Publication statistics

Pub. period:1984-2012
Pub. count:77
Number of co-authors:82



Co-authors

Number of publications with 3 favourite co-authors:

Julie Henderson:4
John A. Miller:4
Minho Park:3

 

 

Productive colleagues

Paul A. Fishwick's 3 most productive colleagues in number of publications:

Jonas Lowgren:29
Amit P. Sheth:27
Benjamin Lok:26
 
 
 
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Paul A. Fishwick

Picture of Paul A. Fishwick.
Has also published under the name of:
"Paul Fishwick"

Personal Homepage:
cise.ufl.edu/~fishwick/Welcome.html

Current place of employment:
University of Florida

Paul Fishwick is Professor of Computer and Information Science and Engineering at the University of Florida, Director of Digital Arts & Sciences Programs, and CEO of Metaphorz, LLC. He has six years of industrial experience at Newport News Shipbuilding & Dry Dock Co (now: Northrup Grumman). and at NASA Langley Research Center in Virginia. He obtained the PhD from the University of Pennsylvania, is a Fellow of the Society for Computer Simulation International, and is highly active in modeling and simulation research, with emphasis on virtual environments, scientific modeling and workflow environments, GPU-based simulation acceleration., social network acquisition interfaces, and model-based training environments for culture and medicine. Commonly used technologies include immersive visualization, portable devices, 3D animation, and mixed/augmented reality.

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Publications by Paul A. Fishwick (bibliography)

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2012

Fishwick, Paul A. (2013): Aesthetic Computing. In: Soegaard, Mads and Dam, Rikke Friis (eds.). "The Encyclopedia of Human-Computer Interaction, 2nd Ed.". Aarhus, Denmark: The Interaction Design Foundation. Available online at http://www.interaction-design.org/encyclopedia/aesthetic_computing.html

 
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Fishwick, Paul A. (2012). Aesthetic Computing Class. Retrieved 1 January 2012 from University of Florida: http://www.cise.ufl.edu/~fishwick/ac/2012

Goal of class: To represent embodied formal languages. This is a seminar class where we will investigate new ways of representing three types of formal language for a variety of end goals and users. We will also have invited lectures and media presentations related to the class topic.

© All rights reserved Fishwick and/or his/her publisher

 Cited in the following chapter:

Aesthetic Computing: [/encyclopedia/aesthetic_computing.html]


 
 
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Fishwick, Paul A. (2012): A Decade of Digital Arts and Sciences at the University of Florida. In Leonardo, pp. 211-216

ABSTRACT The advent of cinematic special effects and console gaming since the late 1990s suggests an increasing and sustained emphasis on combining elements from the arts and computer science. The author presents a 10-year synopsis of a degree program created in 2000 to build an undergraduate curriculum using this emphasis as a catalyst. The degree program has resulted in steady student enrollment over the past decade as well as a significantly higher female student participation compared with the university's other three computer science degree programs. The article presents an overview of the program, qualitative and quantitative assessments, lessons learned and recommendations for continued improvement.

© All rights reserved Fishwick and/or his/her publisher

 Cited in the following chapter:

Aesthetic Computing: [/encyclopedia/aesthetic_computing.html]


 
2011
 
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Park, Hyungwook and Fishwick, Paul A. (2011): An analysis of queuing network simulation using GPU-based hardware acceleration. In ACM Trans. Model. Comput. Simul., 21 (3) p. 18

 
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Beck, Dennis, Fishwick, Paul A., Kamhawi, Rasha, Coffey, Amy Jo and Henderson, Julie (2011): Synthesizing Presence: A Multidisciplinary Review of the Literature. In Journal of Virtual Worlds Research, 3 (3)

 Cited in the following chapter:

Aesthetic Computing: [/encyclopedia/aesthetic_computing.html]


 
2010
 
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Fishwick, Paul A., Coffey, Amy Jo, Kamhawi, Rasha and Henderson, Julie (2010): An experimental design and preliminary results for a cultural training system simulation. In: Proceedings of the 2010 Winter Simulation Conference - WSC 2010 5-8 December, 2010, Baltimore, Maryland, USA. pp. 799-810

