Pub. period:1993-1999
Pub. count:5
Number of co-authors:3
Number of publications with 3 favourite co-authors:
A. Crise:1Patrizia Palamidese's 3 most productive colleagues in number of publications:
A. Crise:1 Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.
-- Paul Rand, 1997
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
Palamidese, Patrizia (1999): A Virtual Reality Interface for Space Planning Tasks. In J. Vis. Lang. Comput., 10 (2) pp. 99-115.
Palamidese, Patrizia (1999): Computer-aided staging. In Journal of Visualization and Computer Animation, 10 (1) pp. 3-14.
Palamidese, Patrizia (1996): A Camera Motion Metaphor Based on Film Grammar. In Journal of Visualization and Computer Animation, 7 (2) pp. 61-78.
Palamidese, Patrizia and Crise, A. (1994): Animations to Represent Multivariate Data. In Comput. Graph. Forum, 13 (4) pp. 243-248.
Palamidese, Patrizia, Betro, M. and Muccioli, G. (1993): The Virtual Restoration of the Visir Tomb. In: Nielson, Gregory M. and Bergeron, R. Daniel (eds.) Proceedings IEEE Visualization 93 1993. pp. 420-423.
Pub. period:1993-1999
Pub. count:5
Number of co-authors:3
Number of publications with 3 favourite co-authors:
A. Crise:1Patrizia Palamidese's 3 most productive colleagues in number of publications:
A. Crise:1 Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.
-- Paul Rand, 1997
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !