Publication statistics

Pub. period:2005-2012
Pub. count:12
Number of co-authors:12



Co-authors

Number of publications with 3 favourite co-authors:

Kim Halskov:6
Eva Eriksson:2
Lone Koefoed Hansen:2

 

 

Productive colleagues

Peter Dalsgaard's 3 most productive colleagues in number of publications:

Steve Harrison:31
Olav W. Bertelsen:19
Marianne Graves Pe..:17
 
 
 

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Peter Dalsgaard

Ph.D

Picture of Peter Dalsgaard.
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Personal Homepage:
http://www.peterdalsgaard.com/

Current place of employment:
Aarhus University

Peter Dalsgaard is an assistant professor at the Department of Information and Media Studies at Aarhus University with close ties to the Center for Digital Urban Living and CAVI, the Center for Advanced Visualization and Interaction.

"My field of research is interaction design. I have a particular interest in the design of engaging interactive environments and the ways in which digital technologies transform the experiences and practices of urban life. The pragmatist philosophy of John Dewey is a great inspiration for my work, and in my PhD dissertation as well as in my academic publications I explore how Deweyan notions can yield insights into the design and use of interactive systems and environments."

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Publications by Peter Dalsgaard (bibliography)

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2012
 
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Dalsgaard, Peter and Halskov, Kim (2012): Reflective design documentation. In: Proceedings of DIS12 Designing Interactive Systems 2012. pp. 428-437.

Interaction design researchers doing research through design face not only the wicked problems in the practice of doing interaction design, but also the wicked problems that exist in the practice of doing research. In this paper we discuss the use of a tool developed for the specific purpose of documenting design projects and prompting reflection about design events as part of doing research through design. Based on cases lasting from nine to thirteen months we address specific benefits and challenges that we have encountered while employing the tool. Challenges concern roles and responsibilities, lack of routines, determining what to document, and finding the right level of detail. Benefits include support of shared reflection and discussion in on-going projects, the development, refining, and reflection upon research questions, scaffolding longitudinal and cross-project studies. Moreover, the benefits derived from entering design materials and other kinds of artefacts into a tool may not be achieved until must later, for instance when writing research publications.

© All rights reserved Dalsgaard and Halskov and/or ACM Press

 
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Dalsgaard, Peter, Halskov, Kim and Harrison, Steve (2012): Supporting reflection in and on design processes. In: Proceedings of DIS12 Designing Interactive Systems 2012. pp. 803-804.

In this workshop, we wish to explore how design processes extending longer periods of time, weeks to several months, can be captured and documented, how this data can be analyzed, and what types of research insights such work can yield. Such topics include, but are not limited to, how ideas emerge, how design concepts are manifested in different forms, how interaction between different participants and stakeholders unfold, etc.

© All rights reserved Dalsgaard et al. and/or ACM Press

2011
 
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Dalsgaard, Peter and Halskov, Kim (2011): 3d projection on physical objects: design insights from five real life cases. In: Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems 2011. pp. 1041-1050.

3D projection on physical objects is a particular kind of Augmented Reality that augments a physical object by projecting digital content directly onto it, rather than by using a mediating device, such as a mobile phone or a head-mounted display. In this paper, we present five cases in which we have developed installations that employ 3D projection on physical objects. The installations have been developed in collaboration with external partners and have been put into use in real-life settings such as museums, exhibitions and interaction design laboratories. On the basis of these cases, we present and discuss three central design insights concerning new potentials for well-known 3D effects, dynamics between digital world and physical world, and relations between object, content and context.

© All rights reserved Dalsgaard and Halskov and/or their publisher

2010
 
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Dalsgaard, Peter and Halskov, Kim (2010): Designing urban media façades: cases and challenges. In: Proceedings of ACM CHI 2010 Conference on Human Factors in Computing Systems 2010. pp. 2277-2286.