 
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Park, Hyungwook and Fishwick, Paul A. (2010): A GPU-Based Application Framework Supporting Fast Discrete-Event Simulation. In Simulation, 86 (10) pp. 613-628

2009
 
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Fishwick, Paul A. (2009): An Introduction to OpenSimulator and Virtual Environment agent-based M&S Applications. In: Dunkin, Ann, Ingalls, Ricki G., Yücesan, Enver, Rossetti, Manuel D., Hill, Ray and Johansson, Björn (eds.) Proceedings of the 2009 Winter Simulation Conference - WSC 2009 December 13-16, 2009, Austin, TX, USA. pp. 177-183

 
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Kelly, Michael, Vesna, Victoria, Fishwick, Paul A., Moere, Andrew Vande and Huff, Kenneth (2009): The state of aesthetic computing or info-aesthetics: curated panel discussion. In: ACM SIGGRAPH 2009 Art Gallery 2009. pp. 43-

Aesthetic computing is one of several related new fields: info-aesthetics, database aesthetics, network aesthetics, and software aesthetics. What are their similarities and differences? What are the aesthetic issues driving them, and how are they linked to technological developments? And what exactly is the role of aesthetics is this context?

© All rights reserved Kelly et al. and/or ACM Press

 Cited in the following chapter:

Aesthetic Computing: [/encyclopedia/aesthetic_computing.html]


 
2008
 
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Fishwick, Paul A., Henderson, Julie, Fresh, Elinore, Futterknecht, Franz and Hamilton, Benjamin D. (2008): Simulating culture: An experiment using a multi-user virtual environment. In: Mason, Scott J., Hill, Raymond R., Mönch, Lars, Rose, Oliver, Jefferson, Thomas and Fowler, John W. (eds.) Proceedings of the 2008 Winter Simulation Conference, Global Gateway to Discovery - WSC 2008 December 7-10, 2008, Miami, Florida, USA. pp. 786-794

 
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Yilmaz, Levent, Davis, Paul, Fishwick, Paul A., Hu, Xiaolin, Miller, John A., Hybinette, Maria, Ören, Tuncer I., Reynolds, Paul, Sarjoughian, Hessam S. and Tolk, Andreas (2008): Panel discussion: What makes good research in modeling and simulation: Sustaining the growth and vitality of the M&S discipline. In: Mason, Scott J., Hill, Raymond R., Mönch, Lars, Rose, Oliver, Jefferson, Thomas and Fowler, John W. (eds.) Proceedings of the 2008 Winter Simulation Conference, Global Gateway to Discovery - WSC 2008 December 7-10, 2008, Miami, Florida, USA. pp. 677-688

 
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Park, Hyungwook and Fishwick, Paul A. (2008): A fast hybrid time-synchronous/event approach to parallel discrete event simulation of queuing networks. In: Mason, Scott J., Hill, Raymond R., Mönch, Lars, Rose, Oliver, Jefferson, Thomas and Fowler, John W. (eds.) Proceedings of the 2008 Winter Simulation Conference, Global Gateway to Discovery - WSC 2008 December 7-10, 2008, Miami, Florida, USA. pp. 795-803

 
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Bell, David, Mustafee, Navonil, Cesare, Sergio de, Taylor, Simon J. E., Lycett, Mark and Fishwick, Paul A. (2008): Ontology Engineering for Simulation Component Reuse. In IJEIS, 4 (4) pp. 47-61

 
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Quarles, John, Lampotang, Samsun (Sem), Fischler, Ira, Fishwick, Paul A. and Lok, Benjamin (2008): A Mixed Reality Approach for Merging Abstract and Concrete Knowledge. In: IEEE Virtual Reality Conference 2008 VR 2008 8-12 March, 2008, Reno, Nevada, USA. pp. 27-34

