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Peter Bagnall

Personal Homepage:
surfaceeffect.com/about/pete/

Current place of employment:
SurfaceEffect

Managing director of SurfaceEffect Ltd

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Publications by Peter Bagnall (bibliography)

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2008
 
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Bagnall, Peter (2008): Using Personas Effectively. In: Proceedings of the HCI08 Conference on People and Computers XXII 2008. pp. 215-216.

Personas are a powerful design and communication tool to help all those involved in the creation of interactive systems to better focus their efforts on their users. A persona is a fictional character made to represent an archetypal user, and is best derived from field research. They help direct design, and clearly communicate that design to both to marketing and engineering teams.

© All rights reserved Bagnall and/or his/her publisher

2007
 
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Dewsbury, Guy, Rouncefield, Mark, Sommerville, Ian, Onditi, Victor and Bagnall, Peter (2007): Designing technology with older people. In Universal Access in the Information Society, 6 (2) pp. 207-217.

Designing applications to support older people in their own homes is increasing in popularity and necessity. The increase in supporting older people in the community means that cash-strapped resources are required to be utilised in the most effective manner, which often lends itself to technology deployment, rather than human deployment as the former is perceived as more cost effective. Therefore, the concern arises as to how technology can be designed inclusively and acceptably to the people who are to receive it. This paper discusses the issue of design, and how these concerns have been addressed in a series of projects targeted towards directly supporting people in the community.

© All rights reserved Dewsbury et al. and/or Springer Verlag

 
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Changes to this page (author)

13 Feb 2010: Modified
12 Jul 2009: Added
27 Jun 2009: Added
10 Jun 2009: Modified
12 May 2008: Added

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URL: http://www.interaction-design.org/references/authors/peter_bagnall.html
May 18

It's really hard to design products by focus groups. A lot of times, people don't know what they want until you show it to them.

-- Steve Jobs, 1998

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Help us help you!