Patrick Olivier

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Publications by Patrick Olivier (bibliography)

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Hook, Jonathan, Green, David and Olivier, Patrick (2009): A short film about VJs: using documentary film to engage performers in design. In: Proceedings of ACM CHI 2009 Conference on Human Factors in Computing Systems 2009. pp. 3491-3492. Available online

VJing is a live performance of visual media. In their performances VJs utilize technologies in ways which subvert and evolve current interfaces; presenting qualities such as performativeness and expression. By developing interfaces in direct response to a VJ's work, we can learn how to develop fresh styles of interaction. The subtle nuances of a VJ's use of technology may not be achieved through a simple observation or dialogue with VJs; as they are difficult to decouple from the performer's creative process. In this film we present a design process that utilizes video documentary to explore the working practices of a collection of VJs. The documentary frames our engagement with the creative processes which shape an individual artist's performance. We describe the process detailing the initial creation of the documentary, and a participatory design workshop inspired by the film. We conclude with an example of how the process has been used in the design of a personal interactive tool for one of our participants.

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Briggs, Pamela, Olivier, Patrick and Kitson, Jim (2009): Film as invisible design: the example of the biometric daemon. In: Proceedings of ACM CHI 2009 Conference on Human Factors in Computing Systems 2009. pp. 3511-3512. Available online

Film is an accessible medium that can be used naturally to elicit comment and critique. In this sense film can be as the natural language for experience design. We are developing a series of experimental films that can convey user-experience without explicitly depicting the object that generates that experience. In doing this, we are building upon the idea (well rehearsed in the scientific debate about mental imagery) that some visual representations can be inexplicitly non-committal about the presence or absence of certain objects or features. Our films are explicitly non-committal about the objects they describe -- in the sense that the devices are deliberately kept hidden or invisible to the user. We present one such film that captures a security device we call a Biometric Daemon -- essentially an electronic pet that thrives on biometric signals. Crucially, the Daemon is never shown in the film, while the relationship between the Daemon and the user is made apparent.

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Taylor, Robyn, Boulanger, Pierre, Olivier, Patrick and Wallace, Jayne (2009): Exploring participatory performance to inform the design of collaborative public interfaces. In: Proceedings of ACM CHI 2009 Conference on Human Factors in Computing Systems 2009. pp. 3721-3726. Available online

We describe a new application of interactive participatory performance in interaction design. Our pragmatic strategy permits us to use performance as an investigatory tool in the exploration of user behavior. By taking a holistic view of the evaluation of the interplay between the designed artifact (the performance content) and the people who interact and relate to it, we can extract insights from the performance with the intention of informing the process of designing interaction mechanisms for more conventional public interfaces.

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Schöning, Johannes, Bartindale, Tom, Olivier, Patrick, Jackson, Dan, Krüger, Antonio and Kitson, Jim (2009): iBookmark: locative texts and place-based authoring. In: Proceedings of ACM CHI 2009 Conference on Human Factors in Computing Systems 2009. pp. 3775-3780. Available online

With the recent developments in ePaper technology, consumer eBook readers have display qualities and form factors that are approaching that of traditional books. These eBook readers are already replacing paper in some commercial domains, but the potential of eBooks to extend forms of writing and storytelling has not been significantly explored. Using the digital and dynamic characteristics afforded by eBook readers, we are developing iBookmark, a GPS-enabled eBook reader. In iBookmark, writers can create stories that change in response to the location of the eBook itself. By setting context variables based on current and past locations of the eBook reader and using these in the rule-based generation of text and illustrations. We are developing new rhetorical device for writers that extend the expressive range of eBook delivered stories.