 
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Fishwick, Paul A. (2008): Software Aesthetics: From Text and Diagrams to Interactive Spaces Paul A. Fishwick. In International Journal of Arts and Technology, 1 (1) pp. 1-13

Ubiquitous computing suggests that the computers and their information are located everywhere inside walls, rooms, people and trees. A complementary scenario occurs along the virtuality continuum, where scripts and data are located separately in virtual 3D objects. A natural consequence of ubiquitous computing in physical and virtual environments is that information and software begin to transition from ethereal artefact to design object. Currently, this trend is being seen in ambient devices that display information. We describe how this trend will also lead to other forms of software being similarly expressed in a variety of human-interactive forms. The end result is a new vision for software representation that brings it into the public sphere.

© All rights reserved Fishwick and/or Inderscience Publishers

 Cited in the following chapter:

Aesthetic Computing: [/encyclopedia/aesthetic_computing.html]


 
 
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Fishwick, Paul A. and Park, Yuna A. (2008): A 3D Environment for Exploring Algebraic Structure and Behavior. In: Ferdig, Richard E. (ed.). "Handbook of Research on Effective Electronic Gaming in Education Set of 3". Information Science Referencepp. 546-559

 Cited in the following chapter:

Aesthetic Computing: [/encyclopedia/aesthetic_computing.html]


 
2007
 
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Fishwick, Paul A. (2007): Customized Visual Computing: The Aesthetic Computing Method. In: Ferri, Fernando (ed.). "Visual Languages for Interactive Computing: Definitions and Formalizations (Premier Reference Source)". pp. 425-435

Aesthetic computing is defined as the application of art theory and practice toward the field of computing. This chapter introduces Aesthetic Computing and its approach for the task of multimedia representation of formal structures. We chose the structure of a simple computer program to illustrate the method. Examples used to represent the program illustrate how we may customize formal structures—such as programs—to allow users to employ visualization and human interaction as means to achieve a variety of diverse presentation artifacts. To date, the method has been used in education, to promote creativity in computing and model building, and as a technique for bridging the arts with computer science.

© All rights reserved Fishwick and/or his/her publisher

 Cited in the following chapter:

Aesthetic Computing: [/encyclopedia/aesthetic_computing.html]


 
 
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Fishwick, Paul A. (ed.) (2007): Handbook of Dynamic System Modeling. Chapman and Hall - CRC

The topic of dynamic models tends to be splintered across various disciplines, making it difficult to uniformly study the subject. Moreover, the models have a variety of representations, from traditional mathematical notations to diagrammatic and immersive depictions. Collecting all of these expressions of dynamic models, the Handbook of Dynamic System Modeling explores a panoply of different types of modeling methods available for dynamical systems.Featuring an interdisciplinary, balanced approach, the handbook focuses on both generalized dynamic knowledge and specific models. It first introduces the general concepts, representations, and philosophy of dynamic models, followed by a section on modeling methodologies that explains how to portray designed models on a computer. After addressing scale, heterogeneity, and composition issues, the book covers specific model types that are often characterized by specific visual- or text-based grammars. It concludes with case studies that employ two well-known commercial packages to construct, simulate, and analyze dynamic models.A complete guide to the fundamentals, types, and applications of dynamic models, this handbook shows how systems function and are represented over time and space and illustrates how to select a particular model based on a specific area of interest.

© All rights reserved Fishwick and/or Chapman and Hall - CRC

 Cited in the following chapter:

Aesthetic Computing: [/encyclopedia/aesthetic_computing.html]


 
2006
 
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Fishwick, Paul A. (2006): Aesthetic Computing (Leonardo Books). The MIT Press

 
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Fishwick, Paul A. (ed.) (2006): Aesthetic Computing. The MIT Press