Media faades comprise a category of urban computing concerned with the integration of displays into the built environment, including buildings and street furniture. This paper identifies and discusses eight challenges faced when designing urban media faades. The challenges concern a broad range of issues: interfaces, physical integration, robustness, content, stakeholders, situation, social relations, and emerging use. The challenges reflect the fact that the urban setting as a domain for interaction design is characterized by a number of circumstances and socio-cultural practices that differ from those of other domains. In order to exemplify the challenges and discuss how they may be addressed, we draw on our experiences from five experimental design cases, ranging from a 180 m2 interactive building faade to displays integrated into bus shelters.

© All rights reserved Dalsgaard and Halskov and/or their publisher

2009
 
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Dalsgaard, Peter and Halskov, Kim (2009): Dynamically transparent window. In: Proceedings of ACM CHI 2009 Conference on Human Factors in Computing Systems 2009. pp. 3019-3034.

In this paper, we present a case study of Dynamically Transparent Windows installed during a five weeks period in the facade of a major department store on a busy high street. The windows are fitted with so-called electro-chromatic foil that can change from opaque to transparent when an electric current runs through it. By using strips or rectangles of the foil, narrow bands on the faade interactively change and reveal what is on display in the store in order to draw the by-passers closer, and encourage them to explore the display. Our evaluation based on log-data, video observations, and in-situ observations points to a number of challenges concerning 1) Interaction issues related to the movement vector of pedestrians, 2) Behaviour and attention issues, and 3) Issues pertaining to the diversity of the situations and external conditions in the high street setting.

© All rights reserved Dalsgaard and Halskov and/or ACM Press

2008
 
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Dalsgaard, Peter (2008): Designing for inquisitive use. In: Proceedings of DIS08 Designing Interactive Systems 2008. pp. 21-30.

This paper presents the concept of inquisitive use and discusses design considerations for creating experience-oriented interactive systems that inspire inquisitive use. Inquisitive use is based on the pragmatism of John Dewey and defined by the interrelated aspects of experience, inquiry, and conflict. The significance of this perspective for design is explored and discussed through two case-studies of experience-oriented installations. The paper contributes to the expanding discourse on experience design on a theoretical level by exploring one particular facet of interaction, inquisitive use, and on a practical level by discussing implications for design prompted by insights into inquisitive use. These implications are presented as a set of design sensitivities, which provide contextual insights and considerations for ongoing and future design processes.

© All rights reserved Dalsgaard and/or ACM Press

 
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Dalsgaard, Peter and Hansen, Lone Koefoed (2008): Performing perception -- staging aesthetics of interaction. In ACM Transactions on Computer-Human Interaction, 15 (3) p. 13.

In interaction design for experience-oriented uses of technology, a central facet of aesthetics of interaction is rooted in the user's experience of herself "performing her perception." By drawing on performance (theater) theory, phenomenology and sociology and with references to recent HCI-work on the relation between the system and the performer/user and the spectator's relation to this dynamic, we show how the user is simultaneously operator, performer and spectator when interacting. By engaging with the system, she continuously acts out these three roles and her awareness of them is crucial in her experience. We argue that this 3-in-1 is always already shaping the user's understanding and perception of her interaction as it is staged through her experience of the object's form and expression. Through examples ranging from everyday technologies utilizing performances of interaction to spatial contemporary artworks, digital as well as analogue, we address the notion of the performative spectator and the spectating performer. We demonstrate how perception is also performative and how focus on this aspect seems to be crucial when designing experience-oriented products, systems and services.

© All rights reserved Dalsgaard and Hansen and/or ACM Press

 
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Dalsgaard, Peter, Dindler, Christian and Eriksson, Eva (2008): Designing for participation in public knowledge institutions. In: Proceedings of the Fifth Nordic Conference on Human-Computer Interaction 2008. pp. 93-102.

We address the challenges facing designers of interactive technologies for public knowledge institutions such as museums, libraries and science centres. We argue that visitor participation is a key concern for these institutions and present a theoretical framework for understanding participation grounded in pragmatist philosophy. We then present design work carried out in three different settings, namely a museum, a combined aquarium and science centre, and a municipal library. Based on a discussion of these design cases, we offer six design considerations for designing for participation in public knowledge institutions.

