in existing literature on home making and through ethnographic studies of extremely mobile people we identify general tactics for homing. We present the identified tactics and show how people deploy not only one but several tactics in their intention of making a homely feeling despite not being in their primary home. We review the mobile technologies currently in use and argue that several of the tactics identified are currently not well supported. We discuss how technology design can learn from this study through pointing to the potential in designing mobile technologies to better support these unsupported tactics. We consider the tactics as a tool for deeper understanding of mobile practices and thus informing the design of more relevant future technologies for people engaged in a mobile lifestyle.

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2005
 
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Petersen, Marianne Graves, Krogh, Peter Gall, Ludvigsen, Martin and Lykke-Olesen, Andreas (2005): Floor interaction: HCI reaching new ground. In: Proceedings of ACM CHI 2005 Conference on Human Factors in Computing Systems 2005. pp. 1717-1720.

Within architecture, there is a long tradition of careful design of floors. The design has been concerned with both decorating floors and designing floors to carry information. Ubiquitous computing technology offers new opportunities for designing interactive floors. This paper presents three different interactive floor concepts. Through an urban perspective it draws upon the experiences of floors in architecture, and provides a set of design issues for designing interactive floors.

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Bertelsen, Olav W., Bouvin, Niels Olof, Krogh, Peter Gall and Kyng, Morten (eds.) Proceedings of the 4th Decennial Conference on Critical Computing 2005 August 20-24, 2005, Aarhus, Denmark.

2004
 
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Petersen, Marianne Graves, Iversen, Ole Sejer, Krogh, Peter Gall and Ludvigsen, Martin (2004): Aesthetic interaction: a pragmatist's aesthetics of interactive systems. In: Proceedings of DIS04: Designing Interactive Systems: Processes, Practices, Methods, & Techniques 2004. pp. 269-276.

There is a growing interest in considering aesthetic aspects in the design of interactive systems. A set of approaches are emerging each representing different applications of the terminology as well as different inherent assumptions on the role of the user, designer and interaction ideals. In this paper, we use the concept of Pragmatist Aesthetics to provide a framework for distinguishing between different approaches to aesthetics. Moreover, we use our own design cases to illustrate how pragmatist aesthetics is a promising path to follow in the context of designing interactive systems, as it promotes aesthetics of use, rather than aesthetics of appearance. We coin this approach in the perspective of aesthetic interaction. Finally we make the point that aesthetics is not re-defining everything known about interactive systems. We provide a framework placing this perspective among other perspectives on interaction.

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2003
 
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Büscher, Monika, Kramp, Gunnar and Krogh, Peter Gall (2003): In formation: Support for flexibility, mobility, collaboration, and coherence. In Personal and Ubiquitous Computing, 7 (3) pp. 136-146.

2000
 
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Krogh, Peter Gall (2000): Interactive rooms - augmented reality in an architectural perspective. In: Designing Augmented Reality Environments 2000 2000. pp. 135-137.

 
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URL: http://www.interaction-design.org/references/authors/peter_gall_krogh.html

Publication statistics

Pub. period:2000-2010
Pub. count:7
Number of co-authors:14



Co-authors

Number of publications with 3 favourite co-authors:

Marianne Graves Pet..:4
Martin Ludvigsen:2
Morten Boye Mortensen:1

 

 

Productive colleagues

Peter Gall Krogh's 3 most productive colleagues in number of publications:

Niels Olof Bouvin:24
Morten Kyng:23
Olav W. Bertelsen:18
 
Dec 14

What is this field of Human-Computer Interaction? People are quite different from computers. This is hardly a novel observation, but whenever people use computers, there is necessarily a zone of mutual accommodation and this defines our area of interest. People are so adaptable that they are capable of shouldering the entire burden of accommodation to an artifact, but skillful designers make large parts of this burden vanish by adapting the artifact to its users. To understand successful design requires an understanding of the technology, the person, and their mutual interaction [...]

-- Stephen Draper and Donald Norman. In "User Centered System Design" (1986) p. 1

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