In Aesthetic Computing, key scholars and practitioners from art, design, computer science, and mathematics lay the foundations for a discipline that applies the theory and practice of art to computing. Aesthetic computing explores the way art and aesthetics can play a role in different areas of computer science. One of its goals is to modify computer science by the application of the wide range of definitions and categories normally associated with making art. For example, structures in computing might be represented using the style of Gaudi or the Bauhaus school. This goes beyond the usual definition of aesthetics in computing, which most often refers to the formal, abstract qualities of such structures—a beautiful proof, or an elegant diagram. The contributors to this book discuss the broader spectrum of aesthetics—from abstract qualities of symmetry and form to ideas of creative expression and pleasure—in the context of computer science. The assumption behind aesthetic computing is that the field of computing will be enriched if it embraces all of aesthetics. Human-computer interaction will benefit—"usability," for example, could refer to improving a user's emotional state—and new models of learning will emerge. Aesthetic Computing approaches its subject from a variety of perspectives. After defining the field and placing it in its historical context, the book looks at art and design, mathematics and computing, and interface and interaction. Contributions range from essays on the art of visualization and "the poesy of programming" to discussions of the aesthetics of mathematics throughout history and transparency and reflectivity in interface design. Contributors: James Alty, Olav W. Bertelsen, Jay David Bolter, Donna Cox, Stephan Diehl, Mark d'Inverno, Michele Emmer, Paul Fishwick, Monica Fleischmann, Ben Fry, Carsten Görg, Susanne Grabowski, Diane Gromala, Kenneth A. Huff, John Lee, Frederic Fol Leymarie, Michael Leyton, Jonas Löwgren, Roger F. Malina, Laurent Mignonneau, Frieder Nake, Ray Paton, Jane Prophet, Aaron Quigley, Casey Reas, Christa Sommerer, Wolfgang Strauss, Noam Tractinksy, Paul Vickers, Dror Zmiri

© All rights reserved Fishwick and/or The MIT Press

 Cited in the following chapters:

Visual Aesthetics: [/encyclopedia/visual_aesthetics.html]

Aesthetic Computing: [/encyclopedia/aesthetic_computing.html]


 
2005
 
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Park, Minho and Fishwick, Paul A. (2005): An Integrated Environment Blending Dynamic and Geometry Models. In: Kim, Tag Gon (ed.) Artificial Intelligence and Simulation - 13th International Conference on AI, Simulation, and Planning in High Autonomy Systems - AIS 2004 October 4-6, 2005, Jeju Island, Korea. pp. 574-584

 
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Shim, Hyunju and Fishwick, Paul A. (2005): Programming using dynamic system modeling VIA a 3D-based multimodeling framework. In: Proceedings of the 37th Winter Simulation Conference,,, 2005 December 4-7, 2005, Orlando, FL, USA. pp. 1931-1938

 
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Park, Minho and Fishwick, Paul A. (2005): Integrating Dynamic and Geometry Model Components through Ontology-Based Inference. In Simulation, 81 (12) pp. 795-813

 
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Fishwick, Paul A., Davis, Timothy and Douglas, Jane (2005): Model representation with aesthetic computing: Method and empirical study. In ACM Trans. Model. Comput. Simul., 15 (3) pp. 254-279

 
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Fishwick, Paul A. (2005): Enhancing experiential and subjective qualities of discrete structure representations with aesthetic computing. In J. Vis. Lang. Comput., 16 (5) pp. 406-427

 
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Fishwick, Paul A., Coffey, Amy J., Kamhawi, Rasha and Henderson, Julie (2005): An experimental design and preliminary results for a cultural training system simulation. In: Simulation Conference WSC, Proceedings of the 2010 Winter 2005. pp. 799-810

Computer simulation has been widely deployed by the military for force-on-force based training but only more recently for training researchers, analysts, and war-fighters in matters of cross cultural sensitivity. This latter type of training gives the trainee a sense of "being inside" a target culture. We built the Second China Project as a hybrid immersive, knowledge-based software platform for use in cultural training. Is this training effective? More specifically, what are the effects of immersion on memory and other cognitive variables? We chose to base our research questions, not around a specific user group, but more generally around a category of training system--one involving the use of multi-user virtual environments (MUVEs). We present the architecture of an experiment designed to test whether MUVEs are effective training platforms, and to explain the process used in developing a testing environment to determine the precise nature of that effectiveness. We also discuss lessons learned from the earlier pilot study and ongoing experiment