© All rights reserved Dalsgaard et al. and/or their publisher

 
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Dalsgaard, Peter, Halskov, Kim and Nielsen, Rune (2008): Towards a design space explorer for media facades. In: Proceedings of OZCHI08 - the CHISIG Annual Conference on Human-Computer Interaction 2008. pp. 219-226.

Collaborative design projects are often complex affairs in which a number of resources, concerns, and sources of inspiration are brought into play in the shaping of future design concepts. This paper presents the Design Space Explorer, a framework for managing these multiple sources of information and domain concerns in collaborative design projects. The Design Space Explorer captures and gives an overview of design materials and forms, domain locations and situations, interaction styles, and content types. Furthermore, it provides a platform for designers to combine these aspects into scenarios for design concepts. We present and discuss the use of the Design Space Explorer in two specific design cases in the domain of interactive media faades, part of the emerging field of digital urban living.

© All rights reserved Dalsgaard et al. and/or their publisher

2006
 
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Bertelsen, Olav W., Brynskov, Martin, Dalsgaard, Peter, Iversen, Ole Sejer, Petersen, Marianne Graves and Wetterstrand, M. (eds.) Sixth Danish Human-computer Interaction Research Symposium November 15th., 2006, Aarhus, Denmark.

2005
 
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Dalsgaard, Peter, Eriksson, Eva and Hansen, Lone Koefoed (2005): Rethinking information handling: designing for information offload. In: Bertelsen, Olav W., Bouvin, Niels Olof, Krogh, Peter G. and Kyng, Morten (eds.) Proceedings of the 4th decennial conference on Critical Computing August 20-24, 2005, Aarhus, Denmark. pp. 161-164.

 
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Bossen, Claus and Dalsgaard, Peter (2005): Conceptualization and appropriation: the evolving use of a collaborative knowledge management system. In: Bertelsen, Olav W., Bouvin, Niels Olof, Krogh, Peter G. and Kyng, Morten (eds.) Proceedings of the 4th decennial conference on Critical Computing August 20-24, 2005, Aarhus, Denmark. pp. 99-108.

 
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User-contributed publications

Here is a list of publications that have been submitted by the author himself/herself or a website visitor:

Madsen, Kim Halskov& Dalsgrd, Peter (2005): Early experiences from an Inspiration Card Workshop. In Proceedings of the 5th Danish Human-Computer Interaction Research Symposium, Copenhagen Business School 2005.

 

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Changes to this page (author)

17 Feb 2014: Modified
17 Feb 2014: Modified
09 Nov 2012: Modified
09 Nov 2012: Modified
05 Jul 2011: Modified
02 Nov 2010: Modified
02 Jun 2009: Modified
02 Jun 2009: Modified
09 May 2009: Modified
08 Apr 2009: Modified
07 Apr 2009: Modified
19 Jun 2007: Added
28 Apr 2003: Added

Page Information

Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/peter_dalsgaard.html

Publication statistics

Pub. period:2005-2012
Pub. count:12
Number of co-authors:12



Co-authors

Number of publications with 3 favourite co-authors:

Kim Halskov:6
Eva Eriksson:2
Lone Koefoed Hansen:2

 

 

Productive colleagues

Peter Dalsgaard's 3 most productive colleagues in number of publications:

Steve Harrison:31
Olav W. Bertelsen:19
Marianne Graves Pe..:17
 
 
 

Upcoming Courses

go to course
User-Centred Design - Module 2
92% booked. Starts in 3 days
go to course
Design Thinking: The Beginner's Guide
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Featured chapter

Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess

User Experience and Experience Design !

 
 

Our Latest Books

 
 
The Social Design of Technical Systems: Building technologies for communities. 2nd Edition
by Brian Whitworth and Adnan Ahmad
start reading
 
 
 
 
Gamification at Work: Designing Engaging Business Software
by Janaki Mythily Kumar and Mario Herger
start reading
 
 
 
 
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
start reading
 
 
 
 
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam
start reading