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Bartindale, Tom, Hook, Jonathan and Olivier, Patrick (2009): Media Crate: tangible live media production interface. In: Villar, Nicolas, Izadi, Shahram, Fraser, Mike and Benford, Steve (eds.) TEI 2009 - Proceedings of the 3rd International Conference on Tangible and Embedded Interaction February 16-18, 2009, Cambridge, UK. pp. 255-262. Available online

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Dunphy, Paul, Nicholson, James and Olivier, Patrick (2008): Securing passfaces for description. In: Proceedings of the 2008 Symposium on Usable Privacy and Security 2008. pp. 24-35. Available online

One common practice in relation to alphanumeric passwords is to write them down or share them with a trusted friend or colleague. Graphical password schemes often claim the advantage that they are significantly more secure with respect to both verbal disclosure and writing down. We investigated the reality of this claim in relation to the Passfaces graphical password scheme. By collecting a corpus of naturalistic descriptions of a set of 45 faces, we explored participants' ability to associate descriptions with faces across three conditions in which the decoy faces were selected: (1) at random; (2) on the basis of their visual similarity to the target face; and (3) on the basis of the similarity of the verbal descriptions of the decoy faces to the target face. Participants were found to perform significantly worse when presented with visual and verbally grouped decoys, suggesting that Passfaces can be further secured for description. Subtle differences in both the nature of male and female descriptions, and male and female performance were also observed.

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Carmichael, Alex, Rice, Mark, Lindsay, Stephen and Olivier, Patrick (2008): iTV as a Platform for Rich Multimedia Reminders for People with Dementia. In: Tscheligi, Manfred, Obrist, Marianna and Lugmayr, Artur (eds.) 6th European Conference - EuroITV 2008 July 3-4, 2008, Salzburg, Austria. pp. 308-317. Available online

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Sulaiman, Ahmed N. and Olivier, Patrick (2008): Attribute gates. In: Cousins, Steve B. and Beaudouin-Lafon, Michel (eds.) Proceedings of the 21st Annual ACM Symposium on User Interface Software and Technology October 19-22, 2008, Monterey, CA, USA. pp. 57-66. Available online

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Christie, Marc, Olivier, Patrick and Normand, Jean-Marie (2008): Camera Control in Computer Graphics. In Comput. Graph. Forum, 27 (8) pp. 2197-2218

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Pears, Nick, Olivier, Patrick and Jackson, Daniel (2008): Display Registration for Device Interaction - a Proof of Principle Prototype. In: Ranchordas, Alpesh and Araújo, Helder (eds.) VISAPP 2008 - Proceedings of the Third International Conference on Computer Vision Theory and Applications - Volume 1 January 22-25, 2008, Funchal, Portugal. pp. 446-451.

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Butz, Andreas, Fisher, Brian D., Krüger, Antonio and Olivier, Patrick (eds.) (2007): Lecture Notes in Computer Science: Smart graphics 7th international symposium. Heidelberg, Springer-Verlag

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Lin, Di, Dunphy, Paul, Olivier, Patrick and Yan, Jeff (2007): Graphical passwords & qualitative spatial relations. In: Proceedings of the 2007 Symposium on Usable Privacy and Security 2007. pp. 161-162. Available online

A potential drawback of graphical password schemes is that they are more vulnerable to shoulder surfing than conventional alphanumeric text passwords. We present a variation of the Draw-a-Secret scheme originally proposed by Jermyn et al [1] that is more resistant to shoulder surfing through the use of a qualitative mapping between user strokes and the password, and the use of dynamic grids to both obfuscate attributes of the user secret and encourage them to use different surface realizations of the secret. The use of qualitative spatial relations relaxes the tight constraints on the reconstruction of a secret; allowing a range of deviations from the original. We describe QDAS (Qualitative Draw-A-Secret), an initial implementation of this graphical password scheme, and the results of an empirical study in which we examined the memorability of secrets, and their susceptibility to shoulder-surfing attacks, for both Draw-A-Secret and QDAS.