© All rights reserved Fishwick et al. and/or IEEE

 Cited in the following chapter:

Aesthetic Computing: [/encyclopedia/aesthetic_computing.html]


 
 
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Fishwick, Paul A., Diehl, Stephan, Prophet, Jane and Lowgren, Jonas (2005): Perspectives on Aesthetic Computing. In Leonardo, 38 (2) pp. 133-141

We present an introduction to the new interdisciplinary area of aesthetic computing and then define this area with examples from each of our own disciplines, practices, and research. While several decades of publication and work have resulted in significant advancements in art, as instrumented with technology, less emphasis has been placed on studying the converse issue of art affecting computing, or aesthetic computing. We present our individual work in this area, and then critique each others work to surface different perspectives of the area. By approaching the topic of aesthetic computing in this manner, the paper serves as an introduction, survey, and analysis of the field.

© All rights reserved Fishwick et al. and/or their publisher

 Cited in the following chapter:

Aesthetic Computing: [/encyclopedia/aesthetic_computing.html]


 
2004
 
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Miller, John A., Baramidze, Gregory T., Sheth, Amit P. and Fishwick, Paul A. (2004): Investigating Ontologies for Simulation Modeling. In: Proceedings 37th Annual Simulation Symposium ANSS-37 2004 18-22 April, 2004, Arlington, VA, USA. pp. 55-63

 
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Fishwick, Paul A. and Miller, John A. (2004): Ontologies for Modeling and Simulation: Issues and Approaches. In: Winter Simulation Conference 2004 2004. pp. 259-264

 
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Fishwick, Paul A. (2004): Toward an Integrative Multimodeling Interface: A Human-Computer Interface Approach to Interrelating Model Structures. In Simulation, 80 (9) pp. 421-432

2003
 
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Fishwick, Paul A. (2003): Nurturing Next-Generation Computer Scientists. In IEEE Computer, 36 (12) pp. 132-134.

 
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Barton, Russell R., Fishwick, Paul A., Henriksen, James O., Sargent, Robert G. and Twomey, Janet M. (2003): Simulation technology panel: panel: simulation - past, present and future. In: Chick, Stephen E., Sanchez, Paul J., Ferrin, David M. and Morrice, Douglas J. (eds.) Proceedings of the 35th Winter Simulation Conference Driving Innovation, New Orleans, Louisiana, USA, December 7-10, 2003 2003. pp. 2044-2050

 
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Fishwick, Paul A., Lee, Jinho, Park, Minho and Shim, Hyunju (2003): Next generation modeling I: RUBE: a customized 2d and 3d modeling framework for simulation. In: Chick, Stephen E., Sanchez, Paul J., Ferrin, David M. and Morrice, Douglas J. (eds.) Proceedings of the 35th Winter Simulation Conference Driving Innovation, New Orleans, Louisiana, USA, December 7-10, 2003 2003. pp. 755-762

 
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Hopkins, John F. and Fishwick, Paul A. (2003): The rube framework for software modeling and customized 3-D visualization. In J. Vis. Lang. Comput., 14 (1) pp. 97-117

2002
 
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Hopkins, John F. and Fishwick, Paul A. (2002): The rube Framework for Personalized 3-D Software Visualization. In: Diehl, Stephan (ed.) Software Visualization - International Seminar May 20-25, 2002, Dagstuhl Castle, Germany. pp. 368-380

 
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Kim, Taewoo and Fishwick, Paul A. (2002): A 3D XML-based customized framework for dynamic models. In: Web3D 2002 2002. pp. 103-109

 
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Fishwick, Paul A. (2002): XML-based modeling and simulation: using XML for simulation modeling. In: Snowdon, Jane L. and Charnes, John M. (eds.) Proceedings of the 34th Winter Simulation Conference Exploring New Frontiers December 8-11, 2002, San Diego, California, USA. pp. 616-622

 
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Kim, Taewoo, Lee, Jinho and Fishwick, Paul A. (2002): A two-stage modeling and simulation process for web-based modeling and simulation. In ACM Trans. Model. Comput. Simul., 12 (3) pp. 230-248

 
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Fishwick, Paul A. (2002): Aesthetic Programming: Crafting Personalized Software. In Leonardo, 35 (4) pp. 383-390

Marrying traditional methods of computer programming with an artistic temperament allows the birth of a new phenomenon: the aesthetic program. The work of the author and his students builds on visual ap-proaches in programming as well as in software modeling, leading toward a gradual evolution from program to model. The need for the aes-thetic model is increased with the importance of personalized, individually tailored media, as found with web-based style sheets and the economic movement termed mass customization. The author and his students have formulated the rube Project methodology around the use of 3D web-based virtual-world model construction. Initial results suggest that these models are artistic, while containing symbolism and concise metaphoric mapping sufficient to be executable on a computer.

© All rights reserved Fishwick and/or his/her publisher

 Cited in the following chapter:

Aesthetic Computing: [/encyclopedia/aesthetic_computing.html]


 
 
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Fishwick, Paul A. and Bertelsen, Olav W. (2002). Dagstuhl Seminar Report Number 348.

The initial motivation for the seminar was to investigate into alternative, cultural and aestheticallymotivated representations for computer science models such as automata networks, flow graphs, software visualization structures, semantic networks, and information graphs. This was seen as increasingly relevant as the wave of rich, personalized sensory modes became more economic by the perpetual march toward faster and better interfaces. If it were possible to build software models from any material, and with great speed and agility, what new forms of expression would be crafted? It was expected that aesthetics and artist-driven approaches to model representation was about to emerge from more efficient and expressive methods of representation based on advanced technologies. So it was hoped that the advanced possibilities could bring e.g. visualization to be not only about presenting output but also to be about completely new methods of modeling. Thus, Aesthetic Computing was understood as a new trend in modeling and representation where art and science would come together, with art in direct support of science The mix of artists and academics from all sorts of fields resulted in a fruitful week with inspiring presentations, divergent discussions, and even constructive group work, bringing us closer to an understanding of what aesthetic computing might be, but further away from a definition. In the last session we tried to formulate what aesthetic computing could be about, based on that discussion Paul wrote the aesthetic computing "manifesto".

© All rights reserved Fishwick and Bertelsen and/or their publisher

 Cited in the following chapter:

Aesthetic Computing: [/encyclopedia/aesthetic_computing.html]


 
2001
 
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Lee, Kangsun and Fishwick, Paul A. (2001): Building a model for real-time simulation. In Future Generation Comp. Syst., 17 (5) pp. 585-600

 
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Miller, John A., Fishwick, Paul A., Taylor, Simon J. E., Benjamin, Perakath C. and Szymanski, Boleslaw K. (2001): Research and commercial opportunities in Web-Based Simulation. In Simul. Pr. Theory, 9 (1) pp. 55-72

2000
 
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Fishwick, Paul A. (2000): 3D behavioral model design for simulation and software engineering. In: Web3D 2000 2000. pp. 7-16

 
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Davis, Paul C., Fishwick, Paul A., Overstreet, C. Michael and Pegden, Claude Dennis (2000): Model composability as a research investment: responses to the featured paper. In: Winter Simulation Conference 2000 2000. pp. 1585-1591

 
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Fishwick, Paul A. (2000): Preface. In Future Generation Comp. Syst., 17 (2)

 
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Page, Ernest H., Buss, Arnold H., Fishwick, Paul A., Healy, Kevin J., Nance, Richard E. and Paul, Ray J. (2000): Web-based simulation: revolution or evolution?. In ACM Trans. Model. Comput. Simul., 10 (1) pp. 3-17