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Shearer, John, Olivier, Patrick, Boni, Marco De and Hurling, Robert (2007): Exploring Persuasive Potential of Embodied Conversational Agents Utilizing Synthetic Embodied Conversational Agents. In: Kort, Yvonne de, IJsselsteijn, Wijnand, Midden, Cees J. H., Eggen, Berry and Fogg, B. J. (eds.) PERSUASIVE 2007 - Persuasive Technology, Second International Conference on Persuasive Technology April 26-27, 2007, Palo Alto, CA, USA. pp. 210-213. Available online

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Singh, Pushpendra, Ha, Hai Nam, Kuang, Zhiwen, Olivier, Patrick, Kray, Christian, Blythe, Phil and James, Phil (2006): Immersive video as a rapid prototyping and evaluation tool for mobile and ambient applications. In: Proceedings of 8th conference on Human-computer interaction with mobile devices and services 2006. p. 264. Available online

A key issue in mobile and ambient computing is the effort required to rapidly prototype and evaluate user interfaces and applications. Existing technologies for these tasks suffer either from low fidelity (e.g. paper prototypes, mental walkthroughs) or effectively require a near full-scale deployment. We propose an approach using immersive video with surround sound and a simulated infrastructure to create a very realistic environment in the office or the lab. It provides a low-cost and rapid means to prototype user interfaces and applications, and to evaluate them in a realistic simulation of the context, in which they are intended to be used.

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Butz, Andreas, Fisher, Brian D., Krüger, Antonio and Olivier, Patrick (eds.) (2006): Lecture Notes in Computer Science: Smart graphics : 6th international symposium. Berlin, Heidelberg, New York. , Springer-Verlag

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Butz, Andreas, Fisher, Brian D., Kruger, Antonio and Olivier, Patrick (eds.) Proceedings of the Sixth International Symposium on Smart Graphics July 23-25, 2006, Vancouver, Canada.

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Singh, Pushpendra, Ha, Hai Nam, Kwang, Zhiwen, Olivier, Patrick, Kray, Christian, Blythe, Phil and James, Phil (2006): Immersive video as a rapid prototyping and evaluation tool for mobile and ambient applications. In: Nieminen, Marko and Röykkee, Mika (eds.) Proceedings of the 8th Conference on Human-Computer Interaction with Mobile Devices and Services - Mobile HCI 2006 September 12-15, 2006, Helsinki, Finland. p. 264. Available online

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Gratch, Jonathan, Young, Michael, Aylett, Ruth, Ballin, Daniel and Olivier, Patrick (eds.) IVA 2006 - Intelligent Virtual Agents - 6th International Conference August 21-23, 2006, Marina Del Rey, CA, USA.

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Butz, Andreas, Fisher, Brian D., Krüger, Antonio and Olivier, Patrick (2005): Lecture Notes in Computer Science: Smart graphics : 5th international symposium. Berlin ,Heidelberg, New York, Springer-Verlag

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Panayiotopoulos, Themis, Gratch, Jonathan, Aylett, Ruth, Ballin, Daniel, Olivier, Patrick and Rist, Thomas (eds.) IVA 2005 - Intelligent Virtual Agents - 5th International Working Conference September 12-14, 2005, Kos, Greece.

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Changes to this page (author)

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Publication statistics

Publication period:2005-2009
Publication count:20
Number of co-authors:42



Productive colleagues

Patrick Olivier's 3 most productive colleagues in number of publications:

Antonio Krüger:36
Ruth Aylett:28
Andreas Butz:28


Collaboration count

Number of publications with 3 favourite co-authors:

Antonio Krüger:4
Andreas Butz:4
Brian D. Fisher:4

 

Other options

Learn more about Patrick Olivier:
- Google Scholar
- ACM
- CSB

Mar 21

Software design is the act of determining the user's experience with a piece of software. It has nothing to do with how the code works inside, or how big or small the code is. The designer's task is to specify completely and unambiguously the user's whole experience.

-- David Liddle, From Bringing Design to Software, edited by Terry Winograd, 1996

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