1999
 
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Fishwick, Paul A. (1999): A hybrid visual environment for models and objects. In: Winter Simulation Conference 1999 1999. pp. 1417-1424

 
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Page, Ernest H., Nicol, David M., Balci, Osman, Fujimoto, Richard, Fishwick, Paul A., L'Ecuyer, Pierre and Smith, Roger (1999): Strategic directions in simulation research (panel). In: Winter Simulation Conference 1999 1999. pp. 1509-1520

 
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Lee, Kangsun and Fishwick, Paul A. (1999): OOPM/RT.: a multimodeling methodology for real-time simulation. In ACM Trans. Model. Comput. Simul., 9 (2) pp. 141-170

1998
 
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Barros, Fernando J., Zeigler, Bernard P. and Fishwick, Paul A. (1998): Multimodels and Dynamic Structure Models: An Integration of DSDE/DEVS and OOPM. In: Winter Simulation Conference 1998 1998. pp. 413-420

 
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Fishwick, Paul A. (1998): An Architectural Design for Digital Objects. In: Winter Simulation Conference 1998 1998. pp. 359-366

1997
 
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Cubert, Robert M. and Fishwick, Paul A. (1997): A Framework for Distributed Object-Oriented Multimodeling and Simulation. In: Winter Simulation Conference 1997 1997. pp. 1315-1322

 
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Fishwick, Paul A. (1997): Web-based Simulation. In: Winter Simulation Conference 1997 1997. pp. 100-102

 
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Lee, Jin Joo and Fishwick, Paul A. (1997): Simulation-based Planning for Multi-Agent Environments. In: Winter Simulation Conference 1997 1997. pp. 405-412

 
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Walczak, Steven and Fishwick, Paul A. (1997): A quantitative analysis of pattern production and its relationship to expert performance. In J. Exp. Theor. Artif. Intell., 9 (1) pp. 83-101

1996
 
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Fishwick, Paul A. (1996): Web-Based Simulation: Some Personal Observations. In: Winter Simulation Conference 1996 1996. pp. 772-779

 
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Lee, Kangsun and Fishwick, Paul A. (1996): Dynamic Model Abstraction. In: Winter Simulation Conference 1996 1996. pp. 764-771

1995
 
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Fishwick, Paul A. (1995): Simulation Model Design. In: Winter Simulation Conference 1995 1995. pp. 209-211

 
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Lee, Jin Joo and Fishwick, Paul A. (1995): Simulation-Based Real-Time Decision Making for Route Planning. In: Winter Simulation Conference 1995 1995. pp. 1087-1095

 
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Fishwick, Paul A. (1995): Simulation Model Design and Execution: Building Digital Worlds. Prentice Hall

Simulation can be broken down into 3 areas. 1)Model Design 2)Model Execution and 3)Execution Analysis. Most Simulation books spend considerable time on #3 but very little on #1 and #2.

© All rights reserved Fishwick and/or Prentice Hall

 Cited in the following chapter:

Aesthetic Computing: [/encyclopedia/aesthetic_computing.html]


 
1994
 
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Beck, Howard W., Fishwick, Paul A. and Smerage, Glen (1994): A database design for uniform representation of hypermedia and mathematical models. In: Winter Simulation Conference 1994 1994. pp. 619-624

 
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Fishwick, Paul A. (1994): Simulation model design. In: Winter Simulation Conference 1994 1994. pp. 173-175

1993
 
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Fishwick, Paul A. (1993): Multimodeling as a unified modeling framework. In: Evans, Gerald W., Mollaghasemi, Mansooreh, Russell, Edward C. and Biles, William E. (eds.) Proceedings of the 25th Winter Simulation Conference December 12-15, 1993, Los Angeles, California, USA. pp. 580-581

 
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Miller, Victor T. and Fishwick, Paul A. (1993): Graphic modeling using heterogeneous hierarchical models. In: Evans, Gerald W., Mollaghasemi, Mansooreh, Russell, Edward C. and Biles, William E. (eds.) Proceedings of the 25th Winter Simulation Conference December 12-15, 1993, Los Angeles, California, USA. pp. 612-617

 
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Tang, Zaiyong and Fishwick, Paul A. (1993): Feedforward Neural Nets as Models for Time Series Forecasting. In INFORMS Journal on Computing, 5 (4) pp. 374-385

1992
 
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Fishwick, Paul A. (1992): SimPack: Getting Started with Simulation Programming in C and C++. In: Proceedings of the 24th Winter Simulation Conference December 13-16, 1992, Arlington, VA, USA. pp. 154-162

 
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Fishwick, Paul A. (1992): An Integrated Approach to System Modeling Using a Synthesis of Artificial Intelligence, Software Engineering, and Simulation Methodologies. In ACM Trans. Model. Comput. Simul., 2 (4) pp. 307-330

 
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Fishwick, Paul A. and Zeigler, Bernard P. (1992): A Multimodel Methodology for Qualitative Model Engineering. In ACM Trans. Model. Comput. Simul., 2 (1) pp. 52-81

 
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Miller, David P., Firby, R. James, Fishwick, Paul A., Franke, David W. and Rothenberg, Jeff (1992): AI: What Simulationists Really Need To Know. In ACM Trans. Model. Comput. Simul., 2 (4) pp. 269-284

1991
 
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Fishwick, Paul A. (1991): Heterogeneous decomposition and inter-level coupling for combined modeling. In: Proceedings of the 23th Winter Simulation Conference December 8-11, 1991, Phoenix, Arizona, USA. pp. 1120-1128

 
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Fishwick, Paul A. and Porr, Hanns-Oskar A. (1991): Using discrete event modeling for effective computer animation control. In: Proceedings of the 23th Winter Simulation Conference December 8-11, 1991, Phoenix, Arizona, USA. pp. 1156-1164

 
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Pritsker, A. Alan B., Henriksen, James O., Fishwick, Paul A. and Clark, Gordon M. (1991): Principles of modeling (panel). In: Proceedings of the 23th Winter Simulation Conference December 8-11, 1991, Phoenix, Arizona, USA. pp. 1199-1208

1990
 
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Fishwick, Paul A. (1990): Fuzzy set methods for qualitative and natural language oriented simulation. In: Balci, Osman (ed.) Proceedings of the 22th Winter Simulation Conference December 9-12, 1990, New Orleans, Louisiana, USA. pp. 513-519

 
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Miller, David P., Rothenberg, Jeff, Franke, David W., Fishwick, Paul A. and Firby, R. James (1990): AI (panel session): what simulationists really need to know. In: Balci, Osman (ed.) Proceedings of the 22th Winter Simulation Conference December 9-12, 1990, New Orleans, Louisiana, USA. pp. 204-209

1989
 
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Fishwick, Paul A. (1989): Neural network models in simulation: a comparison with traditional modeling approaches. In: MacNair, Edward A., Musselman, Kenneth J. and Heidelberger, Philip (eds.) Proceedings of the 21st Winter Simulation Conference December 4-6, 1989, Washington, DC, USA. pp. 702-709

1987
 
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Fishwick, Paul A. (1987): Inferring Causality and Cyclic Behavior through Data Flow Analysis. In: ISMIS 1987 1987. pp. 468-480

1984
 
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Fishwick, Paul A. and Feyock, Stefan (1984): Profgen: A Procedure for Generating Machine Independent High-Level Language Profilers. In SIGMETRICS Performance Evaluation Review, 12 (2) pp. 27-31

 
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Page Information

Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/paul_a__fishwick.html

Publication statistics

Pub. period:1984-2012
Pub. count:77
Number of co-authors:82



Co-authors

Number of publications with 3 favourite co-authors:

Julie Henderson:4
John A. Miller:4
Minho Park:3

 

 

Productive colleagues

Paul A. Fishwick's 3 most productive colleagues in number of publications:

Jonas Lowgren:29
Amit P. Sheth:27
Benjamin Lok:26
 
 
 
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